(added jobs that can use magic) |
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Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks target all enemies. | Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks and Evoker indirect effects target all enemies. | ||
{|{{prettytable|sortable=1|notwide=1}} | {|{{prettytable|sortable=1|notwide=1}} | ||
! Lv. !! Summon !! Evoker: indirect !! Evoker: attack !! Summoner | ! Lv. !! Summon !! Evoker: indirect !! Evoker: attack !! Summoner | ||
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| 1 || Escape / Chocobo || '''Chocobo Dash'''<br>Party runs from battle<br>'''Stumble'''<br>Usually has no effect || ''n/a'' ||width=300px| '''Chocobo Kick'''<br>Damage proportional to the level difference between caster and enemy | | 1 || Escape / Chocobo || '''Chocobo Dash'''<br>Party runs from battle<br>'''Stumble'''<br>Usually has no effect || ''n/a'' ||width=300px| '''Chocobo Kick'''<br>Damage proportional to the level difference between caster and enemy | ||
|- | |- | ||
| 2 || Icen / Shiva || '''Mesmerize'''<br> | | 2 || Icen / Shiva || '''Mesmerize'''<br>Casts sleep on enemies || '''Icy Stare'''<br>Ice damage || '''Diamond dust'''<br>Ice Damage | ||
|- | |- | ||
| 3 || Spark / Ramuh || '''Mind Blast'''<br> | | 3 || Spark / Ramuh || '''Mind Blast'''<br>Casts stop on enemies || '''Thunderstorm'''<br>Lightning damage || '''Judgement Bolt'''<br>Lightning damage | ||
|- | |- | ||
| 4 || Heatra / Ifrit || '''Healing Light'''<br>Restores HP to | | 4 || Heatra / Ifrit || '''Healing Light'''<br>Restores HP to party || '''Hellfire'''<br>Fire damage || '''Inferno'''<br>Fire damage | ||
|- | |- | ||
| 5 || Hyper / Titan || ''n/a'' || '''Clobber'''<br>'''Stomp'''<br>Both deal earth damage || '''Earthen Fury'''<br>Earth damage | | 5 || Hyper / Titan || ''n/a'' || '''Clobber'''<br>'''Stomp'''<br>Both deal earth damage || '''Earthen Fury'''<br>Earth damage | ||
|- | |- | ||
| 6 || Catastro / Odin || '''Protective Light'''<br>Casts Reflect on | | 6 || Catastro / Odin || '''Protective Light'''<br>Casts Reflect on party || '''Slash'''<br>Attacks all enemies || '''Zantetsuken'''<br>Instant kill | ||
|- | |- | ||
| 7 || Leviath / Leviathan || '''Demon Eye'''<br> | | 7 || Leviath / Leviathan || '''Demon Eye'''<br>Casts petrify on enemies || '''Cyclone'''<br>Wind damage to all enemies || '''Tidal Wave'''<br>Water damage | ||
|- | |- | ||
| 8 || Bahamur / Bahamut || '''Aura'''<br>Casts Haste on | | 8 || Bahamur / Bahamut || '''Aura'''<br>Casts Haste on party || '''Rend'''<br>Instant kill || '''Mega Flare'''<br>Non-elemental damage | ||
|} | |} | ||
Revision as of 14:47, 29 August 2012
Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.
White Magic
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.
White magic users:
- Wind crystal jobs: White mage, Red mage
- Fire crystal jobs: Knight (DS only), Scholar (DS only), Ranger (NES only)
- Water crystal jobs: Mystic knight (NES only)
- Earth crystal jobs: Devout, Sage
- Secret job: Onion knight (DS only)
Lv. | Spell | Type | Effect |
---|---|---|---|
1 | Cure | Field/support | Restores health points |
1 | Poisona | Field/support | Cures "poison" status |
1 | Sight | Field | Shows the world map |
2 | Mini | Support/debuff | Causes or cures "mini" status |
2 | Toad | Support/debuff | Causes or cures "toad" status |
2 | Aero | Attack | Element: wind |
3 | Cura | Field/support | Restores health points |
3 | Blindna | Field/support | Cures "blindness" status |
3 | Teleport | Field | Teleports party to the world map |
4 | Libra | Debuff | Shows enemy HP and weaknesses |
4 | Confuse | Debuff | Causes "confuse" status |
4 | Silence | Debuff | Causes "mute" status |
5 | Curaga | Field/support | Restores health points |
5 | Raise | Field/support | Cures death |
5 | Protect | Support | Raises defense |
6 | Stona | Field/support | Cures "petrify" status |
6 | Haste | Support | Increases speed |
6 | Aeroga | Attack | Element: wind |
7 | Curaja | Field/support | Restores health points |
7 | Esuna | Field/support | Cures all status ailments |
7 | Reflect | Support | Creates a magic barrier |
8 | Arise | Field/support | Cures death and health points |
8 | Tornado | Attack | Element: wind |
8 | Holy | Attack | Element: light |
Black Magic
These spells are used to deal damage and to cause status effects.
Black magic users:
- Wind crystal: Black mage, Red mage
- Fire crystal: Scholar (DS only)
- Water crystal: n/a
- Earth crystal: Magus, Sage
- Secret: Onion knight (DS only)
Lv. | Spell | Type | Effect |
---|---|---|---|
1 | Sleep | Debuff | Causes "sleep" status |
1 | Fire | Attack | Element: fire |
1 | Blizzard | Attack | Element: ice |
2 | Blind | Debuff | Causes "blind" status |
2 | Thunder | Attack | Element: lightning |
2 | Poison | Attack | Deals damange and causes "poison" status |
3 | Fira | Attack | Element: fire |
3 | Blizzara | Attack | Element: ice |
3 | Thundara | Attack | Element: lightning |
4 | Shade | Debuff | Causes "paralysis" status |
4 | Break | Debuff | Causes "petrify" status |
4 | Blizzaga | Attack | Element: ice |
5 | Erase | Debuff | Removes status upgrades |
5 | Thundaga | Attack | Element: lightning |
5 | Raze | Attack | Instantly kills enemies whose level is lower than the caster |
6 | Warp | Field/attack | Creates a portal to another dimension |
6 | Firaga | Attack | Element: fire |
6 | Bio | Attack | Non-elemental damage |
7 | Breakga | Debuff | Causes "petrify" status instantly |
7 | Drain | Attack | Attacks and restores caster's HP |
7 | Quake | Attack | Element: earth |
8 | Death | Attack | Instantly kills enemy |
8 | Flare | Attack | Non-elemental |
8 | Meteor | Attack | Non-elemental |
Summon Magic
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.
Summon magic users:
- Water crystal: Evoker
- Earth crystal: Summoner, Sage
Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks and Evoker indirect effects target all enemies.
Lv. | Summon | Evoker: indirect | Evoker: attack | Summoner |
---|---|---|---|---|
1 | Escape / Chocobo | Chocobo Dash Party runs from battle Stumble Usually has no effect |
n/a | Chocobo Kick Damage proportional to the level difference between caster and enemy |
2 | Icen / Shiva | Mesmerize Casts sleep on enemies |
Icy Stare Ice damage |
Diamond dust Ice Damage |
3 | Spark / Ramuh | Mind Blast Casts stop on enemies |
Thunderstorm Lightning damage |
Judgement Bolt Lightning damage |
4 | Heatra / Ifrit | Healing Light Restores HP to party |
Hellfire Fire damage |
Inferno Fire damage |
5 | Hyper / Titan | n/a | Clobber Stomp Both deal earth damage |
Earthen Fury Earth damage |
6 | Catastro / Odin | Protective Light Casts Reflect on party |
Slash Attacks all enemies |
Zantetsuken Instant kill |
7 | Leviath / Leviathan | Demon Eye Casts petrify on enemies |
Cyclone Wind damage to all enemies |
Tidal Wave Water damage |
8 | Bahamur / Bahamut | Aura Casts Haste on party |
Rend Instant kill |
Mega Flare Non-elemental damage |
Terrain
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.
A (+) by the skill name indicates a high chance of being cast. A (-) indicates a low chance of being cast. Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.
Environment | Effect | Element | Targets |
---|---|---|---|
Desert | Cave-in (+) | earth | one enemy |
Desert | Earthquake | earth | all enemies |
Forest | Wind Slash (+) | wind | one enemy |
Forest | Ice Storm (+) | ice | all enemies |
Forest | Shadowflare (-) | non-elemental | one enemy |
Lava cave | Magma (+) | fire | all enemies |
Cave | Whirlpool | instant death | all enemies |
Cave | Ice Pillar | ice | one enemy |
Cave | Shadowflare (-) | non-elemental | one enemy |
Airship | Wind Slash (+) | wind | one enemy |
Airship | Ice Storm (+) | ice | all enemies |
Airship | Shadowflare (-) | non-elemental | one enemy |
Underwater | Whirlpool | instant death | all enemies |
Underwater | Ice Pillar | ice | one enemy |
Dungeon | Black Hole | instant death | one enemy |
Dungeon | Flame Burst | fire | one enemy |
Sing
The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.
Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.
Harp | Song | Effect |
---|---|---|
Madhura Harp | Minne | Support: increase physical defense power of the party. |
Loki Harp | Minuet | Support: increase physical attack power of the party. |
Lamia Harp | Requiem | Attack: damage all opponents. |
Dream Harp | Paeon | Healing: heals the party a little. |
Apollo Harp | Elegy | Support: decrease the amount of damage the party takes from any attack. |
In the NES version, the Sing ability simply attacks the enemies, with no added effect, regardless of the equipped harp. Instead, the NES bard has two more skills, as shown in the table below.
Skill (NES) | Effect |
---|---|
Sing | Attack: replaces "fight" command |
Cheer | Support: increases speed and physical strength of all allies; effect is cumulative |
Scare | Debuff: lowers the level of all enemies, eventually making them flee; stronger enemies are immune |