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{{Header Nav|game=Final Fantasy III}}
{{Header Nav|game=Final Fantasy III}}
{{floatingtoc}}
Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.
Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.


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These spells are mostly used to heal and protect your allies, though there are some attack spells among them.
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.


===Level 1===
White magic users:
*Cure- Restores a little HP.
* Wind crystal jobs: White mage (L1-7), Red mage (L1-4)
*Poisona- Cures poison.
* Fire crystal jobs: Knight (DS only, L1), Scholar (DS only, L1-3), Ranger (NES only, L1-3)
*Sight- Displays the world map, showing all locations.
* Water crystal jobs: Mystic knight (NES only, L1-3 field only)
* Earth crystal jobs: Devout (L1-8), Sage (L1-8)
* Secret job: Onion knight (DS only, L1-8)
 
=== Spell list ===
In the table below, only the first shop is listed. Spells are usually available in later shops after the first one.
 
{|{{prettytable|sortable=1|notwide=1}}
! Lv. !! Spell !! Type !! Effect !! Free location !! Price & shop
|-                                                                       
| 1 || '''Cure '''  || Field/support || Restores a small amount of health || 1: Ur <br> 2: Sealed Cave || 100 Gil, Canaan
|-
| 1 || '''Poisona''' || Field/support || Cures poison || - || 100 Gil, Ur
|-
| 1 || '''Sight '''  || Field || Shows the world map on the overworld || - || 100 Gil, Ancients' Village
|-
| 2 || '''Mini '''  || Field/support/attack || Causes or cures mini; <br> instantly defeats enemies || Healing Copse || -
|-
| 2 || '''Toad '''  || Field/support/attack || Causes or cures toad; <br> instantly defeats enemies  || Gurgan Gulch || -
|-
| 2 || '''Aero '''  || Attack || Deals minor wind damage || Dragons Peak || 700 Gil, Tozus
|-
| 3 || '''Cura''' (''Cure2'') || Field/support || Restores a medium amount of health points || Tozus (bookshelf) || 1500 Gil, Ancients' Village
|-
| 3 || '''Blindna ''' || Field/support || Cures blindness || - || 1500 Gil, Ancients' Village
|-
| 3 || '''Teleport ''' || Field || Teleports party to the world map if in a sub-area || - || 1500 Gil, Ancients' Village
|-
| 4 || '''Libra '''  || Debuff || Shows enemy HP and weaknesses || - || 3000 Gil, Gysahl
|-
| 4 || '''Confuse ''' || Debuff || Causes confusion || ''Elven claw <br /> (Ancient Ruins)'' || 3000 Gil, Gysahl
|-
| 4 || '''Silence ''' || Debuff || Causes mute || - || 3000 Gil, Gysahl
|-
| 5 || '''Curaga''' (''Cure3'')  || Field/support || Restores a large amount of health points || - || 5000 Gil, Saronia
|-
| 5 || '''Raise ''' || Field/support || Revives dead party members with low health || - || 5000 Gil, Saronia
|-
| 5 || '''Protect ''' || Support || Raises defense against physical attacks || - || 5000 Gil, Saronia
|-
| 6 || '''Stona ''' || Field/support || Cures petrification || - || 10000 Gil, Doga's house
|-
| 6 || '''Haste ''' || Support || Raises speed (hits per turn) || - || 10000 Gil, Doga's house
|-
| 6 || '''Aeroga ''' (''Aero2'')  || Attack || Deals high wind damage || - || 10000 Gil, Doga's house
|-
| 7 || '''Curaja ''' (''Cure4'')  || Field/support || Restores all health points to one party member, or restores a large amount of HP to the whole party || - || 20000 Gil, Doga's village
|-
| 7 || '''Esuna ''' || Field/support || Cures all status ailments except death || - || 20000 Gil, Doga's village
|-
| 7 || '''Reflect ''' || Support || Creates a magic barrier that reflects spells back at the caster, doesn't work on all spells || - || 20000 Gil, Doga's village
|-
| 8 || '''Arise ''' (''Raise2'')  || Field/support || Revives one party member with full HP || - || 60000 Gil, Eureka
|-
| 8 || '''Tornado ''' || Attack || Reduces one enemy's HP to critical status || - || 60000 Gil, Eureka
|-
| 8 || '''Holy ''' || Attack || Deals light damage || - || 60000 Gil, Eureka
|}
 
=== Spells analysis ===
 
; Healing spells
 
These are the most important spells in order to survive through the game.
 
* '''L1/3/5/7 Cure/Cura/Curaga/Curaja:''' These four spells restore health; the higher the level, the more HP are restored; ''Curaja (Cure4)'' always fully restores HP to the maximum, unless used on more than one party member.
* '''L5/8 Raise/Arise:''' They restore a dead ally to life; ''Raise'' restores a minimal amount of HP, while ''Arise'' fully restores HP.
* '''L6 Stona:''' Petrification is similar to death, as the character cannot act in any way, but Raise and Arise won't work; the ''Stona'' spell is required to restore to life a petrified character.
* '''L1 Poisona:''' Cures the poison status.
* '''L3 Blindna:''' Cures the blindness status.
* '''L7 Esuna:''' Cures every status ailment, except petrification and death.
 
; Field spells:


===Level 2===
Spells that are typically used outside battle.
*Aero- Deals light wind damage.
*Toad- Causes or cures the toad status.
*Mini- Causes or cures the mini status.


===Level 3===
* '''L1 Sight:''' It shows a map of the world; it cannot be used in dungeons.
*Cura- Restores HP.
* '''L2 Mini:''' It miniaturizes the heroes; this is necessary to crawl two dungeons; miniaturized characters have physical attack and defense reduced to 1, and can only fight using magic; The Devout and Sage can also effectively use this spell in battle: a miniaturized enemy is forced to leave the battle, resulting in instant-defeat.
*Teleport- Teleports the party out of a dungeon and onto the World Map.
* '''L2 Toad:''' It transforms the heroes in toads; this is necessary to access two dungeons; toad characters have physical attack and defense reduced to 1, and cannot even use magic; The Devout and Sage can also effectively use this spell in battle: a toad enemy is forced to leave the battle, resulting in instant-defeat.
*Blindna- Cures blindness.
* '''L3 Teleport:''' It teleports the heroes back to the entrance of the dungeon. The Devout and Sage can also effectively use this spell in battle: a teleported enemy is instantly defeated.


===Level 4===
; Support spells:
*Libra- Reveals HP and weaknesses of an enemy (does not show HP for boss monsters).
*Confuse- Causes an enemy to be confused. Does not always work.
*Silence- Causes an enemy to be silenced. Does not always work.


===Level 5===
Battle spells that target the heroes.
*Curaga- Restores a lot of HP.
*Raise- Revives an ally like a Phoenix Down does.
*Protect- Raises the defense of an ally.


===Level 6===
* '''L5 Protect:''' Increases physical defense of the target.
*Aeroga- Deals heavy wind damage.
* '''L6 Haste:''' Increases physical attack of the target.
*Stona- Cures petrification.
* '''L7 Reflect:''' If the targeted hero is attacked with magic, the spell will bounce back to the caster.
*Haste- Increases the attack speed of an ally.


===Level 7===
; Debuff spells:
*Curaja- Restores a huge amount of HP.
*Esuna- Cures all status aliments.
*Reflect- Creates a barrier that reflects magic on a single target.


===Level 8===
Battle spells that target the enemy, but deal no damage. If the caster has low skill, they can miss.
*Tornado- Deals wind damage, reducing an enemy's HP to anywhere between 1 and 9. Does not always work
 
*Arise- Revives an ally and restores their HP to maximum.
* '''L4 Libra:''' It shows the attributes of the target enemy.
*Holy- Deals heavy light damage.
* '''L4 Silence:''' The target cannot use magic.
* '''L4 Confuse:''' The target is confused and will attack himself or a random monster.
 
; Attack spells:
 
Battle spells that deal damage to the enemies.
 
* '''L2/6 Aero/Aeroga:''' Wind-elemental attacks.
* '''L8 Tornado:''' Reduces the enemy health to less than 10 HP, but does not kill them.
* '''L8 Holy:''' Holy-elemental attack.
 
<br>


==Black Magic==
==Black Magic==
These spells are used to deal damage and to cause status effects.
These spells are used to deal damage and to cause status effects.


===Level 1===
Black magic users:
*Fire- Deals light fire damage.
* Wind crystal: Black mage (L1-7), Red mage (L1-4)
*Blizzard- Deals light ice damage.
* Fire crystal: Scholar (L1-4) (DS only)
*Sleep- Lulls an enemy to sleep.
* ''Water crystal: n/a''
* Earth crystal: Magus (L1-8), Sage (L1-8)
* Secret: Onion knight (L1-8) (DS only)


===Level 2===
=== Spell list ===
*Thunder- Deals light lightning damage.
{|{{prettytable|sortable=1|notwide=1}}
*Poison- Deals damage and poisons an enemy. If the enemy can't be poisoned, does nothing except waste some Level 2 MP and a bit of your time.
! Lv. !! Spell !! Type !! Effect !! Free <br> location !! Price and shop
*Blind- Blinds an enemy. Does not always work.
|-
| 1 || '''Sleep'''    || Debuff || Puts enemies to sleep || Altar Cave || 100 Gil, Kazus
|-
| 1 || '''Blizzard''' || Attack || Deals minor ice damage || Sasune castle || 100 Gil, Kazus
|-
| 1 || '''Fire'''    || Attack || Deals minor fire damage || - || 100 Gil, Kazus
|-
| 2 || '''Blind'''    || Debuff || Blinds enemies || Canaan || 700 Gil, Canaan
|-
| 2 || '''Thunder'''  || Attack || Deals minor lightning damage || - || 700 Gil, Canaan
|-
| 2 || '''Poison'''  || Attack || Non-elemental attack, <br /> poisons enemies || - || 700 Gil, Canaan
|-
| 3 || '''Fira''' (''Fire2'') || Attack || Deals moderate fire damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 3 || '''Blizzara''' (''Blizzard2'') || Attack || Deals moderate ice damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 3 || '''Thundara''' (''Thunder2'') || Attack || Deals moderate lightning damage || Viking Base || 1500 Gil, Ancients' Village
|-
| 4 || '''Shade'''  || Debuff || Paralyzes enemies || - || 3000 Gil, Gyshal
|-
| 4 || '''Break'''  || Attack || Inflicts gradual petrification || - || 3000 Gil, Gyshal
|-
| 4 || '''Blizzaga''' (''Blizzard3'') || Attack || Deals major ice damage || - || 3000 Gil, Gyshal
|-
| 5 || '''Erase'''  || Debuff || Removes all buffs || - || 5000 Gil, Saronia
|-
| 5 || '''Thundaga''' (''Thunder3'') || Attack || Deals major lightning damage || - || 5000 Gil, Saronia
|-
| 5 || '''Raze'''  || Attack || Instant-defeat if enemy level <br /> is lower than the caster's || - || 5000 Gil, Saronia
|-
| 6 || '''Warp'''  || Field/attack || Moves back some floors in dungeons; <br> instantly defeats enemies || - || 10000 Gil, Doga's Manor
|-
| 6 || '''Firaga''' (''Fire3'') || Attack || Deals major fire damage || - || 10000 Gil, Doga's Manor
|-
| 6 || '''Bio''' (''Poison2'') || Attack || Non-elemental attack, <br /> inflicts "poison" status || - || 10000 Gil, Doga's Manor
|-
| 7 || '''Breakga''' (''Break2'') || Attack || Petrifies enemies, defeating them instantly || - || 20000 Gil, Doga's Village
|-
| 7 || '''Drain'''  || Attack || Drains the target's HP and gives it to the caster || - || 20000 Gil, Doga's Village
|-
| 7 || '''Quake'''  || Attack || Deals major earth damage to all enemies || - || 20000 Gil, Doga's Village
|-
| 8 || '''Death'''  || Attack || Instantly defeats one enemy || - || 60000 Gil, Eureka
|-
| 8 || '''Flare'''  || Attack || Deals massive damage to one enemy || - || 60000 Gil, Eureka
|-
| 8 || '''Meteor''' || Attack || Deals massive damage to all enemies || - || 60000 Gil, Eureka
|}


===Level 3===
=== Spells analysis ===
*Fira- Deals medium fire damage.
{{sect-stub}}
*Blizzara- Deals medium ice damage.
Field spells:
*Thundara- Deals medium lightning damage.
* L6 Warp


===Level 4===
Debuff spells:
*Break- Petrifies an enemy gradually, eventually knocking it out. Not all enemies can be petrified and Break will not always work.
* L1 Sleep
*Blizzaga- Deals heavy ice damage.
* L2 Blind
*Shade- Paralyzes an enemy. Does not always work.
* L4 Shade (paralysis)
* L5 Erase (erases enemy status upgrades)


===Level 5===
Attack spells:
*Thundaga- Deals heavy lightning damage.
* L1/3/4 Blizzard/Blizzara/Blizzaga (element: ice)
*Raze- Causes instant knock-out to enemies with a lower level than the caster.
* L1/3/6 Fire/Fira/Firaga (element: fire)
*Erase- Removes beneficial magic effects (Haste, Protect, Reflect, etc.) from an enemy.
* L2/3/5 Thunder/Thundara/Thundaga (element: lightning)
* L2/6 Poison/Bio (inflict "poison" status)
* L4/7 Break/Breakga (petrify)
* L5/8 Raze/Death (instant-death)
* L7 Quake (element: earth)
* L7 Drain (restores HP to caster)
* L8 Flare (non-elemental, targets one)
* L8 Meteor (non-elemental, targets all)


===Level 6===
==Summon Magic==
*Firaga- Deals heavy fire damage.
Summon magic users:
*Bio- Deals non-elemental damage.
* Water crystal: Evoker
*Warp- Creates a portal to another dimension.
* Earth crystal: Summoner, Sage


===Level 7===
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.
*Quake- Deals earth damage.
*Breakga- Petrifies an enemy instantly. Does not always work.
*Drain- Absorbs HP.


===Level 8===
Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks (and Evoker indirect effects) target all enemies. Unlike other debuff spells, the Evoker's debuff effects have 100% accuracy, missing only if the enemies are immune to the specific status ailment (sleep, stop, instant-defeat, petrify).
*Flare- Deals very heavy non-elemental damage.
*Death- knocks out an enemy instantly.
*Meteor- Rains meteors down on an enemy.


==Summon Magic==
{|{{prettytable|sortable=1|text center=1}}
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers (and Sages), and the latter is used exclusively by Summoners.  
! L !! Summon !! Evoker's special !! Evoker's attack !! Summoner's attack || Element
|-
| 1 || Escape / Chocobo    || Party '''escapes''' from battle <br/>(Chocobo Dash) <br/> or no effect (Stumble) || {{n/a|-}} || '''Attack all''' (Chocobo Kick<ref>'''Chocobo Kick:''' the damage is proportional to the level difference between caster and enemies.</ref>) || {{n/a|-}}
|-
| 2 || Icen / Shiva        || Casts '''Sleep''' on all enemies <br/>(Mesmerize) || '''Attack one''' (Icy Stare) || '''Attack all''' (Diamond Dust) || Ice
|-
| 3 || Spark / Ramuh      || Casts '''Shade''' on all enemies <br/>(Mind Blast) || '''Attack one''' (Thunderstorm) || '''Attack all''' (Judgement Bolt) || Thunder
|-
| 4 || Heatra / Ifrit      || Casts '''Cure''' on party <br/>(Healing Light) || '''Attack one''' (Hellfire) || '''Attack all''' (Inferno) || Fire
|-
| 5 || Hyper / Titan      || {{n/a|-}}  || '''Attack one''' (Clobber) or<br/> '''Attack one''' (Stomp) || '''Attack all''' (Earthen Fury) || Earth
|-
| 6 || Catastro / Odin    || Casts '''Reflect''' on party <br/>(Protective Light) || '''Attack all''' (Slash) || '''Inst. defeat all''' (Zantetsu-ken) || {{n/a|-}}
|-
| 7 || Leviath / Leviathan || {{n/a|-}}  || '''Attack all''' (Cyclone) or<br/> '''Inst. defeat all'''<ref>'''Demon Eye:''' it petrifies all enemies, unless immune to petrification; a petrified enemy is instantly defeated.</ref> (Demon eye) || '''Attack all''' (Tidal Wave) || Wind<br/>Water
|-
| 8 || Bahamur / Bahamut  || Casts '''Haste'''<ref>'''Aura:''' it increases strength and agility for the rest of the current battle.</ref> on party <br/>(Aura) || '''Inst. defeat one''' (Rend) || '''Attack all''' (Mega Flare) || {{n/a|-}}
|}
<references/>
 
=== Evoker's spells analysis ===
*'''Debuff/attack spells:'''
** L2 Shiva (sleep)
** L3 Ramuh (paralysis)
*** These spells should be used early in the dungeons, to make battles easy during early exploration of the surroundings. Remember that physical attacks can wake up the enemies, i.e. remove "sleep" and "paralysis", so choose well your targets!
 
* '''Support/attack spells:'''
** L1 Chocobo (escape): only useful in miniaturized dungeons (e.g. [[../The Airship Nautilus|Cave of the Magic Circle]]), where it's hard to win all battles with magic alone.
** L4 Ifrit (heal): more useful in the deeper levels of dungeons, when the party suffered damage after fightning many battles.
** L6 Odin (reflect): only useful against spellcasting enemies and bosses.
** L8 Bahamut (haste): cast this spell at leisure, but not against bosses, because they are immune to istant-death attacks.
 
*'''Attack-only spells:'''
** L5 Titan: best left for battles against bosses, that are usually immune to status ailments.
** L7 Leviathan: useful against large groups of enemies, but not against bosses (immune to instant-death and petrification)
 
There's no need to analyze the Summoner's spells, because all of them are attack spells that target all enemies.
 
==Terrain==
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.


Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks target all enemies.
{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|sortable=1|notwide=1}}
! Lv. !! Summon !! Evoker: indirect !! Evoker: attack !! Summoner
! Environment !! Effect !! Targets !! Element
|-
| '''Fire''' <br /> Molten Cave              || 40% '''Magma'''    <br /> 38% '''Flame burst''' <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Attack all <br /> Attack 1        <br /> ''Attack 1 <br /> Attack 1 ''|| Fire <br /> Fire <br /> ''Wind <br /> Non-elemental''
|-
|-
| 1 || Escape / Chocobo || '''Chocobo Dash'''<br>Party runs from batte || '''Stumble'''<br>Usually has no effect ||width=300px| '''Chocobo Kick'''<br>Damage proportional to the level difference between caster and enemy
| '''Wind''' <br /> Forest, plains, airship  || 50% '''Wind slash''' <br /> 48% '''Ice storm''' <br />                         ''02% (Shadowflare) ''|| Attack 1 <br /> Attack all                ''         <br /> Attack 1 ''|| Wind <br /> Ice & Water <br /> ''Non-elemental''
|-
|-
| 2 || Icen / Shiva || '''Mesmerize'''<br>Stuns enemy || '''Icy Stare'''<br>Ice damage || '''Diamond dust'''<br>Ice Damage
| '''Water''' <br /> Underwater, river      || 38% '''Whirlpool''' <br /> 40% '''Ice pillar''' <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Instant-defeat all <br /> Attack 1 <br /> ''Attack 1 <br /> Attack 1 ''|| Ice & Water <br /> Ice & Water <br /> ''Wind <br /> Non-elemental''
|-
|-
| 3 || Spark / Ramuh || '''Mind Blast'''<br>Stuns all enemies || '''Thunderstorm'''<br>Lightning damage || '''Judgement Bolt'''<br>Lightning damage
| '''Earth''' <br /> Desert                  || 40% '''Earthquake''' <br /> 38% '''Cave-in'''   <br /> ''20% (Wind slash) <br /> 02% (Shadowflare) ''|| Attack all <br /> Attack 1        <br /> ''Attack 1 <br /> Attack 1 ''|| Earth <br /> Earth <br /> ''Wind <br /> Non-elemental''
|-
|-
| 4 || Heatra / Ifrit || '''Healing Light'''<br>Restores HP to all party || '''Hellfire'''<br>Fire damage || '''Inferno'''<br>Fire damage
| '''Non-elemental''' <br /> Swamp          || 40% '''Black hole''' <br /> 40% '''Shadowflare''' <br /> ''20% (Wind Slash)                        ''|| Instant-defeat 1 <br /> Attack 1  <br /> ''Attack 1                ''|| Non-elemental <br /> Non-elemental <br /> ''Wind''
|}
 
Each dungeon can be associated to one of the five elements at the top of the next table. The second row lists the main terrain attacks associated with each element. Note that the Geomancer job is obtained after the only Fire Dungeon in the game. In the '''World of Darkness''' the Geomancer's Terrain is different again: 25% Earthquake, 25% Flameburst, 25% Ice Pillar, 25% Windslash.
 
{|{{prettytable}}
! Fire  
! Wind
! Water
! Earth
! Non-Elemental
|-
|-
| 5 || Hyper / Titan || ''n/a'' || '''Clobber'''<br>'''Stomp'''<br>Both deal earth damage || '''Earthen Fury'''<br>Earth damage
| Magma <br /> Flame burst
| Wind slash <br /> Ice storm
| Whirlpool <br /> Ice pillar
| Earthquake <br /> Cave-in
| Black hole <br /> Shadowflare
|-
|-
| 6 || Catastro / Odin || '''Protective Light'''<br>Casts Reflect on all party || '''Slash'''<br>Attacks all enemies || '''Zantetsuken'''<br>Instant kill
!width=20%| Fire terrains
!width=20%| Wind terrains
!width=20%| Water terrains
!width=20%| Earth terrains
!width=20%| Non-elemental terrains
|-
|-
| 7 || Leviath / Leviathan || '''Demon Eye'''<br>Petrifies all enemies || '''Cyclone'''<br>Wind damage to all enemies || '''Tidal Wave'''<br>Water damage
| {{n/a|-}}
| Forests <br /> Plains <br /> Onboard airships
| Sea bottom <br /> Rivers
| Deserts <br /> Mountains
| Swamps
|-
|-
| 8 || Bahamur / Bahamut || '''Aura'''<br>Casts Haste on all party || '''Rend'''<br>Instant kill || '''Mega Flare'''<br>Non-elemental damage
| Molten cave
| Castle Sasune towers <br /> Dragon's Peak <br /> Tower of Owen <br /> Castle Hein <br /> Goldor Manor <br /> Dragon Spire <br /> Bahamut's nest <br /> Crystal Tower
| Nepto Shrine <br /> Tower of Owen (base) <br /> Subterranean Lake <br /> Cave of Tides <br /> Amur Sewers <br /> Sunken Cave <br /> Temple of Time <br /> Saronia Catacombs <br /> Falgabard Waterfall <br /> Lake Dohr <br /> ??? Dungeon
| Altar Cave <br /> Sealed Cave <br /> Mythril Mine <br /> Tozus Tunnel <br /> Cave of the Magic Circle <br /> Ancient Ruins <br /> Falgabard cave <br /> Bahamut's Lair <br /> Cave of Shadows <br /> Doga's Grotto <br /> Ancients' Maze
| Forbidden Eureka
|}
|}


==Terrain==
<!-- PLEASE PLEASE PLEASE make this better! It's currently not great by any means! -->
<!-- I made it better. Do I deserve a cookie? (user: Abacos, 21/8/2012) -->


The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.
In the NES version, there is a chance that the Terrain ability backfires and hits the Geomancer himself. It happens if the Terrain technique misses all possible targets.


A (+) by the skill name indicates a high chance of being cast. A (-) indicates a low chance of being cast. Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.
In the table below, the names in brackets are the corresponding or most similar effects from the DS remake.


{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|notwide=1|sortable=1}}
! Environment !! Effect !! Element !! Targets
! Environment !! Effect !! Targets !! Chance of backfire !! Element
|-
|-
| Desert || Cave-in (+) || earth || one enemy
| Sea  || '''Watersprout''' (Whirlpool) || Attack all enemies || 1 - very low || Lightning
|-
|-
| Desert || Earthquake || earth || all enemies
| Plains || '''Earthquake''' ("Ice Storm"?) || Attack all enemies || 1 - very low || Wind
|-
|-
| Forest || Wind Slash (+) || wind || one enemy
| Mountain, dungeon || '''Landslide''' (Earthquake) || Attack all enemies || 1 - very low || Earth
|-
|-
| Forest || Ice Storm (+) || ice || all enemies
| Forest, dungeon || '''Wind Slash''' (Wind Slash) || Attack one enemy || 2 || Wind
|-
|-
| Forest || Shadowflare (-) || non-elemental || one enemy
| Onboard airship || '''Tornado''' ("Shadowflare"?)   || Attack one enemy || 2 || Non-elemental
|-
|-
| Lava cave || Magma (+) || fire || all enemies
| Desert || '''Quicksand''' (Cave-in) || Instant-defeat one || 3 - high || Earth
|-
|-
| Cave || Whirlpool || instant death || all enemies
| River || '''Whirlpool''' ("Ice Pillar"?) || Instant-defeat one || 3 - high || Lightning
|-
|-
| Cave || Ice Pillar || ice || one enemy
| Swamp || '''Sinkhole''' (Black hole)  || Instant-defeat one || 3 - high || Non-elemental
|-
|-
| Cave || Shadowflare (-) || non-elemental || one enemy
| {{n/a|(anywhere)}} || '''Backfire  || Geomancer! || {{n/a|''n/a''}} || {{n/a|''n/a''}}
|}
 
The following table shows the Terrain effect for each dungeon:
{|{{prettytable|notwide=1|text center=1}}
! Earth !! Water !! Wind !! Non-elemental
|-
|-
| Airship || Wind Slash (+) || wind || one enemy
|''''' Earthquake '''''||''''' Whirlpool '''''||''''' Wind Slash '''''||''''' Sinkhole'''''
|-
|-
| Airship || Ice Storm (+) || ice || all enemies
| Plains || Seas & sea bottom || Forests || Swamps
|-
|-
| Airship || Shadowflare (-) || non-elemental || one enemy
| Altar Cave <br/> Ur <br/> Mithril mines <br/> Castle Sasune <br/> Sealed Cave <br/> Tozus tunnel <br/> Tower of Owen <br/> Molten Cave <br/> Dragon spire (top floor) <br/> Doga's cave (floor 1) <br/> Crystal Tower boss <br/> World of Darkness bosses <br/> Saronia Catacombs boss <br/> Falgabard
| Temple of Time <br/> Sunken Cave <br/> Saronia catacombs
| Amur sewers <br/> Goldor manor <br/> Saronia <br/> Dragon Spire <br/> Cave of Magic Circle <br/> Ancient Ruins <br/> Cave of Shadows <br/> Ancients' Maze <br/> Crystal Tower <br/> World of Darkness <br/> Eureka
| Doga's cave (floor 1)
|-
|-
| Underwater || Whirlpool || instant death || all enemies
! Earth !! Water !! Wind !! Non-elemental
|-
|-
| Underwater || Ice Pillar || ice || one enemy
|''''' Landslide '''''||''''' Rapids '''''||''''' Tornado '''''||''''' Quicksand'''''
|-
|-
| Dungeon || Black Hole || instant death || one enemy
| Mountains || Rivers || Canyons || Deserts
|-
|-
| Dungeon || Flame Burst || fire || one enemy
| Doga's cave (floor 3)
| Cave of Tides <br/> Lake Dohr
| Doga's cave (floor 2) <br/> Bahamut's Lair
| {{n/a|-}}
|}
|}


Line 176: Line 374:




In the NES version, the Sing ability simply attacks the enemies, with no added effect, regardless of the equipped harp. Instead, the NES bard has two more skills, as shown in the table below.
In the NES version, the Sing ability simply attacks the enemies, with no added effect. Instead, the NES bard has two more skills, as shown in the table below. Because the effects of Cheer and Scare are small but cumulative, it would be a good strategy if the Bard uses continuously the same command during a battle.


{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Skill (NES) !! Effect
!width=80px| Skill (NES) !! Effect !! Strategy
|-
|-
| Sing  || '''Attack:''' replaces "attack" command
| Sing  || '''Attack:''' replaces "fight" command; two harps have debuff effect. || ''Keep singing will eventually debuff all enemies.''
|-
|-
| Cheer || '''Support:''' increases speed and physical strength of all allies; effect is cumulative
| Cheer || '''Support:''' increases speed and physical strength of all allies; effect is cumulative. || ''Keep cheering the allies in a boss battle will eventually boost the attack of front-row jobs quite a lot.''
|-
|-
| Scare || '''Debuff:''' lowers the level of all enemies, eventually making them flee; stronger enemies are immune
| Scare || '''Debuff:''' lowers the level of all enemies, eventually making them flee; stronger enemies are immune. || ''Keep scaring a group of annoying monsters will make the fight faster.''
|}
|}




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Latest revision as of 17:50, 29 March 2021

Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.

White Magic[edit]

These spells are mostly used to heal and protect your allies, though there are some attack spells among them.

White magic users:

  • Wind crystal jobs: White mage (L1-7), Red mage (L1-4)
  • Fire crystal jobs: Knight (DS only, L1), Scholar (DS only, L1-3), Ranger (NES only, L1-3)
  • Water crystal jobs: Mystic knight (NES only, L1-3 field only)
  • Earth crystal jobs: Devout (L1-8), Sage (L1-8)
  • Secret job: Onion knight (DS only, L1-8)

Spell list[edit]

In the table below, only the first shop is listed. Spells are usually available in later shops after the first one.

Lv. Spell Type Effect Free location Price & shop
1 Cure Field/support Restores a small amount of health 1: Ur
2: Sealed Cave
100 Gil, Canaan
1 Poisona Field/support Cures poison - 100 Gil, Ur
1 Sight Field Shows the world map on the overworld - 100 Gil, Ancients' Village
2 Mini Field/support/attack Causes or cures mini;
instantly defeats enemies
Healing Copse -
2 Toad Field/support/attack Causes or cures toad;
instantly defeats enemies
Gurgan Gulch -
2 Aero Attack Deals minor wind damage Dragons Peak 700 Gil, Tozus
3 Cura (Cure2) Field/support Restores a medium amount of health points Tozus (bookshelf) 1500 Gil, Ancients' Village
3 Blindna Field/support Cures blindness - 1500 Gil, Ancients' Village
3 Teleport Field Teleports party to the world map if in a sub-area - 1500 Gil, Ancients' Village
4 Libra Debuff Shows enemy HP and weaknesses - 3000 Gil, Gysahl
4 Confuse Debuff Causes confusion Elven claw
(Ancient Ruins)
3000 Gil, Gysahl
4 Silence Debuff Causes mute - 3000 Gil, Gysahl
5 Curaga (Cure3) Field/support Restores a large amount of health points - 5000 Gil, Saronia
5 Raise Field/support Revives dead party members with low health - 5000 Gil, Saronia
5 Protect Support Raises defense against physical attacks - 5000 Gil, Saronia
6 Stona Field/support Cures petrification - 10000 Gil, Doga's house
6 Haste Support Raises speed (hits per turn) - 10000 Gil, Doga's house
6 Aeroga (Aero2) Attack Deals high wind damage - 10000 Gil, Doga's house
7 Curaja (Cure4) Field/support Restores all health points to one party member, or restores a large amount of HP to the whole party - 20000 Gil, Doga's village
7 Esuna Field/support Cures all status ailments except death - 20000 Gil, Doga's village
7 Reflect Support Creates a magic barrier that reflects spells back at the caster, doesn't work on all spells - 20000 Gil, Doga's village
8 Arise (Raise2) Field/support Revives one party member with full HP - 60000 Gil, Eureka
8 Tornado Attack Reduces one enemy's HP to critical status - 60000 Gil, Eureka
8 Holy Attack Deals light damage - 60000 Gil, Eureka

Spells analysis[edit]

Healing spells

These are the most important spells in order to survive through the game.

  • L1/3/5/7 Cure/Cura/Curaga/Curaja: These four spells restore health; the higher the level, the more HP are restored; Curaja (Cure4) always fully restores HP to the maximum, unless used on more than one party member.
  • L5/8 Raise/Arise: They restore a dead ally to life; Raise restores a minimal amount of HP, while Arise fully restores HP.
  • L6 Stona: Petrification is similar to death, as the character cannot act in any way, but Raise and Arise won't work; the Stona spell is required to restore to life a petrified character.
  • L1 Poisona: Cures the poison status.
  • L3 Blindna: Cures the blindness status.
  • L7 Esuna: Cures every status ailment, except petrification and death.
Field spells

Spells that are typically used outside battle.

  • L1 Sight: It shows a map of the world; it cannot be used in dungeons.
  • L2 Mini: It miniaturizes the heroes; this is necessary to crawl two dungeons; miniaturized characters have physical attack and defense reduced to 1, and can only fight using magic; The Devout and Sage can also effectively use this spell in battle: a miniaturized enemy is forced to leave the battle, resulting in instant-defeat.
  • L2 Toad: It transforms the heroes in toads; this is necessary to access two dungeons; toad characters have physical attack and defense reduced to 1, and cannot even use magic; The Devout and Sage can also effectively use this spell in battle: a toad enemy is forced to leave the battle, resulting in instant-defeat.
  • L3 Teleport: It teleports the heroes back to the entrance of the dungeon. The Devout and Sage can also effectively use this spell in battle: a teleported enemy is instantly defeated.
Support spells

Battle spells that target the heroes.

  • L5 Protect: Increases physical defense of the target.
  • L6 Haste: Increases physical attack of the target.
  • L7 Reflect: If the targeted hero is attacked with magic, the spell will bounce back to the caster.
Debuff spells

Battle spells that target the enemy, but deal no damage. If the caster has low skill, they can miss.

  • L4 Libra: It shows the attributes of the target enemy.
  • L4 Silence: The target cannot use magic.
  • L4 Confuse: The target is confused and will attack himself or a random monster.
Attack spells

Battle spells that deal damage to the enemies.

  • L2/6 Aero/Aeroga: Wind-elemental attacks.
  • L8 Tornado: Reduces the enemy health to less than 10 HP, but does not kill them.
  • L8 Holy: Holy-elemental attack.


Black Magic[edit]

These spells are used to deal damage and to cause status effects.

Black magic users:

  • Wind crystal: Black mage (L1-7), Red mage (L1-4)
  • Fire crystal: Scholar (L1-4) (DS only)
  • Water crystal: n/a
  • Earth crystal: Magus (L1-8), Sage (L1-8)
  • Secret: Onion knight (L1-8) (DS only)

Spell list[edit]

Lv. Spell Type Effect Free
location
Price and shop
1 Sleep Debuff Puts enemies to sleep Altar Cave 100 Gil, Kazus
1 Blizzard Attack Deals minor ice damage Sasune castle 100 Gil, Kazus
1 Fire Attack Deals minor fire damage - 100 Gil, Kazus
2 Blind Debuff Blinds enemies Canaan 700 Gil, Canaan
2 Thunder Attack Deals minor lightning damage - 700 Gil, Canaan
2 Poison Attack Non-elemental attack,
poisons enemies
- 700 Gil, Canaan
3 Fira (Fire2) Attack Deals moderate fire damage Viking Base 1500 Gil, Ancients' Village
3 Blizzara (Blizzard2) Attack Deals moderate ice damage Viking Base 1500 Gil, Ancients' Village
3 Thundara (Thunder2) Attack Deals moderate lightning damage Viking Base 1500 Gil, Ancients' Village
4 Shade Debuff Paralyzes enemies - 3000 Gil, Gyshal
4 Break Attack Inflicts gradual petrification - 3000 Gil, Gyshal
4 Blizzaga (Blizzard3) Attack Deals major ice damage - 3000 Gil, Gyshal
5 Erase Debuff Removes all buffs - 5000 Gil, Saronia
5 Thundaga (Thunder3) Attack Deals major lightning damage - 5000 Gil, Saronia
5 Raze Attack Instant-defeat if enemy level
is lower than the caster's
- 5000 Gil, Saronia
6 Warp Field/attack Moves back some floors in dungeons;
instantly defeats enemies
- 10000 Gil, Doga's Manor
6 Firaga (Fire3) Attack Deals major fire damage - 10000 Gil, Doga's Manor
6 Bio (Poison2) Attack Non-elemental attack,
inflicts "poison" status
- 10000 Gil, Doga's Manor
7 Breakga (Break2) Attack Petrifies enemies, defeating them instantly - 20000 Gil, Doga's Village
7 Drain Attack Drains the target's HP and gives it to the caster - 20000 Gil, Doga's Village
7 Quake Attack Deals major earth damage to all enemies - 20000 Gil, Doga's Village
8 Death Attack Instantly defeats one enemy - 60000 Gil, Eureka
8 Flare Attack Deals massive damage to one enemy - 60000 Gil, Eureka
8 Meteor Attack Deals massive damage to all enemies - 60000 Gil, Eureka

Spells analysis[edit]

This section is a stub. Help us expand it, and you get a cookie.

Field spells:

  • L6 Warp

Debuff spells:

  • L1 Sleep
  • L2 Blind
  • L4 Shade (paralysis)
  • L5 Erase (erases enemy status upgrades)

Attack spells:

  • L1/3/4 Blizzard/Blizzara/Blizzaga (element: ice)
  • L1/3/6 Fire/Fira/Firaga (element: fire)
  • L2/3/5 Thunder/Thundara/Thundaga (element: lightning)
  • L2/6 Poison/Bio (inflict "poison" status)
  • L4/7 Break/Breakga (petrify)
  • L5/8 Raze/Death (instant-death)
  • L7 Quake (element: earth)
  • L7 Drain (restores HP to caster)
  • L8 Flare (non-elemental, targets one)
  • L8 Meteor (non-elemental, targets all)

Summon Magic[edit]

Summon magic users:

  • Water crystal: Evoker
  • Earth crystal: Summoner, Sage

There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers, and the latter is used by Summoners. Sages can use the two-effect summons in the DS version, but in the NES version they used the fixed effect ones instead.

Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks (and Evoker indirect effects) target all enemies. Unlike other debuff spells, the Evoker's debuff effects have 100% accuracy, missing only if the enemies are immune to the specific status ailment (sleep, stop, instant-defeat, petrify).

L Summon Evoker's special Evoker's attack Summoner's attack Element
1 Escape / Chocobo Party escapes from battle
(Chocobo Dash)
or no effect (Stumble)
- Attack all (Chocobo Kick[1]) -
2 Icen / Shiva Casts Sleep on all enemies
(Mesmerize)
Attack one (Icy Stare) Attack all (Diamond Dust) Ice
3 Spark / Ramuh Casts Shade on all enemies
(Mind Blast)
Attack one (Thunderstorm) Attack all (Judgement Bolt) Thunder
4 Heatra / Ifrit Casts Cure on party
(Healing Light)
Attack one (Hellfire) Attack all (Inferno) Fire
5 Hyper / Titan - Attack one (Clobber) or
Attack one (Stomp)
Attack all (Earthen Fury) Earth
6 Catastro / Odin Casts Reflect on party
(Protective Light)
Attack all (Slash) Inst. defeat all (Zantetsu-ken) -
7 Leviath / Leviathan - Attack all (Cyclone) or
Inst. defeat all[2] (Demon eye)
Attack all (Tidal Wave) Wind
Water
8 Bahamur / Bahamut Casts Haste[3] on party
(Aura)
Inst. defeat one (Rend) Attack all (Mega Flare) -
  1. Chocobo Kick: the damage is proportional to the level difference between caster and enemies.
  2. Demon Eye: it petrifies all enemies, unless immune to petrification; a petrified enemy is instantly defeated.
  3. Aura: it increases strength and agility for the rest of the current battle.

Evoker's spells analysis[edit]

  • Debuff/attack spells:
    • L2 Shiva (sleep)
    • L3 Ramuh (paralysis)
      • These spells should be used early in the dungeons, to make battles easy during early exploration of the surroundings. Remember that physical attacks can wake up the enemies, i.e. remove "sleep" and "paralysis", so choose well your targets!
  • Support/attack spells:
    • L1 Chocobo (escape): only useful in miniaturized dungeons (e.g. Cave of the Magic Circle), where it's hard to win all battles with magic alone.
    • L4 Ifrit (heal): more useful in the deeper levels of dungeons, when the party suffered damage after fightning many battles.
    • L6 Odin (reflect): only useful against spellcasting enemies and bosses.
    • L8 Bahamut (haste): cast this spell at leisure, but not against bosses, because they are immune to istant-death attacks.
  • Attack-only spells:
    • L5 Titan: best left for battles against bosses, that are usually immune to status ailments.
    • L7 Leviathan: useful against large groups of enemies, but not against bosses (immune to instant-death and petrification)

There's no need to analyze the Summoner's spells, because all of them are attack spells that target all enemies.

Terrain[edit]

The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.

Environment Effect Targets Element
Fire
Molten Cave
40% Magma
38% Flame burst
20% (Wind slash)
02% (Shadowflare)
Attack all
Attack 1
Attack 1
Attack 1
Fire
Fire
Wind
Non-elemental
Wind
Forest, plains, airship
50% Wind slash
48% Ice storm
02% (Shadowflare)
Attack 1
Attack all
Attack 1
Wind
Ice & Water
Non-elemental
Water
Underwater, river
38% Whirlpool
40% Ice pillar
20% (Wind slash)
02% (Shadowflare)
Instant-defeat all
Attack 1
Attack 1
Attack 1
Ice & Water
Ice & Water
Wind
Non-elemental
Earth
Desert
40% Earthquake
38% Cave-in
20% (Wind slash)
02% (Shadowflare)
Attack all
Attack 1
Attack 1
Attack 1
Earth
Earth
Wind
Non-elemental
Non-elemental
Swamp
40% Black hole
40% Shadowflare
20% (Wind Slash)
Instant-defeat 1
Attack 1
Attack 1
Non-elemental
Non-elemental
Wind

Each dungeon can be associated to one of the five elements at the top of the next table. The second row lists the main terrain attacks associated with each element. Note that the Geomancer job is obtained after the only Fire Dungeon in the game. In the World of Darkness the Geomancer's Terrain is different again: 25% Earthquake, 25% Flameburst, 25% Ice Pillar, 25% Windslash.

Fire Wind Water Earth Non-Elemental
Magma
Flame burst
Wind slash
Ice storm
Whirlpool
Ice pillar
Earthquake
Cave-in
Black hole
Shadowflare
Fire terrains Wind terrains Water terrains Earth terrains Non-elemental terrains
- Forests
Plains
Onboard airships
Sea bottom
Rivers
Deserts
Mountains
Swamps
Molten cave Castle Sasune towers
Dragon's Peak
Tower of Owen
Castle Hein
Goldor Manor
Dragon Spire
Bahamut's nest
Crystal Tower
Nepto Shrine
Tower of Owen (base)
Subterranean Lake
Cave of Tides
Amur Sewers
Sunken Cave
Temple of Time
Saronia Catacombs
Falgabard Waterfall
Lake Dohr
 ??? Dungeon
Altar Cave
Sealed Cave
Mythril Mine
Tozus Tunnel
Cave of the Magic Circle
Ancient Ruins
Falgabard cave
Bahamut's Lair
Cave of Shadows
Doga's Grotto
Ancients' Maze
Forbidden Eureka


In the NES version, there is a chance that the Terrain ability backfires and hits the Geomancer himself. It happens if the Terrain technique misses all possible targets.

In the table below, the names in brackets are the corresponding or most similar effects from the DS remake.

Environment Effect Targets Chance of backfire Element
Sea Watersprout (Whirlpool) Attack all enemies 1 - very low Lightning
Plains Earthquake ("Ice Storm"?) Attack all enemies 1 - very low Wind
Mountain, dungeon Landslide (Earthquake) Attack all enemies 1 - very low Earth
Forest, dungeon Wind Slash (Wind Slash) Attack one enemy 2 Wind
Onboard airship Tornado ("Shadowflare"?) Attack one enemy 2 Non-elemental
Desert Quicksand (Cave-in) Instant-defeat one 3 - high Earth
River Whirlpool ("Ice Pillar"?) Instant-defeat one 3 - high Lightning
Swamp Sinkhole (Black hole) Instant-defeat one 3 - high Non-elemental
(anywhere) Backfire Geomancer! n/a n/a

The following table shows the Terrain effect for each dungeon:

Earth Water Wind Non-elemental
Earthquake Whirlpool Wind Slash Sinkhole
Plains Seas & sea bottom Forests Swamps
Altar Cave
Ur
Mithril mines
Castle Sasune
Sealed Cave
Tozus tunnel
Tower of Owen
Molten Cave
Dragon spire (top floor)
Doga's cave (floor 1)
Crystal Tower boss
World of Darkness bosses
Saronia Catacombs boss
Falgabard
Temple of Time
Sunken Cave
Saronia catacombs
Amur sewers
Goldor manor
Saronia
Dragon Spire
Cave of Magic Circle
Ancient Ruins
Cave of Shadows
Ancients' Maze
Crystal Tower
World of Darkness
Eureka
Doga's cave (floor 1)
Earth Water Wind Non-elemental
Landslide Rapids Tornado Quicksand
Mountains Rivers Canyons Deserts
Doga's cave (floor 3) Cave of Tides
Lake Dohr
Doga's cave (floor 2)
Bahamut's Lair
-

Sing[edit]

The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.

Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.

Harp Song Effect
Madhura Harp Minne Support: increase physical defense power of the party.
Loki Harp Minuet Support: increase physical attack power of the party.
Lamia Harp Requiem Attack: damage all opponents.
Dream Harp Paeon Healing: heals the party a little.
Apollo Harp Elegy Support: decrease the amount of damage the party takes from any attack.


In the NES version, the Sing ability simply attacks the enemies, with no added effect. Instead, the NES bard has two more skills, as shown in the table below. Because the effects of Cheer and Scare are small but cumulative, it would be a good strategy if the Bard uses continuously the same command during a battle.

Skill (NES) Effect Strategy
Sing Attack: replaces "fight" command; two harps have debuff effect. Keep singing will eventually debuff all enemies.
Cheer Support: increases speed and physical strength of all allies; effect is cumulative. Keep cheering the allies in a boss battle will eventually boost the attack of front-row jobs quite a lot.
Scare Debuff: lowers the level of all enemies, eventually making them flee; stronger enemies are immune. Keep scaring a group of annoying monsters will make the fight faster.