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White magic users:
White magic users:
* Wind crystal jobs: White mage, Red mage
* Wind crystal jobs: White mage (L1-7), Red mage (L1-4)
* Fire crystal jobs: Knight (DS only), Scholar (DS only), Ranger (NES only)
* Fire crystal jobs: Knight (DS only, L1), Scholar (DS only, L1-3), Ranger (NES only, L1-3)
* Water crystal jobs: Mystic knight (NES only)
* Water crystal jobs: Mystic knight (NES only, L1-3 field only)
* Earth crystal jobs: Devout, Sage
* Earth crystal jobs: Devout (L1-8), Sage (L1-8)
* Secret job: Onion knight (DS only)
* Secret job: Onion knight (DS only, L1-8)


In the table below, only the first shop is listed. Spells are usually available in later shops after the first one.


{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|sortable=1|notwide=1}}
! Lv. !! Spell !! Type !! Effect
! Lv. !! Spell !! Type !! Effect !! Free location !! Price & shop
|-                                                                       
| 1 || '''Cure '''  || Field/support || Restores health points || 1: Ur <br> 2: Sealed Cave || 100 Gil, Canaan
|-
|-
| 1 || '''Cure ''' || Field/support || Restores health points
| 1 || '''Poisona''' || Field/support || Cures "poison" status || - || 100 Gil, Ur
|-
|-
| 1 || '''Poisona ''' || Field/support || Cures "poison" status
| 1 || '''Sight ''' || Field || Shows the world map || - || 100 Gil, Ancients' Village
|-
|-
| 1 || '''Sight ''' || Field || Shows the world map
| 2 || '''Mini '''   || Field/Support/debuff || Causes or cures "mini" status || Healing Copse || -
|-
|-
| 2 || '''Mini ''' || Support/debuff || Causes or cures "mini" status
| 2 || '''Toad '''   || Field/Support/debuff || Causes or cures "toad" status || Gulgan Valley || -
|-
|-
| 2 || '''Toad ''' || Support/debuff || Causes or cures "toad" status
| 2 || '''Aero '''   || Attack || Element: wind || Dragons Peak || 700 Gil, Tozas
|-
|-
| 2 || '''Aero ''' || Attack || Element: wind
| 3 || '''Cura''' (''Cure2'') || Field/support || Restores health points || Tozas (bookshelf) || 1500 Gil, Ancients' Village
|-
|-
| 3 || '''Cura ''' || Field/support || Restores health points
| 3 || '''Blindna ''' || Field/support || Cures "blindness" status || - || 1500 Gil, Ancients' Village
|-
|-
| 3 || '''Blindna ''' || Field/support || Cures "blindness" status
| 3 || '''Teleport ''' || Field || Teleports party to the world map || - || 1500 Gil, Ancients' Village
|-
|-
| 3 || '''Teleport ''' || Field || Teleports party to the world map
| 4 || '''Libra ''' || Debuff || Shows enemy HP and weaknesses || - || 3000 Gil, Gisahl
|-
|-
| 4 || '''Libra ''' || Debuff || Shows enemy HP and weaknesses
| 4 || '''Confuse ''' || Debuff || Causes "confuse" status || - || 3000 Gil, Gisahl
|-
|-
| 4 || '''Confuse ''' || Debuff || Causes "confuse" status
| 4 || '''Silence ''' || Debuff || Causes "mute" status || - || 3000 Gil, Gisahl
|-
|-
| 4 || '''Silence ''' || Debuff || Causes "mute" status
| 5 || '''Curaga''' (''Cure3'')  || Field/support || Restores health points || - || 5000 Gil, Salonia
|-
|-
| 5 || '''Curaga ''' || Field/support || Restores health points
| 5 || '''Raise ''' || Field/support || Cures death || - || 5000 Gil, Salonia
|-
|-
| 5 || '''Raise ''' || Field/support || Cures death
| 5 || '''Protect ''' || Support || Raises defense || - || 5000 Gil, Salonia
|-
|-
| 5 || '''Protect ''' || Support || Raises defense
| 6 || '''Stona ''' || Field/support || Cures "petrify" status || - || 10000 Gil, Dorga's house
|-
|-
| 6 || '''Stona ''' || Field/support || Cures "petrify" status
| 6 || '''Haste ''' || Support || Raises speed (hits per turn) || - || 10000 Gil, Dorga's house
|-
|-
| 6 || '''Haste ''' || Support || Increases speed
| 6 || '''Aeroga ''' (''Aero2'')  || Attack || Element: wind || - || 10000 Gil, Dorga's house
|-
|-
| 6 || '''Aeroga ''' || Attack || Element: wind
| 7 || '''Curaja ''' (''Cure4'')  || Field/support || Restores health points || - || 20000 Gil, Dorga's village
|-
|-
| 7 || '''Curaja ''' || Field/support || Restores health points
| 7 || '''Esuna ''' || Field/support || Cures all status ailments || - || 20000 Gil, Dorga's village
|-
|-
| 7 || '''Esuna ''' || Field/support || Cures all status ailments
| 7 || '''Reflect ''' || Support || Creates a magic barrier || - || 20000 Gil, Dorga's village
|-
|-
| 7 || '''Reflect ''' || Support || Creates a magic barrier
| 8 || '''Arise ''' (''Raise2'')  || Field/support || Cures death and health points || - || 60000 Gil, Forbidden Land Eureka
|-
|-
| 8 || '''Arise ''' || Field/support || Cures death and health points
| 8 || '''Tornado ''' (''Aero3'')  || Attack || Element: wind || - || 60000 Gil, Forbidden Land Eureka
|-
|-
| 8 || '''Tornado ''' || Attack || Element: wind
| 8 || '''Holy ''' || Attack || Element: light || - || 60000 Gil, Forbidden Land Eureka
|-
| 8 || '''Holy ''' || Attack || Element: light
|}
|}



Revision as of 19:41, 25 March 2013

Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.

White Magic

These spells are mostly used to heal and protect your allies, though there are some attack spells among them.

White magic users:

  • Wind crystal jobs: White mage (L1-7), Red mage (L1-4)
  • Fire crystal jobs: Knight (DS only, L1), Scholar (DS only, L1-3), Ranger (NES only, L1-3)
  • Water crystal jobs: Mystic knight (NES only, L1-3 field only)
  • Earth crystal jobs: Devout (L1-8), Sage (L1-8)
  • Secret job: Onion knight (DS only, L1-8)

In the table below, only the first shop is listed. Spells are usually available in later shops after the first one.

Lv. Spell Type Effect Free location Price & shop
1 Cure Field/support Restores health points 1: Ur
2: Sealed Cave
100 Gil, Canaan
1 Poisona Field/support Cures "poison" status - 100 Gil, Ur
1 Sight Field Shows the world map - 100 Gil, Ancients' Village
2 Mini Field/Support/debuff Causes or cures "mini" status Healing Copse -
2 Toad Field/Support/debuff Causes or cures "toad" status Gulgan Valley -
2 Aero Attack Element: wind Dragons Peak 700 Gil, Tozas
3 Cura (Cure2) Field/support Restores health points Tozas (bookshelf) 1500 Gil, Ancients' Village
3 Blindna Field/support Cures "blindness" status - 1500 Gil, Ancients' Village
3 Teleport Field Teleports party to the world map - 1500 Gil, Ancients' Village
4 Libra Debuff Shows enemy HP and weaknesses - 3000 Gil, Gisahl
4 Confuse Debuff Causes "confuse" status - 3000 Gil, Gisahl
4 Silence Debuff Causes "mute" status - 3000 Gil, Gisahl
5 Curaga (Cure3) Field/support Restores health points - 5000 Gil, Salonia
5 Raise Field/support Cures death - 5000 Gil, Salonia
5 Protect Support Raises defense - 5000 Gil, Salonia
6 Stona Field/support Cures "petrify" status - 10000 Gil, Dorga's house
6 Haste Support Raises speed (hits per turn) - 10000 Gil, Dorga's house
6 Aeroga (Aero2) Attack Element: wind - 10000 Gil, Dorga's house
7 Curaja (Cure4) Field/support Restores health points - 20000 Gil, Dorga's village
7 Esuna Field/support Cures all status ailments - 20000 Gil, Dorga's village
7 Reflect Support Creates a magic barrier - 20000 Gil, Dorga's village
8 Arise (Raise2) Field/support Cures death and health points - 60000 Gil, Forbidden Land Eureka
8 Tornado (Aero3) Attack Element: wind - 60000 Gil, Forbidden Land Eureka
8 Holy Attack Element: light - 60000 Gil, Forbidden Land Eureka

Black Magic

These spells are used to deal damage and to cause status effects.

Black magic users:

  • Wind crystal: Black mage, Red mage
  • Fire crystal: Scholar (DS only)
  • Water crystal: n/a
  • Earth crystal: Magus, Sage
  • Secret: Onion knight (DS only)


Lv. Spell Type Effect
1 Sleep Debuff Causes "sleep" status
1 Fire Attack Element: fire
1 Blizzard Attack Element: ice
2 Blind Debuff Causes "blind" status
2 Thunder Attack Element: lightning
2 Poison Attack Deals damange and causes "poison" status
3 Fira Attack Element: fire
3 Blizzara Attack Element: ice
3 Thundara Attack Element: lightning
4 Shade Debuff Causes "paralysis" status
4 Break Debuff Causes "petrify" status
4 Blizzaga Attack Element: ice
5 Erase Debuff Removes status upgrades
5 Thundaga Attack Element: lightning
5 Raze Attack Instantly kills enemies whose level is lower than the caster
6 Warp Field/attack Creates a portal to another dimension
6 Firaga Attack Element: fire
6 Bio Attack Non-elemental damage
7 Breakga Debuff Causes "petrify" status instantly
7 Drain Attack Attacks and restores caster's HP
7 Quake Attack Element: earth
8 Death Attack Instantly kills enemy
8 Flare Attack Non-elemental
8 Meteor Attack Non-elemental

Summon Magic

Summon magic users:

  • Water crystal: Evoker
  • Earth crystal: Summoner, Sage

There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.

Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks (and Evoker indirect effects) target all enemies. Unlike other debuff spells, the Evoker's debuff effects have 100% accuracy, missing only if the enemies are immune to the specific status ailment (sleep, stop, petrify).

Lv. Summon Evoker: indirect Evoker: attack Summoner
1 Escape / Chocobo Chocobo Dash
Party runs from battle
Stumble
Usually has no effect
n/a Chocobo Kick
Damage proportional to the level difference between caster and enemy
2 Icen / Shiva Mesmerize
Casts sleep on enemies
Icy Stare
Ice damage
Diamond dust
Ice Damage
3 Spark / Ramuh Mind Blast
Casts stop on enemies
Thunderstorm
Lightning damage
Judgement Bolt
Lightning damage
4 Heatra / Ifrit Healing Light
Restores HP to party
Hellfire
Fire damage
Inferno
Fire damage
5 Hyper / Titan n/a Clobber
Stomp
Both deal earth damage
Earthen Fury
Earth damage
6 Catastro / Odin Protective Light
Casts Reflect on party
Slash
Attacks all enemies
Zantetsuken
Instant kill
7 Leviath / Leviathan Demon Eye
Casts petrify on enemies
Cyclone
Wind damage to all enemies
Tidal Wave
Water damage
8 Bahamur / Bahamut Aura
Casts Haste on party
Rend
Instant kill
Mega Flare
Non-elemental damage

Terrain

The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.

A (+) by the skill name indicates a high chance of being cast. A (-) indicates a low chance of being cast. Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.

Environment Effect Element Targets
Desert Cave-in (+) earth one enemy
Desert Earthquake earth all enemies
Forest Wind Slash (+) wind one enemy
Forest Ice Storm (+) ice all enemies
Forest Shadowflare (-) non-elemental one enemy
Lava cave Magma (+) fire all enemies
Cave Whirlpool instant death all enemies
Cave Ice Pillar ice one enemy
Cave Shadowflare (-) non-elemental one enemy
Airship Wind Slash (+) wind one enemy
Airship Ice Storm (+) ice all enemies
Airship Shadowflare (-) non-elemental one enemy
Underwater Whirlpool instant death all enemies
Underwater Ice Pillar ice one enemy
Dungeon Black Hole instant death one enemy
Dungeon Flame Burst fire one enemy

Sing

The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.

Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.

Harp Song Effect
Madhura Harp Minne Support: increase physical defense power of the party.
Loki Harp Minuet Support: increase physical attack power of the party.
Lamia Harp Requiem Attack: damage all opponents.
Dream Harp Paeon Healing: heals the party a little.
Apollo Harp Elegy Support: decrease the amount of damage the party takes from any attack.


In the NES version, the Sing ability simply attacks the enemies, with no added effect, regardless of the equipped harp. Instead, the NES bard has two more skills, as shown in the table below.

Skill (NES) Effect
Sing Attack: replaces "fight" command
Cheer Support: increases speed and physical strength of all allies; effect is cumulative
Scare Debuff: lowers the level of all enemies, eventually making them flee; stronger enemies are immune