Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.
White Magic
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.
Lv. | Spell | Type | Effect |
---|---|---|---|
1 | Cure | Field/support | Restores health points |
1 | Poisona | Field/support | Cures "poison" status |
1 | Sight | Field | Shows the world map |
2 | Mini | Support/debuff | Causes or cures "mini" status |
2 | Toad | Support/debuff | Causes or cures "toad" status |
2 | Aero | Attack | Element: wind |
3 | Cura | Field/support | Restores health points |
3 | Blindna | Field/support | Cures "blindness" status |
3 | Teleport | Field | Teleports party to the world map |
4 | Libra | Debuff | Shows enemy HP and weaknesses |
4 | Confuse | Debuff | Causes "confuse" status |
4 | Silence | Debuff | Causes "mute" status |
5 | Curaga | Field/support | Restores health points |
5 | Raise | Field/support | Cures death |
5 | Protect | Support | Raises defense |
6 | Stona | Field/support | Cures "petrify" status |
6 | Haste | Support | Increases speed |
6 | Aeroga | Attack | Element: wind |
7 | Curaja | Field/support | Restores health points |
7 | Esuna | Field/support | Cures all status ailments |
7 | Reflect | Support | Creates a magic barrier |
8 | Arise | Field/support | Cures death and health points |
8 | Tornado | Attack | Element: wind |
8 | Holy | Attack | Element: light |
Black Magic
These spells are used to deal damage and to cause status effects.
Lv. | Spell | Type | Effect |
---|---|---|---|
1 | Sleep | Debuff | Causes "sleep" status |
1 | Fire | Attack | Element: fire |
1 | Blizzard | Attack | Element: ice |
2 | Blind | Debuff | Causes "blind" status |
2 | Thunder | Attack | Element: lightning |
2 | Poison | Attack | Deals damange and causes "poison" status |
3 | Fira | Attack | Element: fire |
3 | Blizzara | Attack | Element: ice |
3 | Thundara | Attack | Element: lightning |
4 | Shade | Debuff | Causes "paralysis" status |
4 | Break | Debuff | Causes "petrify" status |
4 | Blizzaga | Attack | Element: ice |
5 | Erase | Debuff | Removes status upgrades |
5 | Thundaga | Attack | Element: lightning |
5 | Raze | Attack | Instantly kills enemies whose level is lower than the caster |
6 | Warp | Field/attack | Creates a portal to another dimension |
6 | Firaga | Attack | Element: fire |
6 | Bio | Attack | Non-elemental damage |
7 | Breakga | Debuff | Causes "petrify" status instantly |
7 | Drain | Attack | Attacks and restores caster's HP |
7 | Quake | Attack | Element: earth |
8 | Death | Attack | Instantly kills enemy |
8 | Flare | Attack | Non-elemental |
8 | Meteor | Attack | Non-elemental |
Summon Magic
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers (and Sages), and the latter is used exclusively by Summoners.
Unless specified otherwise, Evoker attacks target one enemy only, while Summoner attacks target all enemies.
Lv. | Summon | Evoker: indirect | Evoker: attack | Summoner |
---|---|---|---|---|
1 | Escape / Chocobo | Chocobo Dash Party runs from battle Stumble Usually has no effect |
n/a | Chocobo Kick Damage proportional to the level difference between caster and enemy |
2 | Icen / Shiva | Mesmerize Stuns enemy |
Icy Stare Ice damage |
Diamond dust Ice Damage |
3 | Spark / Ramuh | Mind Blast Stuns all enemies |
Thunderstorm Lightning damage |
Judgement Bolt Lightning damage |
4 | Heatra / Ifrit | Healing Light Restores HP to all party |
Hellfire Fire damage |
Inferno Fire damage |
5 | Hyper / Titan | n/a | Clobber Stomp Both deal earth damage |
Earthen Fury Earth damage |
6 | Catastro / Odin | Protective Light Casts Reflect on all party |
Slash Attacks all enemies |
Zantetsuken Instant kill |
7 | Leviath / Leviathan | Demon Eye Petrifies all enemies |
Cyclone Wind damage to all enemies |
Tidal Wave Water damage |
8 | Bahamur / Bahamut | Aura Casts Haste on all party |
Rend Instant kill |
Mega Flare Non-elemental damage |
Terrain
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.
A (+) by the skill name indicates a high chance of being cast. A (-) indicates a low chance of being cast. Note that Wind Slash, Ice Storm, or Ice Pillar occur frequently in all environments.
Environment | Effect | Element | Targets |
---|---|---|---|
Desert | Cave-in (+) | earth | one enemy |
Desert | Earthquake | earth | all enemies |
Forest | Wind Slash (+) | wind | one enemy |
Forest | Ice Storm (+) | ice | all enemies |
Forest | Shadowflare (-) | non-elemental | one enemy |
Lava cave | Magma (+) | fire | all enemies |
Cave | Whirlpool | instant death | all enemies |
Cave | Ice Pillar | ice | one enemy |
Cave | Shadowflare (-) | non-elemental | one enemy |
Airship | Wind Slash (+) | wind | one enemy |
Airship | Ice Storm (+) | ice | all enemies |
Airship | Shadowflare (-) | non-elemental | one enemy |
Underwater | Whirlpool | instant death | all enemies |
Underwater | Ice Pillar | ice | one enemy |
Dungeon | Black Hole | instant death | one enemy |
Dungeon | Flame Burst | fire | one enemy |
Sing
The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung. Note that the strength of the effect increases with job level.
Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.
Harp | Song | Effect |
---|---|---|
Madhura Harp | Minne | Support: increase physical defense power of the party. |
Loki Harp | Minuet | Support: increase physical attack power of the party. |
Lamia Harp | Requiem | Attack: damage all opponents. |
Dream Harp | Paeon | Healing: heals the party a little. |
Apollo Harp | Elegy | Support: decrease the amount of damage the party takes from any attack. |
In the NES version, the Sing ability simply attacks the enemies, with no added effect, regardless of the equipped harp. Instead, the NES bard has two more skills, as shown in the table below.
Skill (NES) | Effect |
---|---|
Sing | Attack: replaces "fight" command |
Cheer | Support: increases speed and physical strength of all allies; effect is cumulative |
Scare | Debuff: lowers the level of all enemies, eventually making them flee; stronger enemies are immune |