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{{Header Nav|game=Disgaea: Hour of Darkness}}
{{Header Nav|game=Disgaea: Hour of Darkness}}


==Point Alpha-III==
==Embryon==
Your goal on this map is to reach the yellow tile behind the canons. This can be quickly and safely accomplished by stacking your characters and thorwing them over to it.
Each of the Recruits is equipped with a gun. This means that many of them will be attacking a single character. You may want to try luring them awayfrom the others rather than charging in and attacking. Remember to keep out of the water, as it has Ally Damage +20% Geo Panels under it.


==Main Corridor 1==
==Core Point No. 4==
With only 6 enemies, this is a simple and easy map. Watch out for the ones using guns, as they can cause sleep.
You will definately want to get rid of the Silence Geo Symbol as soon as possible. Leave your mages inside the base panel until you have accomplished this. Once it is out of the way, it is easier than the last map since the recruits have melee weapons. Again, stay out of the water. This time it has Ally Damage +100% and will kill any characters in it at the end of the turn.


==Main Corridor 2==
==Star Cluster==
Very similar to the previous battle, with slightly stronger enemies.
This level has invincibilty and Ally Damage 20% on it. You can walk over and throw the Ally damage into the water to negate that effect. The water directly below the geo symbols has very steep walls, and once inside the recruits will not be able to get out. Use this to your advantage by throwing all of them in, and then attacking with ranged attacks.


==Main Corridor 3==
==Sidereal Rift==
This map is affected by Enemy Boost +150%. Each of the Geo Symbol providing this bonus is in a different corridor than the others. You will want to destroy these symbols first, so stack some characters and throw them toward a geo symbol. Try to use as few characters as you can, because you will need to throw them in 3 different directions. After the symbols are destroyed, your characters will be spread out all over the map. Try to move them to safer locations while dispatching the soldiers. Kurtis will come and attack your party after a few turns, so be prepared.
Lure the recruits over and destroy them quickly. You will be fighting Kurtis and some more soldiers next. Kurtis has very powerful AOE attacks, and the soldiers are also pretty strong. You may want to lift Kurtis and hold him until you finish the soldiers off; your character will take alot of damage, but not as much as Kurtis attacking would.
 
==Bridge==
The angels you will be fighting here can cast Giga Heal. For this reason, you will want to focus on killing one at a time. Be prepared for a long battle, as both sides should be healing their members.


{{Footer Nav|game=Disgaea: Hour of Darkness|prevpage=Episode XI: Hero's Will, Overlord's Way|nextpage=Episode XIII: War of the Netherworld, Part 2}}
{{Footer Nav|game=Disgaea: Hour of Darkness|prevpage=Episode XI: Hero's Will, Overlord's Way|nextpage=Episode XIII: War of the Netherworld, Part 2}}

Revision as of 20:25, 16 November 2007

Embryon

Each of the Recruits is equipped with a gun. This means that many of them will be attacking a single character. You may want to try luring them awayfrom the others rather than charging in and attacking. Remember to keep out of the water, as it has Ally Damage +20% Geo Panels under it.

Core Point No. 4

You will definately want to get rid of the Silence Geo Symbol as soon as possible. Leave your mages inside the base panel until you have accomplished this. Once it is out of the way, it is easier than the last map since the recruits have melee weapons. Again, stay out of the water. This time it has Ally Damage +100% and will kill any characters in it at the end of the turn.

Star Cluster

This level has invincibilty and Ally Damage 20% on it. You can walk over and throw the Ally damage into the water to negate that effect. The water directly below the geo symbols has very steep walls, and once inside the recruits will not be able to get out. Use this to your advantage by throwing all of them in, and then attacking with ranged attacks.

Sidereal Rift

Lure the recruits over and destroy them quickly. You will be fighting Kurtis and some more soldiers next. Kurtis has very powerful AOE attacks, and the soldiers are also pretty strong. You may want to lift Kurtis and hold him until you finish the soldiers off; your character will take alot of damage, but not as much as Kurtis attacking would.