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(Final optional mission moved to Chapter 6.)
m (That part is non-existent. There should be better use when it comes to material.)
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For controls, see the [[#Prep Challenge|Prep Challenge]] section below.   
For controls, see the [[#Prep Challenge|Prep Challenge]] section below.   
==A Little Help II (optional)==
*'''Starts:''' behind bus in school carpark, 4pm – 12:45am
It's near impossible to pick up the fire extinguisher in ''Help Gary'' without also having gotten another transistor, so you will start Chapter 2 with the option of revisiting the hobo to learn a new move.  Follow the yellow H on your radar after 4pm. 


==Last Minute Shopping==
==Last Minute Shopping==

Revision as of 08:00, 23 November 2008

Control selector Select controller:
PlayStation 2, Xbox 360, Nintendo Wii

As the fall term starts, the school's main gates open — you can now get into parts of the town nearby.

Dr. Crabblesnitch has heard bad things about you, and it seems fair to assume that Gary's behind those rumours. Despite Jimmy's protests, he's ordered to help out the school cook, Edna. One of the preppies will also offer to let Jimmy spar at their boxing club.

Boxing practice (optional)

Boxing practice appears as a sporting activity rather than a regular task (blue circle on the ground, not yellow). But it's recommended here because each training bout gives you improved punch damage that will help you in Prep Challenge and Boxing Challenge. (It's not clear whether it also provides benefits for regular fights outside the boxing ring.)

There's no radar marker, so if this is your first time through the game, you might not find the boxing club until Prep Challenge. The start location for boxing practice is on the near side of the ring, wheras the one for Prep Challenge is at the far wall (red circle) — so you'll probably run into the training spot on your way to the main task.

If you're working through the game again (or can find your own way to the ring), then consider doing the practice earlier. It can get a bit much doing six or more boxing matches back-to-back.

For controls, see the Prep Challenge section below.

Last Minute Shopping

  • Starts: Bullworth Academy Cafeteria

After that "nauseous" cut-scene, you know this much. Edna needs a few things, and since you've been drafted in to help her out it's your responsibility. You'll need to pick up three things for the cook: some meat from the market, a razor from the barber's and her laundry from the clothes store. You're under a tight time limit, but Edna's kind enough to lend you her bike for the endeavour.

Head straight to the school gates, using your skateboard to speed up if needs be. Edna's bike is in the rack immediately to the left of the gate. Climb on with Triangle button and use Cross button to pedal.

Each of the three stores are marked on your map with a yellow x, but they're all very close together.

Take a right from the front gates of the school across the bridge, and follow the road straight ahead. The Yum Yum Market is on the left, so run in and pick up the meat. The Happy Mullet is just across the street, and you'll find a razor sitting inside. Finally, follow the road away from the school and double-back to the right to find the Worn In clothing store.

You have two options to get back to the school — either cycle back, or take the bus by going to the nearest stop (which should be marked on the radar by a B in a circle).

Either way, when you're back at Bullworth head down to the canteen (avoiding the Prefects if it's getting late) and speak with Edna to get your reward and an insight into the hygiene of Bullworth's school dinners.

Hattrick vs Galloway

  • Starts: Bullworth Academy English Classroom, outside class hours

The maths teacher, Mr. Hattrick, isn't impressed with the drinking habits of his colleague Mr. Galloway. He's planning to get the English teacher fired, but Jimmy won't stand for it — no matter how apathetic Mr. Galloway himself is about it.

You've got to find three bottles of Galloway's booze, before Hattrick can get him fired, and take them to Ms. Phillips by the school bus.

The closest bottle is beside the fridge, behind the counter, in the school canteen. Just run in and grab it; Edna won't mind.

The other two are a little more difficult to get — immediately at the top of the stairs, beside the principal's office door, is the trophy cabinet — you've got to smash it open to get the bottle. Leg it to an open locker or trashcan to hide until the heat dies down a little — you don't want the prefects on your tail for the last one.

The final bottle is in the girls' restroom on the top floor, in the end stall. You've got to be pretty quick; if you take too long you can find yourself trapped in the stall by a teacher or prefect, and it takes a lot of shoving and punching to get out again, which the prefects don't appreciate.

If you can't find somewhere to hide, and your health allows it, you can just jump over the railings (use Circle button) on the top floor to get away from the prefects and teachers on your tail, and dash out the front door.

They'll still come after you though, so get round to the carpark on the west side of the school as fast as you can — the skateboard can come in handy here. When you reach Ms. Phillips, she'll take the bottles and give them to the old homeless guy behind the bus.

For completing the mission, you'll unlock the Camera, and the ability to take photography classes.

Prep Challenge

  • Starts: Old Bullworth Vale Boxing Club, all day 8am – 12:45am
  • Requires: completed both Last Minute Shopping and Hattrick vs. Galloway
  • Rewards: Beach Clubhouse unlocked

The boxing gym has a competition with a million dollar estate as the prize — which sounds very promising to Jimmy. The contest consists of beating three successive preppies in the boxing ring.

The controls for the boxing ring are:

Xbox 360 Wii PS2 Action
Neutral lstick Neutral nunchuk Neutral lstick Movement
LT button Z button L1 button Guard
X button Remote buttonNunchuk button Square button Punch
A button A button Cross button Duck

Defeating the preppies isn't difficult; at the end of each round both Jimmy and his opponent get some health back, but the preppie gets significantly less. Holding the punch button results in a harder hit, taking more health from your opponent.

When their health is down to zero, get close and hold Square button to deliver the knock-out punch.

Beat all three, and you'll be screwed out of that mansion they promised you; instead, you'll be given the keys to the old beachfront clubhouse as a new save point.

Note: If you want to have more health, kiss a girl to get a Life Bonus that will remain also in the boxing fight.

Movie Tickets

  • Starts: Old Bullworth Vale Movie Theatre, 8am – 8pm
  • Requires: completed both Last Minute Shopping and Hattrick vs. Galloway
  • Rewards: $15; Preppy respect -5

Self-proclaimed princess Pinky wants to get good seats in the movie theatre, but she's a little too far back in the queue. That's where Jimmy comes in — if he can clear out all the other patrons, she'll be able to get in early.

There's one condition on the mission though — you aren't allowed to use violence to clear the queue out. No fighting, no weapons — you'll fail if you use either.

First up, get rid of Gord by stealing his bike. As soon as you get on, go straight ahead and around the corner; if you get caught before Gord and his friends give up and go home, you'll be forced into a fight.

Next up is Eunice. You'll have to romance her, but she wants candy first. If you don't have any in your inventory, you'll need to get to a store. There's one just around the corner on the waterfront, marked on your radar. Back at the theatre, flirt with Eunice and she'll hold your hand. Lead her into the alley behind the cinema, and you'll be done with that part.

Finally, just approaching Trent will make him run out of the line as he is on a date with (my god! another boy!) Kirby, leaving Pinky the only patron in the queue. She'll thank you and pay you, then run into the theatre.

Carnival Date

  • Starts: Old Bullworth Vale Movie Theatre, 4:30pm – 11pm
  • Requires: flowers; completed Movie Tickets
  • Rewards: Pinky likes you

Pinky's waiting for her date, but he's three minutes late so she decides to go with Jimmy instead. She wants to go to the carnival, and she'll meet you there.

The Carnival is along the waterfront, through the bridge past the lighthouse, and entry costs you $1. Pay at the box office, and enter through the stiles on the right. Pinky's waiting inside, and will take your hand. She wants a teddy bear from the prize tent, so you've got to earn 10 tickets before the carnival closes at 1am.

As well as playing the carnival games, you can take Pinky on the various rides, but you won't get anything extra for it. Watch out for Beatrice, if she sees you she'll hit Pinky and send her health dangerously low.

The easiest way to build up the tickets quickly is on the High Striker. Tap Cross button as quickly as you can and you'll hit the bell easily — with a top prize of three tickets at a time, you'll get the ten tickets you need in no time.

When you've got the tickets together, head back to the prize tent near the carnival entrance. Inside, walk into the glowing circle and press Triangle button to bring up the available prizes. At this point, you can only choose the bear; all other prizes are out of stock.

Take the bear outside and give it to Pinky; she now likes you and will always accept your gifts in exchange for a kiss.

The Eggs

  • Starts: Old Bullworth Vale Boxing Club, 8am – 11pm
  • Requires: Aquaberry sweater; completed Prep Challenge
  • Rewards: replenish eggs at save locations; Preppy respect -10

You won't be allowed to the start point at the top of the stairs until you dress more respectably. Go to the Aquaberry store and buy a sweater (or vest), then return to the boxing club.

Tad has decided that the preppies should get back at Hattrick for his attempts to get Mr. Galloway fired. They'd like Jimmy's help in the endeavour, and ask you to get some eggs and meet up at Tad's house.

There's a Yum Yum Market store near the boxing club, marked as a yellow x on your radar. Go inside and buy some eggs by standing on the glowing circle. Press Triangle button to open the item list, select the eggs and press Cross button to buy them.

Back outside, head east from the boxing club; straight ahead, there's an archway with a long staircase behind it. Go straight up there and follow the road further up the hill and around to the front gate of Tad's house. Go into the yard and Jimmy delivers the eggs to Tad.

At this point, Gary decides to make his appearance and stir things up between Jimmy and the preppies; they'll turn on you, forcing you to escape somehow.

At first you'll be rushed by three preppies, while Tad throws eggs from the windows. You've got to ignore Tad, it's not possible to hit him. Take out the other three and then head to the front gate. There'll be another preppie guarding the gate; take him down to get a key which you can use to open the gate.

Alternately, rush straight to the gate and take out the guy with the key, if you can withstand the other three hounding you as you do so.

Once you get the gates open, run away from Tad's house. You'll pass the mission when you're a little bit away from his property.

Once complete, you will be able to pick up cartons of eggs in your dorm room and the beach house (and subsequent clubhouses). The key to Tad's front gate stays in your inventory also.

Race The Vale

  • Starts: Inside Bullworth Academy Boys' Dorm
  • Requires: completed both Carnival Date and The Eggs
  • Rewards: $15; Preppy respect -10

The boys' dorm seems a little quiet — the only one around is Petey, who's sitting watching TV in the rec room. Jimmy's curious as to where everyone is; Petey tells him that the Bullworth Vale race is on, and that everyone's down at the beach.

First up, you'll need a bike to enter the race; fortunately there's a spare BMX right by the door to the boys' dorm that you can use (in fact, you can't use any other bike for the race). Once you've gotten the bike, follow Petey (or the yellow x on your radar) to the start line, on the beach near the carnival entrance.

race route description tbc

Completing the mission will unlock the bike races at the Bullworth bike shop.

Beach Rumble

  • Starts: Old Bullworth Vale Bike Store
  • Requires: completed Race the Vale
  • Rewards: Preppy respect -10

Jimmy's come to collect his trophy he won in the Race The Vale mission, but gets interrupted by Gord and Chad, two preppies who start giving him lip. They grab the trophy and run out of the shop.

For this mission, you've got backup from Ricky, a greaser who happened to be in the bike store when the preppies showed up.

Chase the preppies along the beach, towards the lighthouse. A couple more will appear out of the clubhouse, but to complete the mission you've just got to find and take out Gord. You can use a stink bomb to disable a group of the preppies from a distance and then take them down one by one with your slingshot.

You could also rush past the other preppies, leaving them to Ricky, and engage Gord close-up. He may be on the pier throwing eggs. You can wrest the trophy from him using Triangle button, without having to beat his health down.

When you've defeated Gord (or taken the trophy from him), you'll get Jimmy's trophy back and unlock the Old Bullworth Vale bike races.

Tad's House

  • Starts: Old Bullworth Vale Yum Yum Market, 8am – 11pm
  • Requires: Beach Rumble
  • Rewards: $15, Preppy respect -15

Russell's manhandling the clerk from Yum Yum Market in Old Bullworth Vale — evidently the guy called him stupid. As thanks for Jimmy's help in getting Russell to leave him alone, the clerk has some inside information for you about how to get your own back on Tad for his double-cross at the end of The Eggs. Tad's parents are out at a party, so if you wanted to trash the house, now's your chance.

You've got Russell to watch your back for the mission, so follow him up to Tad's house — made easier if you've got a bike to hand. If not, there's one parked outside the boxing club.

Head east and up the stairway dead ahead, then follow the road up the hill and around to the right to get to the front gate of Tad's house. Equip your eggs, then open the gate with Triangle button.

There are six open windows — use Up dpad to bring up the reticule, and throw an egg through each of the windows. As you move around, preppies will appear to take you out, but for the most part Russell should do a decent job of protecting you.

When all the rooms have been egged, leave Tad's property by either the front or back gate to complete the mission.

Boxing Challenge

  • Starts: Old Bullworth Vale Pier

Jimmy needs Petey's advice — the preppies won't back down, and Jimmy has to get them in line if he's to have any hope of taking out Gary. Pete's suggestion is to take down their best boxer, Bif. Humiliate him publicly, and the rest should fall into place without much trouble.

Head to the preppies' boxing club and you'll take Bif on in the ring, with the others on hand to witness the bout. This isn't a terribly difficult fight; so long as you keep your guard up with L1 button and land plenty of heavy blows by holding Square button, you should chip away at his health handily.

He will regenerate a little health at the end of each round, but Jimmy will get more; after two or three rounds Bif should be ready for a KO — hold Square button to deliver the final blow.

If you do get beaten in the ring, you'll appear outside the medical center, and will have to head back the pier to retry the task.

That's not the end though — Derby arrives just as Bif hits the canvas to rally the remaining preppies to their true cause: smug snobbery.

Dishonorable Fight

  • Starts: automatically

As Derby runs off to make ready his last stand, Jimmy jumps out of the boxing ring to face two preppies left behind to soften you up. Using your slingshot is a recommended tactic for this section; keep circling and fire strong shots as often as you can.

Up the stairs, Chad's waiting, but you can take him out from a distance with the slingshot again. If you're running low on health, it's well worth taking the time to go back down to the vending machine and get a soda or two to top yourself up. If you do get knocked out, you won't have to fight Bif again, but will restart at the cut-scene where Derby arrives.

Derby

Into the bar, a brief exchange will end with two more preppies entering the room through one or both of the exits.

In order to stop Derby's backup from entering the room endlessly, run over to the barriers and tap Triangle button repeatedly to drop them. You'll have to do that to both doors to keep the fight as fair as possible.

Focus on the lackeys first, and if either of them has a weapon you should make them your primary target — not least because you'll be able to steal his bat for your own use.

When the henchmen are taken down, grab any soda cans that they drop to keep your health at a decent level and use your slingshot to chip away at Derby's health — keep moving away from him and circle around Derby for best effect. Firecrackers may seem to be an attractive option, but you need to be careful about splash damage that could also injure Jimmy.

With Derby taken down, Jimmy's conquered another clique, and the second chapter comes to a close.