3-1: Gaudy Entrance
The Brawlers here start far away, and can be engaged separately from the others by keeping your characters far enough away. Killing them individually will make this a very easy battle.
3-2: Golden Courtyard
Near the base panel are several Brawlers. These can be killed fairly quickly. Do not worry about the rest of the map for now, since it is divided by a line of No Entry panels.
After the brawlers are dead, move your ranged attackers up next to the No Entry panels. There are two Brawlers with bows that can damage your characters, so focus on taking them out first. The priest will advance and try to heal his friend; take him out. When everyone else is dead, destroy the No Entry Geo Symbols and finish off the Manticore.
3-3: Flashy Passage
There are even more Brawlers on this stage. Keep your melee characters in front of your ranged attackers. The brawlers will advance on your party, so you won’t have to break up your formation. After the brawlers are dead, you will need to deal with the archers.
- Send your characters down the hall and around the corner to defeat the archers. Make sure to keep to the near side of the hall to stay out of the archers' range. This way is slower, but safer.
- Move your ranged attackers close to the gap between platforms and attack the archers. This way is faster but puts your ranged attackers in more danger.
3-4: Lavish Hall
The six Brawlers here will not move from their spots. By simply keeping away from them, you can avoid taking any damage. The 2 spear carrying Pugilists and the Rich Demon will move to engage your forces, so focus on them when they attack. After the Pugilists and Rich Demon are dead, mop up the remaining Brawlers with ranged attacks.
Note: If you have killed 50 allies before this battle, at the end of the battle you have the option of accessing an alternate ending.