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== Hero == | == Hero == | ||
[[File:DQ3 artwork Hero M.jpg|200x200px|left]][[File:DQ3 artwork Hero F.jpg|200x200px|right]] | [[File:DQ3 artwork Hero M.jpg|200x200px|left]][[File:DQ3 artwork Hero F.jpg|200x200px|right]] | ||
The Hero is the main character, and there can only be one. In the original version, the Hero could be male or female, but the text would often refer to them as a "he" or "son" regardless | The Hero is the main character, and there can only be one. In the original version, the Hero could be male or female, but the text would often refer to them as a "he" or "son" regardless <span style="color:green">but the remakes are more careful with this</span>. While the Hero may start off slow, he will quickly become one of the most powerful and indisputably the most versatile. The Hero can equip most of the weapons and armor that [[#Soldier|soldiers]] can and a few that they cannot, including the most powerful equipment in the game. The Hero learns a mix of [[#Pilgrim|Pilgrim]] and [[#Wizard|Wizard]] spells, often much later than those classes, and there are a few spells that only the Hero can learn. Generally the Hero will be an attacker, only using magic in emergencies or when the others run out of MP due to a fairly low Max MP. The hero is a good candidate for Wisdom Seeds and Mystic Nuts, as dedicated casters will generally have more than enough MP already. | ||
:''See also: [[Dragon Warrior III/Spells|Hero magic]]'' | :''See also: [[Dragon Warrior III/Spells|Hero magic]]'' | ||
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# You cannot create [[#Sage|Sages]] from scratch: another class must be promoted to a Sage. | # You cannot create [[#Sage|Sages]] from scratch: another class must be promoted to a Sage. | ||
Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells. There are a few [[../Weapons/]] and [[../Armors/]] that only women can use | Note that gender affects marginally any class's starting attributes, but it doesn't affect growth or available spells. There are a few [[../Weapons/]] and [[../Armors/]] that only women can use, but none that are significant. | ||
See the [[Dragon Warrior III/Experience chart|experience charts]] for how many experience points it will take to raise each class and the [[Dragon Warrior III/Spells|spell lists]] for what magic each class can learn (if any). | See the [[Dragon Warrior III/Experience chart|experience charts]] for how many experience points it will take to raise each class and the [[Dragon Warrior III/Spells|spell lists]] for what magic each class can learn (if any). | ||
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* Main attribute: '''Agility''' | * Main attribute: '''Agility''' | ||
* 2nd attribute: '''Strength''' | * 2nd attribute: '''Strength''' | ||
Fighters have a lot in common with [[#Soldier|Soldiers]]: they are incredibly strong, have high HP and vitality, but cannot use magic. The major difference is that Fighters are incredibly fast, but cannot equip much in the way of armor. Fighters will take more damage than Soldiers, but since they almost always attack first the enemy may not live long enough to deal damage. Fighters allow you to play more offensively while Soldier are more defensive. While Fighters have poor armor options, a female Fighter can still equip Female-Only armor, significantly increasing the quantity and quality of her armor options compared to a male Fighter | Fighters have a lot in common with [[#Soldier|Soldiers]]: they are incredibly strong, have high HP and vitality, but cannot use magic. The major difference is that Fighters are incredibly fast, but cannot equip much in the way of armor. Fighters will take more damage than Soldiers, but since they almost always attack first the enemy may not live long enough to deal damage. Fighters allow you to play more offensively while Soldier are more defensive. While Fighters have poor armor options, a female Fighter can still equip Female-Only armor, significantly increasing the quantity and quality of her armor options compared to a male Fighter. | ||
In the remakes, a fitting [[../Personality/]] for a Fighter should improve Agility, but not Intelligence. | In the remakes, a fitting [[../Personality/]] for a Fighter should improve Agility, but not Intelligence. | ||
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* Main attribute: '''Agility''' | * Main attribute: '''Agility''' | ||
* 2nd attribute: '''Luck''' | * 2nd attribute: '''Luck''' | ||
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''. Thieves have high agility, and have the ability to steal after battle (essentially a second chance at getting a dropped item, but with a chance that increases by level). Their small assortment of spells is very helpful. These range from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use powerful whips in the game which attack not only a single monster but an entire enemy group | The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''. Thieves have high agility, and have the ability to steal after battle (essentially a second chance at getting a dropped item, but with a chance that increases by level). Their small assortment of spells is very helpful. These range from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use powerful whips in the game which attack not only a single monster but an entire enemy group. Despite what one would expect, a Thief in ''Dragon Quest III'' is actually rather durable against physical attacks due to the game using Agility to determine defense, though they have no particular defense against non-stats magic due to their relatively low Stamina/Max HP growth. Their increased chance of obtaining item drops is significant, and a moderate level thief can farm stat increasing seeds at a decent rate. Thieves also have a relatively fast experience growth rate, with only Dealers and (just barely) Jesters beating them to level 20, and only Dealers beating them to level 99. | ||
In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Intelligence. | In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Intelligence. |