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(addition of a possible 30 day wait before the start of the water thief quest.)
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{{Header Nav|game=Fallout}}
{{Header Nav|game=Fallout}}


;Notable Areas
{{sidebar|class=banner|width=50%|title=XP Table|contents=
# The Caves
* 500 XP  - Kill all 20 rats
# The Vault itself (Entrance, Living Quarters, Command Center)
* 750 XP  - Calm the rebel faction by talking with Theresa.
 
* 750 XP  - Access both of the learning terminals.
;Notable Characters
* 1000 XP  - Catch the Water Thief.
# Various Vault Dwellers
* 7500 XP  - Return the Water Chip to the Overseer.
# Several rats
}}
# Overseer of the Vault
# Theresa, leader of the rebel faction
# Lyle, concerned Vault dweller
# Cindy, concerned Vault dweller
# The water thief
# Guard at the armory
 
;Stuff to get
# 24 AP 10 mm bullets
# Knife
# Shotgun and 40 shells
# 10mm JHP ammo
# Stimpacks, first aid kit, mentats
# Flares
 
;Notes
# Examine the corpse and take the ammo and the knife.
# Kill all 20 cave rats without your gun.
# Speak with Theresa and calm the rebel faction.
# Catch the water thief.
# Use the Vault learning terminals to gain experience.
# Get weapons/equipment from the Overseer, armory, and the water storage room.
 
The corpse is on your right. Examine it, and take everything in the corpse's remains (24 10mm AP ammo and a knife). There are 20 rats in the Vault Cave; they are quite easy to kill. Kill them with a knife, or even better, brass knuckles. You don't have to kill all of them, but 500 xp comes in pretty handy. After you've wasted them, exit Vault 13.


Leave the Vault entrance, and head on to Vault 15. Travel for a day, and go back to Vault 13. You can get lots of weapons and quite a bit of experience if you do the sidequests there. Alternatively, you can skip the area and head for Vault 15. If you do go to Vault 13, go at 8:00 in the morning and save the water thief quest for last. Most of the vault dwellers will refuse to talk to you during that time.
== Cave Entrance ==
The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip.


To get the extra weapons, go to the command center (third floor) and keep on telling the overseer that you haven't found the water chip. When he says 'Please...tell me that you have found the chip...' tell him that you'll need weapons to complete the quest. He'll give you some 10mm JHP ammo and two stimpacks. Also, go into the armory (room with guard)and talk to the guard. Tell him which people have access, then tell him 'sounds like people who only have need can go in.' Afterwards, tell him that you have need. He'll unlock the door for you, and you can get a shotgun and 40 shells alongside with lots of ammo.
The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance.


You can also go into the water storage room, also on the third floor, for a first aid kit, stimpacks, and some mentats. On the first floor locker (near the big vault door), there are some flares that you can take.
===Loot===
* 10mm AP x24
* Knife


On the third floor, in the library (westernmost room), there are two learning terminals that you can use. One is near the entrance, to its right; the other terminal is on the northern end of the library. Use the science skill on both of the terminals to gain a total of 700 xp, 350 on each terminal.
==Leaving the Vault==
Leave the Vault entrance, and head towards Vault 15. After traveling for a day, choose to either continue to Vault 15 or return to Vault 13 for a number of sidequests. Returning to the vault is best done at 8:00 in the morning, saving the water thief quest for last. Most of the vault dwellers will refuse to talk to you during the quest.


Go on the second floor and on the north-west end there is a red-haired vault dweller whose name is Theresa. Speak with her, tell her that your journey is going on well. She'll start to say that the Overseer is paranoid, and you'll have to tell her that the Overseer is trying to protect the Vault dwellers. She'll agree and you'll receive 750 experience. Note that it requires good speech and intelligence. An alternate method is finding out about a rebel meeting, attending it, and killing the rebels, but I haven't tried it yet.
===Supplies===
In the first floor locker (near the big vault door), there are some flares. To get some extra weapons, go to the command center (third floor) and repeatedly tell the overseer that you haven't found the water chip. When he says "Please... tell me that you have found the chip..." tell him that you'll need weapons to complete the quest. He'll give you some 10mm JHP ammo and two stimpacks. Next, go to the armory and talk to the guard.


Go to the south end of the second floor, and speak with Lyle and Cindy. Lyle is directly to the south of Theresa, and Cindy is the redhead on  the southeast. They will both tell you about the water thief. Save,  and enter the third floor. (Actually, Lyle tells you indirectly while Cindy will tell you about it.)
Ask him which people have access, then tell him "sounds like only people who have need can go in." Afterward, tell him that you have a need. He'll unlock the door for you, and you can get a shotgun and 40 shells alongside some other ammo. You can also go into the water storage room on the third floor to find a first aid kit, stimpacks, and some Mentats.


If you can't get them to tell you about the water thief, rest up till 8:00 A.M. and then head to the third floor. Talk to the water guard and ask him how is he doing. He'll tell you about the water thief then.
In the library (westernmost room on the third floor), there are two learning terminals that can be used. One is near the entrance, to its right. The other is on the northern end of the library. Use the science skill on each of the terminals to gain a total of 700 XP (350 per terminal).


If neither Lyle, Cindy, or the water guard tell you about the water thief, you may have to wait until 30 days have passed before they will tell you about the thief.
===Quelling Rebellion===
On the second floor, to the northwest, find a red-haired vault dweller named Theresa. If you have high enough speech and intelligence skills, tell her the journey is going well, and she'll begin to say the Overseer is paranoid. Tell her the Overseer is trying to protect the Vault dwellers and you'll receive 750 XP (by telling her this, the rebel faction is calmed; an alternative method is to simply get into a rebel meeting and kill the rebels).


Go and hide in a corner on the third floor and wait until midnight. A Vault dweller will come up from the elevator. Don't talk to him, and observe his actions. After he enters the storage room and leaves, talk to him and tell him that you are looking for the water thief. Threaten him if he resists, and search him. You'll get 1000 experience.
===Water Thief===
Go to the south end of the second floor and speak with Lyle and Cindy. Lyle is directly south of Theresa, and Cindy is the redhead to the southeast. If they don't talk about the water thief, rest up until 8:00 A.M., then head to the third floor. At this point, the water guard should be interested in talking about the water thief. If none of them talk at this point, the 30 day mark may have to pass before they'll discuss the matter.


;NOTE: There is no way of solving the water thief quest if you didn't get any leads from the water guard or Lyle or Cindy. I tried and the Water Thief doesn't show up.
{{sidebar|class=banner|width=25%|title=Note|contents=The water thief will not appear before someone tells you the water is being stolen.}}
Once someone informs you that someone is stealing the vault's water, hide in a corner on the third floor and wait until midnight. A Vault dweller will come up in the elevator. Wait for him to enter the storage room. When he leaves, talk to him, then tell him you are looking for the water thief. Threaten him if he resists, then search him. You'll receive 1000 XP.


Now you'll want to head towards Vault 15. You'll see a city enclosed in a green circle on the map; stop at the city.
==Off to Vault 15==
Finally, head toward Vault 15 and stop in the city enclosed in a green circle on the map.


{{Footer Nav|game=Fallout|prevpage=Walkthrough|nextpage=Shady Sands}}
{{Footer Nav|game=Fallout|prevpage=Walkthrough|nextpage=Shady Sands}}

Latest revision as of 11:43, 23 September 2023

XP Table
  • 500 XP - Kill all 20 rats
  • 750 XP - Calm the rebel faction by talking with Theresa.
  • 750 XP - Access both of the learning terminals.
  • 1000 XP - Catch the Water Thief.
  • 7500 XP - Return the Water Chip to the Overseer.

Cave Entrance[edit]

The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip.

The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance.

Loot[edit]

  • 10mm AP x24
  • Knife

Leaving the Vault[edit]

Leave the Vault entrance, and head towards Vault 15. After traveling for a day, choose to either continue to Vault 15 or return to Vault 13 for a number of sidequests. Returning to the vault is best done at 8:00 in the morning, saving the water thief quest for last. Most of the vault dwellers will refuse to talk to you during the quest.

Supplies[edit]

In the first floor locker (near the big vault door), there are some flares. To get some extra weapons, go to the command center (third floor) and repeatedly tell the overseer that you haven't found the water chip. When he says "Please... tell me that you have found the chip..." tell him that you'll need weapons to complete the quest. He'll give you some 10mm JHP ammo and two stimpacks. Next, go to the armory and talk to the guard.

Ask him which people have access, then tell him "sounds like only people who have need can go in." Afterward, tell him that you have a need. He'll unlock the door for you, and you can get a shotgun and 40 shells alongside some other ammo. You can also go into the water storage room on the third floor to find a first aid kit, stimpacks, and some Mentats.

In the library (westernmost room on the third floor), there are two learning terminals that can be used. One is near the entrance, to its right. The other is on the northern end of the library. Use the science skill on each of the terminals to gain a total of 700 XP (350 per terminal).

Quelling Rebellion[edit]

On the second floor, to the northwest, find a red-haired vault dweller named Theresa. If you have high enough speech and intelligence skills, tell her the journey is going well, and she'll begin to say the Overseer is paranoid. Tell her the Overseer is trying to protect the Vault dwellers and you'll receive 750 XP (by telling her this, the rebel faction is calmed; an alternative method is to simply get into a rebel meeting and kill the rebels).

Water Thief[edit]

Go to the south end of the second floor and speak with Lyle and Cindy. Lyle is directly south of Theresa, and Cindy is the redhead to the southeast. If they don't talk about the water thief, rest up until 8:00 A.M., then head to the third floor. At this point, the water guard should be interested in talking about the water thief. If none of them talk at this point, the 30 day mark may have to pass before they'll discuss the matter.

Note
The water thief will not appear before someone tells you the water is being stolen.

Once someone informs you that someone is stealing the vault's water, hide in a corner on the third floor and wait until midnight. A Vault dweller will come up in the elevator. Wait for him to enter the storage room. When he leaves, talk to him, then tell him you are looking for the water thief. Threaten him if he resists, then search him. You'll receive 1000 XP.

Off to Vault 15[edit]

Finally, head toward Vault 15 and stop in the city enclosed in a green circle on the map.