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[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]
[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]
From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red X's are points to wall-kick from, blue -'s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.
From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red Xs are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.


Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.
Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.