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(added jobs that can use magic)
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Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks target all enemies.
Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks and Evoker indirect effects target all enemies.
{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|sortable=1|notwide=1}}
! Lv. !! Summon !! Evoker: indirect !! Evoker: attack !! Summoner
! Lv. !! Summon !! Evoker: indirect !! Evoker: attack !! Summoner
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| 1 || Escape / Chocobo || '''Chocobo Dash'''<br>Party runs from battle<br>'''Stumble'''<br>Usually has no effect || ''n/a'' ||width=300px| '''Chocobo Kick'''<br>Damage proportional to the level difference between caster and enemy
| 1 || Escape / Chocobo || '''Chocobo Dash'''<br>Party runs from battle<br>'''Stumble'''<br>Usually has no effect || ''n/a'' ||width=300px| '''Chocobo Kick'''<br>Damage proportional to the level difference between caster and enemy
|-
|-
| 2 || Icen / Shiva || '''Mesmerize'''<br>Stuns enemy || '''Icy Stare'''<br>Ice damage || '''Diamond dust'''<br>Ice Damage
| 2 || Icen / Shiva || '''Mesmerize'''<br>Casts sleep on enemies || '''Icy Stare'''<br>Ice damage || '''Diamond dust'''<br>Ice Damage
|-
|-
| 3 || Spark / Ramuh || '''Mind Blast'''<br>Stuns all enemies || '''Thunderstorm'''<br>Lightning damage || '''Judgement Bolt'''<br>Lightning damage
| 3 || Spark / Ramuh || '''Mind Blast'''<br>Casts stop on enemies || '''Thunderstorm'''<br>Lightning damage || '''Judgement Bolt'''<br>Lightning damage
|-
|-
| 4 || Heatra / Ifrit || '''Healing Light'''<br>Restores HP to all party || '''Hellfire'''<br>Fire damage || '''Inferno'''<br>Fire damage
| 4 || Heatra / Ifrit || '''Healing Light'''<br>Restores HP to party || '''Hellfire'''<br>Fire damage || '''Inferno'''<br>Fire damage
|-
|-
| 5 || Hyper / Titan || ''n/a'' || '''Clobber'''<br>'''Stomp'''<br>Both deal earth damage || '''Earthen Fury'''<br>Earth damage
| 5 || Hyper / Titan || ''n/a'' || '''Clobber'''<br>'''Stomp'''<br>Both deal earth damage || '''Earthen Fury'''<br>Earth damage
|-
|-
| 6 || Catastro / Odin || '''Protective Light'''<br>Casts Reflect on all party || '''Slash'''<br>Attacks all enemies || '''Zantetsuken'''<br>Instant kill
| 6 || Catastro / Odin || '''Protective Light'''<br>Casts Reflect on party || '''Slash'''<br>Attacks all enemies || '''Zantetsuken'''<br>Instant kill
|-
|-
| 7 || Leviath / Leviathan || '''Demon Eye'''<br>Petrifies all enemies || '''Cyclone'''<br>Wind damage to all enemies || '''Tidal Wave'''<br>Water damage
| 7 || Leviath / Leviathan || '''Demon Eye'''<br>Casts petrify on enemies || '''Cyclone'''<br>Wind damage to all enemies || '''Tidal Wave'''<br>Water damage
|-
|-
| 8 || Bahamur / Bahamut || '''Aura'''<br>Casts Haste on all party || '''Rend'''<br>Instant kill || '''Mega Flare'''<br>Non-elemental damage
| 8 || Bahamur / Bahamut || '''Aura'''<br>Casts Haste on party || '''Rend'''<br>Instant kill || '''Mega Flare'''<br>Non-elemental damage
|}
|}



Revision as of 14:47, 29 August 2012

Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.

White Magic

These spells are mostly used to heal and protect your allies, though there are some attack spells among them.

White magic users:

  • Wind crystal jobs: White mage, Red mage
  • Fire crystal jobs: Knight (DS only), Scholar (DS only), Ranger (NES only)
  • Water crystal jobs: Mystic knight (NES only)
  • Earth crystal jobs: Devout, Sage
  • Secret job: Onion knight (DS only)


Lv. Spell Type Effect
1 Cure Field/support Restores health points
1 Poisona Field/support Cures "poison" status
1 Sight Field Shows the world map
2 Mini Support/debuff Causes or cures "mini" status
2 Toad Support/debuff Causes or cures "toad" status
2 Aero Attack Element: wind
3 Cura Field/support Restores health points
3 Blindna Field/support Cures "blindness" status
3 Teleport Field Teleports party to the world map
4 Libra Debuff Shows enemy HP and weaknesses
4 Confuse Debuff Causes "confuse" status
4 Silence Debuff Causes "mute" status
5 Curaga Field/support Restores health points
5 Raise Field/support Cures death
5 Protect Support Raises defense
6 Stona Field/support Cures "petrify" status
6 Haste Support Increases speed
6 Aeroga Attack Element: wind
7 Curaja Field/support Restores health points
7 Esuna Field/support Cures all status ailments
7 Reflect Support Creates a magic barrier
8 Arise Field/support Cures death and health points
8 Tornado Attack Element: wind
8 Holy Attack Element: light

Black Magic

These spells are used to deal damage and to cause status effects.

Black magic users:

  • Wind crystal: Black mage, Red mage
  • Fire crystal: Scholar (DS only)
  • Water crystal: n/a
  • Earth crystal: Magus, Sage
  • Secret: Onion knight (DS only)


Lv. Spell Type Effect
1 Sleep Debuff Causes "sleep" status
1 Fire Attack Element: fire
1 Blizzard Attack Element: ice
2 Blind Debuff Causes "blind" status
2 Thunder Attack Element: lightning
2 Poison Attack Deals damange and causes "poison" status
3 Fira Attack Element: fire
3 Blizzara Attack Element: ice
3 Thundara Attack Element: lightning
4 Shade Debuff Causes "paralysis" status
4 Break Debuff Causes "petrify" status
4 Blizzaga Attack Element: ice
5 Erase Debuff Removes status upgrades
5 Thundaga Attack Element: lightning
5 Raze Attack Instantly kills enemies whose level is lower than the caster
6 Warp Field/attack Creates a portal to another dimension
6 Firaga Attack Element: fire
6 Bio Attack Non-elemental damage
7 Breakga Debuff Causes "petrify" status instantly
7 Drain Attack Attacks and restores caster's HP
7 Quake Attack Element: earth
8 Death Attack Instantly kills enemy
8 Flare Attack Non-elemental
8 Meteor Attack Non-elemental

Summon Magic

There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.

Summon magic users:

  • Water crystal: Evoker
  • Earth crystal: Summoner, Sage


Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks and Evoker indirect effects target all enemies.

Lv. Summon Evoker: indirect Evoker: attack Summoner
1 Escape / Chocobo Chocobo Dash
Party runs from battle
Stumble
Usually has no effect
n/a Chocobo Kick
Damage proportional to the level difference between caster and enemy
2 Icen / Shiva Mesmerize
Casts sleep on enemies
Icy Stare
Ice damage
Diamond dust
Ice Damage
3 Spark / Ramuh Mind Blast
Casts stop on enemies
Thunderstorm
Lightning damage
Judgement Bolt
Lightning damage
4 Heatra / Ifrit Healing Light
Restores HP to party
Hellfire
Fire damage
Inferno
Fire damage
5 Hyper / Titan n/a Clobber
Stomp
Both deal earth damage
Earthen Fury
Earth damage
6 Catastro / Odin Protective Light
Casts Reflect on party
Slash
Attacks all enemies
Zantetsuken
Instant kill
7 Leviath / Leviathan Demon Eye
Casts petrify on enemies
Cyclone
Wind damage to all enemies
Tidal Wave
Water damage
8 Bahamur / Bahamut Aura
Casts Haste on party
Rend
Instant kill
Mega Flare
Non-elemental damage

Terrain

The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.

A (+) by the skill name indicates a high chance of being cast. A (-) indicates a low chance of being cast. Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.

Environment Effect Element Targets
Desert Cave-in (+) earth one enemy
Desert Earthquake earth all enemies
Forest Wind Slash (+) wind one enemy
Forest Ice Storm (+) ice all enemies
Forest Shadowflare (-) non-elemental one enemy
Lava cave Magma (+) fire all enemies
Cave Whirlpool instant death all enemies
Cave Ice Pillar ice one enemy
Cave Shadowflare (-) non-elemental one enemy
Airship Wind Slash (+) wind one enemy
Airship Ice Storm (+) ice all enemies
Airship Shadowflare (-) non-elemental one enemy
Underwater Whirlpool instant death all enemies
Underwater Ice Pillar ice one enemy
Dungeon Black Hole instant death one enemy
Dungeon Flame Burst fire one enemy

Sing

The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.

Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.

Harp Song Effect
Madhura Harp Minne Support: increase physical defense power of the party.
Loki Harp Minuet Support: increase physical attack power of the party.
Lamia Harp Requiem Attack: damage all opponents.
Dream Harp Paeon Healing: heals the party a little.
Apollo Harp Elegy Support: decrease the amount of damage the party takes from any attack.


In the NES version, the Sing ability simply attacks the enemies, with no added effect, regardless of the equipped harp. Instead, the NES bard has two more skills, as shown in the table below.

Skill (NES) Effect
Sing Attack: replaces "fight" command
Cheer Support: increases speed and physical strength of all allies; effect is cumulative
Scare Debuff: lowers the level of all enemies, eventually making them flee; stronger enemies are immune