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{{Header Nav|game=Final Fantasy III}}
{{Header Nav|game=Final Fantasy III}}
''Obeying the last words of Desch, you travel to the island of the Dwarves looking for clues about the Fire Crystal.''
Suggested party:
* Black Mage
* Red Mage
* Warrior
* White Mage


== Before the dungeon ==
== Before the dungeon ==
=== Dwarven Hollows ===
Before going on to Dwarven Hollows, let's do some sightseeing and get loot! First, visit the idyllic farm town of Gysahl. To get there go north through where the whirlpool was blocking the way, then head east. Follow the coast around until you see a village to the east on a little peninsula.
{{sidebar|float=right|width=250px|title=Complete Bestiary|contents=If you want to complete Bestiary List, then hunt four sea monsters on Outer Sea, because they can be missed for good.}}


Obeying the last words of Desh, you travel to the island of the Dwarves looking for clues about the Fire Crystal. Go sailing west from the whirlpool strait to a isle with two caves and enter the southern one. There, you discover that Guzco, a rogue, prevents the access to the Molten Cave where the crystal is located. He fled to Underground Lake, but Dwarves can't swim, so only humans like you can follow him.
=== Gysahl ===
''In the remote village of Gysahl, life goes on peacefully.''


You also learn about a remote village named Gysahl, so it can be a good idea to visit it before the next dungeon.
Items in ''italics'' may not need to be purchased because they can be found for free.
 
{|{{prettytable|text center=1|notwide=1}}
In the table below, the items in brackets need not to be purchased because they can be found for free.
! Magic shop !! Price !!rowspan=9| !! Item shops !! Price
 
|-
{|{{prettytable}}
| {{n/a|''Toad''}}|| 700/1000 || {{n/a|''Magic Key''}}    || 100
! Weapon shop !! Price !!rowspan=9| !! Armor shop !! Price !!rowspan=9| !! Item shop !! Price
|-
|-
| (Tyrfing sword) || style="text-align:right"| 2000 Gil || Ice Armor || style="text-align:right"| 2400 Gil || Potion || style="text-align:right"| 50 Gil
| {{n/a|''Mini''}}|| 700/1000 || {{n/a|''Gysahl Greens''}} || 150
|-
|-
| (Fire Staff) || style="text-align:right"| 3500 Gil || Ice Helm || style="text-align:right"| 1200 Gil || Hi-Potion || style="text-align:right"| 600 Gil
| {{yes|Blizzaga (NES)}}|| 3000 || ||  
|-
|-
| (Ice Staff) || style="text-align:right"| 3500 Gil || Ice Shield || style="text-align:right"| 1800 Gil || Gold Needle || style="text-align:right"| 100 Gil
| {{yes|Break}}  || 3000 || ||  
|-
|-
| Diamond Bell || style="text-align:right"| 4500 Gil || (Mage Robe) || style="text-align:right"| 2000 Gil || Maiden's Kiss || style="text-align:right"| 100 Gil
| {{yes|Shade}}  || 3000 || ||  
|-
|-
| Iron Arrow || style="text-align:right"| 8 Gil || (Kenpo Gi) || style="text-align:right"| 2000 Gil || Echo Herbs || style="text-align:right"| 100 Gil
| {{yes|Libra}}  || 3000 || ||  
|-
|-
| Holy Arrow || style="text-align:right"| 10 Gil ||  || || Mallet || style="text-align:right"| 100 Gil
| {{yes|Confuse}} || 3000 ||  ||  
|-
|-
| Ice Arrow || style="text-align:right"| 150 Gil ||  || || Eye Drops || style="text-align:right"| 40 Gil
| {{yes|Silence}} || 3000 ||  ||  
|}
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Gysahl Item Checklist:
|-
|-
| ||  ||  ||  || Antidote || style="text-align:right"| 80 Gil
|
;Items:
*Magic Key x 2
*Gysahl Greens x 2
*Shuriken
 
|}
|}
{{sidebar|float=right|width=250px|title=Shuriken|contents=The Shuriken sells for a whopping 30,000 Gil. You may be tempted to sell it right away, but be sure to hold onto it for later. Once you get the Ninja job and can use "Throw", the Shuriken hits with 200 power which is notably more powerful than the strongest equippable weapon in the game!}}
In the southeastern part of the village there is a small peninsula with three hidden treasures (two '''Magic Keys''' and '''Gysahl Greens'''). Head to the magic shop and grab any spells you may need. From the magic shop, go east to the bridge then cross the bridge heading north. Enter the Chocobo stables there. In the back of the stables search the two pots for '''two Gysahl Greens'''. From the stables go north, across a bridge to a shop which sells Magic Keys. Walk through a secret passage in the western wall and grab the '''Shuriken''' from the chest. Head over to the inn after you've cleaned out the loot.


=== Gysahl ===
Once you get to the inn, go inside and head east through a secret door just below the stairs. Speak with the old man here to check out your Achievements and Bestiary. In the NES version, the man asked you to write mail with feedback to Square Soft. After talking with the old man, head back towards the Tower of Owen, and continue west to the Dwarven Hollows!
In the remote Gysahl life goes on peacufully. You can buy here some unique items, though. In the table below, the items in brackets need not to be purchased because they can be found for free.


{|{{prettytable}}
=== Dwarven Hollows ===
! Magic shop !! Price !!rowspan=8| !! Item shops !! Price
Items in ''italics'' need not be purchased because they can be found for free.
{|{{prettytable|text center=1}}
!colspan=2| Weapon shop !!rowspan=14| !!colspan=2| Armor shop !!rowspan=14| !!colspan=2| Item shop
|-
! Weapons !! Cost !! Armor !! Cost !! Items !! Cost
|-
| {{n/a|''Serpent Sword (NES)''}}    || 1500 || {{yes|Ice Armor}}    || 1250/2400 || Potion        ||  150/50
|-
| {{n/a|''Salamand Sword (NES)''}}  || 3000 || {{yes|Ice Helm}}    || 2400/1200 || Hi-Potion    || 1200/600
|-
| {{n/a|''Wightslayer Sword (NES)''}}|| 1000 || {{yes|Ice Shield}}  || 1200/1800 || Gold Needle  ||  300/100
|-
| {{n/a|''Tonfa (NES)''}}            ||  500 || {{n/a|''Mage Robe''}}|| 2000 || Maiden's Kiss ||      100
|-
| {{n/a|''3-Part (NES)''}}          || 3000 || {{n/a|''Kenpo Gi''}} || 2000 || Echo Herbs    ||      100
|-
|-
| (Toad) ||style="text-align:right"|1000 Gil||Magic Key||style="text-align:right"|100 Gil
| {{yes|Light Staff (NES)}}          || 3500 ||                     ||     || Mallet        ||     100
|-
|-
| (Mini) ||style="text-align:right"|1000 Gil||Gysahl Greens||style="text-align:right"|150 Gil
| {{n/a|''Tyrving Sword''}}    || 2800/2000 ||                     ||     || Eye Drops    ||      40
|-
|-
|Break||style="text-align:right"|3000 Gil
| {{n/a|''Fire Staff (3D)''}}        || 3500 ||                      ||      || Antidote      ||      80
|-
|-
|Shade||style="text-align:right"|3000 Gil
| {{n/a|''Ice Staff (3D)''}}        || 3500 ||                      ||      ||              ||  
|-
|-
|Libra||style="text-align:right"|3000 Gil
| {{n/a|''Diamond Bell (3D)''}}      || 4500 ||                      ||      ||              ||  
|-
|-
|Confuse||style="text-align:right"|3000 Gil
| {{yes|Iron Arrow (3D)}}            ||    8 ||                      ||      ||              ||  
|-
|-
|Silence||style="text-align:right"|3000 Gil
| {{yes|Holy Arrow (3D)}}            ||  10 ||                      ||      ||              ||  
|}
|}
In the southeastern part of the village there are three treasures ('''two Magic Keys''' and a '''Gysahl Green'''). Enter the house east of the spell shop and search two pots ('''two Gysahl Greens'''). Go north to a shop which sell Magic Keys. Go through a secret passage right behind the counter with a chest ('''Shuriken''').
{{sidebar|float=right|width=250px|title=Item Storage|contents=If you go to the Chocobo woods just south of the Dwarven Hollows or north of Gulgan Gulch and use a Gysahl Greens, it will summon a Fat Chocobo that can store your items for you. This is great if you are running out of inventory space and don't want to sell anything.}}


In the Inn is a old man hidden away righ from the door through a secret passage. Talk with him to view the Bestiary and Achievements (in the NES version, it asked you to write a feedback mail to Square Soft). Once you're done with your shopping you can go back to the Dwarven Hollows.
The place you are looking for is an island with two caves. Land on the south side of the island, and enter the southern cave, which is Dwarven Hollows. Head down the stairs into a room with a large altar in the middle. There are shops in the room to the north, so stock up on Potions or anything else you might need. If you have the money, buy '''Ice Armor''' and '''Ice Helm'''s for party members who can equip heavier armor. Rest up at the Inn. When you're ready to progress, return to the main room.
 
In the south of the room, there is a dwarf standing near a shrine that you can't enter. Speak to him to learn about Gutsco. You discover that the rogue Gutsco has stolen a '''Horn of Ice''', preventing the Dwarves from accessing the Molten Cave where the Fire Crystal is located. Gutsco fled to the Underground Lake, but Dwarves can't swim, so it's up to you to go track him down. Take the stairs in the southwest corner of the main room, cast Toad on your party and dive in!
 
== Subterranean Lake ==
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Subterranean Lake Item Checklist:
|-
|
;Items:
*Gold Needle x 3
*Zeus's Wrath x 2
*6,000 Gil
|}


Across the sea, just in front of Gysahl to the west, you can re-visit the Healing Copse.
Un-Toad yourself and head south over a bridge, then east over another bridge. Grab the chest to the north with a '''Gold Needle''', then continue east to the next area.


=== Chocobo Forest ===
Head northeast, then south to take the stairs to the next area.
There's a chocobo forest on the mainland south of the Dwarven Hollows: use a Gysahl Green ("''carrot''" in the NES) there to summon the Fat Chocobo and give it custody of all your surplus items.


== Subterranean Lake ==
Go south over a bridge and west for another chest which holds '''Zeus's Wrath'''. Continue south over the bridge, then west, grabbing the items from the two chests: '''Zeus's Wrath''' and '''Gold Needle'''. Continue north over another bridge. Open the chest, which contains a '''Gold Needle''', and head east to the next level.  
Go downstairs west of the Shrine to a small lake. You need to turn yourself in Toads again to advance (what Refia hates).


Turn yourself back and continue over two bridges east past a chest ('''Gold Needle''') to next level. Go over the bridge past another chest ('''Zeus's Wrath''') over a second bridge. Before the third bridge are two chests ('''Gold Needle''' and '''Zeus's Wrath''') and there is one more chest ('''Gold Needle''') after the bridge before going up to next level. On the way to the boss are two chests ('''6000 Gil''').
Prepare for a boss fight and follow the path onward, grabbing '''3000 Gil''' from both chests on your way.


=== BOSS: Gutsco ===
=== Boss: Gutsco ===
{|{{prettytable}}
{|{{prettytable}}
| Level 17 || HP: 3500 || Weakness: - || Gil: 3500 || Exp: 2304
| Level 17 || HP: 3500 (DS) 1400 (NES) || Weakness: - || Gil: 3500 || Exp: 2304
|}
|}
[[File:FinalFantasy3_Boss06.png|thumb|256px|NES version]]
[[File:FinalFantasy3_Boss06.png|thumb|256px|NES version]]


Start with the same party as before against Medusa. Gutsco should be easier than Medusa. Start casting the highest level spells, then continue with lower levels after you used up the most powerful ones.
Gutsco has no weakness, but is easier than Medusa. He can heal himself for about 100 HP a turn, and occasionally casts Mini. Have your White mage or Red mage un-Mini party members as needed. Blast away at him with your high level spells, and keep your health up. '''Save any Antarctic Winds you may have for the next boss fight.'''


After the Battle you will receive a '''Horn of Ice'''. Go back in Dwarven Hollows and talk with the Dwarf chief. He will dissolve the barrier to the shrine, where you can put back the horn. Do so and the shadow that followed you here will reveal himself as Gutsco and he will steal both horns and escape.
==After the Boss Fight==
After the battle, you will receive a '''Horn of Ice''', and notice a strange shadow following your party. Return to the Dwarf by the shrine in Dwarven Hollows. He will dispel the barrier to the shrine, and ask you to place the '''Horn of Ice''' back on the altar. Do so, and the shadow that followed you here will reveal itself as Gutsco! He will steal both horns and escape.


Follow him to the Molten Cave north of Dwarven Hollows.
Follow Gutsco to the Molten Cave, north of Dwarven Hollows.
 
{{sidebar|float=left|width=250px|title=Unlock Onion Knight (3D)|contents=At this point, you should be able to unlock the (eventually) powerful Onion Knight job! Check out [[../Mognet|The Onion Knight job]] for more details.}}


{{-}}
{{-}}


==Molten Cave==
== Molten Cave ==
{{sidebar|float=right|width=250px|title=Ice Armor|contents=Since the monsters and boss are of fire elements, it would be good to equip Ice Armor and so.}}
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Molten Cave Item Checklist:
|-
|
;Equipment:
*Freezing Blade
*Impact Claws
;Items:
*Antarctic Wind x 2
*Hi-Potion
*Phoenix Down x 2
|}[[Image:Final Fantasy III Flame Cave.gif|thumb|Molten cave]]


Upon entering you'll notice the Fire Barrier that was here before are now gone due to Gutsco's invasion. Follow the path west from the first crossing to a chest ('''Antarctic Wind'''). Come back to the crossing and walk in the lava, although it will hurt you every second. Go east first for another chest ('''Antarctic Wind'''), then go west to next etage.
Since the monsters and boss here are mainly fire element, equip the '''Ice Armor''' and '''Ice Helm''' that you purchased in the Dwarven Hollows. Equip your mages with Ice spells, or at least the '''Ice Staff''' as well. In this guide, floors are numbered according to the map in this section.


Go in the lava and south all the way for another chest ('''Freezing Blade'''). Go back and go west and go north and south for two more chests ('''Hi-Potion''' and '''Phoenix Down''') before going west again to next floor.
If you tried to come here before facing off against Gustco in the Underground Lake, a wall of fire blocked your path. Upon entering the Molten Cave now, you'll notice the fire barrier is gone, due to Gutsco's invasion. Follow the path and at the first crossroads head west to a chest with an '''Antarctic Wind'''. Return to the crossroads and walk south through the lava. The lava damages your party every second, but have no choice but to trudge through it. Keep an eye on your party's HP after walking through lava and heal up as necessary. Continue south to another crossroads, and go east for another '''Antarctic Wind'''. Return to the crossroads, then go west to B2.


Continue following the path past a chest ('''Impact Claws''') to a room with another chest ('''Phoenix Down''') and a switch. Check the rock to reveal a secret passage. Go in and go upstairs in the Crystals Room.
On B2 follow the path into the lava, and head south at the crossroads for a '''Freezing Blade'''. Be sure to equip this to your Warrior! Go back to the crossroads, and take the path west. Go south at the next crossroads for a chest with a '''Hi-Potion'''. Head back to the crossroads and take the path north. Head north at another crossroads for a '''Phoenix Down''', then go back and head west to B3.
 
Follow the path on B3 all the way west for '''Impact Claws''', then head north for a '''Phoenix Down'''. This area looks like a dead end, but check the rock to reveal a secret passage. Go in and head upstairs to the Fire Crystal room, and prepare for battle!
{{-}}


===BOSS: Salamander===
===Boss: Salamander===
{|{{prettytable}}
{|{{prettytable}}
| Level 19 || HP: 5700 || Weakness: Ice, Water || Gil: 3700 || Exp: 2744
| Level 19 || HP: 5700 (DS) 2100 (NES) || Weakness: Ice, Water || Gil: 3700 || Exp: 2744
|}
|}
Salamander is weak against Ice, therefore:
[[File:FinalFantasy3_Boss07.png|thumb|256px|NES version]]
* have the Warrior use the Freezing Blade;
Salamander is the first boss with a weakness! That means there are several things you can do to make this fight go more smoothly:
* have the Black Mage and Red Mage cast Blizzard, Blizzara and Blizzaga;
* have a Warrior use the '''Freezing Blade'''
* have the White Mage use the Ice Staff from the item menu to cast Blizzard;
* have any Black or Red Mages cast Blizzard, Blizzara or Blizzaga
* use any Arctic Wind and Antarctic Wind you have.
* have a White or Black Mage use the '''Ice Staff''' from the item menu to cast Blizzard
* use any '''Arctic Wind''' or '''Antarctic Wind''' in your inventory


After your victory over Gutsco you will get '''Horns of Ice''' back, but not only that: you'll receive also the Fire Crystal which nets you four new jobs:
Salamander can hit pretty hard, especially on your lightly-armored Mage allies. He also can use Flame Breath, which deals heavy damage to your whole party. Keep your party's HP up, and keep attacking with Ice attacks to win the fight.


===After the Boss===
{{sidebar|float=Left|width=150px|title=Fire Crystal Jobs|contents=
* Knight
* Knight
* Ranger
* Ranger
* Geomancer (DS) / Thief (NES)
* Geomancer (3D) / Thief (NES)
* Scholar
* Scholar}}
After your victory over Salamander, you will get both the horns back and unlock the Fire Crystal jobs! After your chat with the crystal, hop on the teleporter behind it. Return to the Dwarven Hollows to restock your items and heal your party.


In the NES version, the Fire Crystal grants the Thief job instead of the Geomancer. The NES Geomancer job is obtained from the Water crystal instead.
===NES differences===
In the NES version, the Fire Crystal grants the Thief job instead of the Geomancer. The Geomancer job is obtained from the Water crystal instead.




{{Footer Nav|game=Final Fantasy III|prevpage=Tower of Owen|nextpage=Hein Castle}}
{{Footer Nav|game=Final Fantasy III|prevpage=Tower of Owen|nextpage=Hein Castle}}

Latest revision as of 23:08, 30 March 2022

Obeying the last words of Desch, you travel to the island of the Dwarves looking for clues about the Fire Crystal.

Suggested party:

  • Black Mage
  • Red Mage
  • Warrior
  • White Mage

Before the dungeon[edit]

Before going on to Dwarven Hollows, let's do some sightseeing and get loot! First, visit the idyllic farm town of Gysahl. To get there go north through where the whirlpool was blocking the way, then head east. Follow the coast around until you see a village to the east on a little peninsula.

Gysahl[edit]

In the remote village of Gysahl, life goes on peacefully.

Items in italics may not need to be purchased because they can be found for free.

Magic shop Price Item shops Price
Toad 700/1000 Magic Key 100
Mini 700/1000 Gysahl Greens 150
Blizzaga (NES) 3000
Break 3000
Shade 3000
Libra 3000
Confuse 3000
Silence 3000
Gysahl Item Checklist:
Items
  • Magic Key x 2
  • Gysahl Greens x 2
  • Shuriken
Shuriken
The Shuriken sells for a whopping 30,000 Gil. You may be tempted to sell it right away, but be sure to hold onto it for later. Once you get the Ninja job and can use "Throw", the Shuriken hits with 200 power which is notably more powerful than the strongest equippable weapon in the game!

In the southeastern part of the village there is a small peninsula with three hidden treasures (two Magic Keys and Gysahl Greens). Head to the magic shop and grab any spells you may need. From the magic shop, go east to the bridge then cross the bridge heading north. Enter the Chocobo stables there. In the back of the stables search the two pots for two Gysahl Greens. From the stables go north, across a bridge to a shop which sells Magic Keys. Walk through a secret passage in the western wall and grab the Shuriken from the chest. Head over to the inn after you've cleaned out the loot.

Once you get to the inn, go inside and head east through a secret door just below the stairs. Speak with the old man here to check out your Achievements and Bestiary. In the NES version, the man asked you to write mail with feedback to Square Soft. After talking with the old man, head back towards the Tower of Owen, and continue west to the Dwarven Hollows!

Dwarven Hollows[edit]

Items in italics need not be purchased because they can be found for free.

Weapon shop Armor shop Item shop
Weapons Cost Armor Cost Items Cost
Serpent Sword (NES) 1500 Ice Armor 1250/2400 Potion 150/50
Salamand Sword (NES) 3000 Ice Helm 2400/1200 Hi-Potion 1200/600
Wightslayer Sword (NES) 1000 Ice Shield 1200/1800 Gold Needle 300/100
Tonfa (NES) 500 Mage Robe 2000 Maiden's Kiss 100
3-Part (NES) 3000 Kenpo Gi 2000 Echo Herbs 100
Light Staff (NES) 3500 Mallet 100
Tyrving Sword 2800/2000 Eye Drops 40
Fire Staff (3D) 3500 Antidote 80
Ice Staff (3D) 3500
Diamond Bell (3D) 4500
Iron Arrow (3D) 8
Holy Arrow (3D) 10
Item Storage
If you go to the Chocobo woods just south of the Dwarven Hollows or north of Gulgan Gulch and use a Gysahl Greens, it will summon a Fat Chocobo that can store your items for you. This is great if you are running out of inventory space and don't want to sell anything.

The place you are looking for is an island with two caves. Land on the south side of the island, and enter the southern cave, which is Dwarven Hollows. Head down the stairs into a room with a large altar in the middle. There are shops in the room to the north, so stock up on Potions or anything else you might need. If you have the money, buy Ice Armor and Ice Helms for party members who can equip heavier armor. Rest up at the Inn. When you're ready to progress, return to the main room.

In the south of the room, there is a dwarf standing near a shrine that you can't enter. Speak to him to learn about Gutsco. You discover that the rogue Gutsco has stolen a Horn of Ice, preventing the Dwarves from accessing the Molten Cave where the Fire Crystal is located. Gutsco fled to the Underground Lake, but Dwarves can't swim, so it's up to you to go track him down. Take the stairs in the southwest corner of the main room, cast Toad on your party and dive in!

Subterranean Lake[edit]

Subterranean Lake Item Checklist:
Items
  • Gold Needle x 3
  • Zeus's Wrath x 2
  • 6,000 Gil

Un-Toad yourself and head south over a bridge, then east over another bridge. Grab the chest to the north with a Gold Needle, then continue east to the next area.

Head northeast, then south to take the stairs to the next area.

Go south over a bridge and west for another chest which holds Zeus's Wrath. Continue south over the bridge, then west, grabbing the items from the two chests: Zeus's Wrath and Gold Needle. Continue north over another bridge. Open the chest, which contains a Gold Needle, and head east to the next level.

Prepare for a boss fight and follow the path onward, grabbing 3000 Gil from both chests on your way.

Boss: Gutsco[edit]

Level 17 HP: 3500 (DS) 1400 (NES) Weakness: - Gil: 3500 Exp: 2304
NES version

Gutsco has no weakness, but is easier than Medusa. He can heal himself for about 100 HP a turn, and occasionally casts Mini. Have your White mage or Red mage un-Mini party members as needed. Blast away at him with your high level spells, and keep your health up. Save any Antarctic Winds you may have for the next boss fight.

After the Boss Fight[edit]

After the battle, you will receive a Horn of Ice, and notice a strange shadow following your party. Return to the Dwarf by the shrine in Dwarven Hollows. He will dispel the barrier to the shrine, and ask you to place the Horn of Ice back on the altar. Do so, and the shadow that followed you here will reveal itself as Gutsco! He will steal both horns and escape.

Follow Gutsco to the Molten Cave, north of Dwarven Hollows.

Unlock Onion Knight (3D)
At this point, you should be able to unlock the (eventually) powerful Onion Knight job! Check out The Onion Knight job for more details.

Molten Cave[edit]

Molten Cave Item Checklist:
Equipment
  • Freezing Blade
  • Impact Claws
Items
  • Antarctic Wind x 2
  • Hi-Potion
  • Phoenix Down x 2
Molten cave

Since the monsters and boss here are mainly fire element, equip the Ice Armor and Ice Helm that you purchased in the Dwarven Hollows. Equip your mages with Ice spells, or at least the Ice Staff as well. In this guide, floors are numbered according to the map in this section.

If you tried to come here before facing off against Gustco in the Underground Lake, a wall of fire blocked your path. Upon entering the Molten Cave now, you'll notice the fire barrier is gone, due to Gutsco's invasion. Follow the path and at the first crossroads head west to a chest with an Antarctic Wind. Return to the crossroads and walk south through the lava. The lava damages your party every second, but have no choice but to trudge through it. Keep an eye on your party's HP after walking through lava and heal up as necessary. Continue south to another crossroads, and go east for another Antarctic Wind. Return to the crossroads, then go west to B2.

On B2 follow the path into the lava, and head south at the crossroads for a Freezing Blade. Be sure to equip this to your Warrior! Go back to the crossroads, and take the path west. Go south at the next crossroads for a chest with a Hi-Potion. Head back to the crossroads and take the path north. Head north at another crossroads for a Phoenix Down, then go back and head west to B3.

Follow the path on B3 all the way west for Impact Claws, then head north for a Phoenix Down. This area looks like a dead end, but check the rock to reveal a secret passage. Go in and head upstairs to the Fire Crystal room, and prepare for battle!

Boss: Salamander[edit]

Level 19 HP: 5700 (DS) 2100 (NES) Weakness: Ice, Water Gil: 3700 Exp: 2744
NES version

Salamander is the first boss with a weakness! That means there are several things you can do to make this fight go more smoothly:

  • have a Warrior use the Freezing Blade
  • have any Black or Red Mages cast Blizzard, Blizzara or Blizzaga
  • have a White or Black Mage use the Ice Staff from the item menu to cast Blizzard
  • use any Arctic Wind or Antarctic Wind in your inventory

Salamander can hit pretty hard, especially on your lightly-armored Mage allies. He also can use Flame Breath, which deals heavy damage to your whole party. Keep your party's HP up, and keep attacking with Ice attacks to win the fight.

After the Boss[edit]

Fire Crystal Jobs
  • Knight
  • Ranger
  • Geomancer (3D) / Thief (NES)
  • Scholar

After your victory over Salamander, you will get both the horns back and unlock the Fire Crystal jobs! After your chat with the crystal, hop on the teleporter behind it. Return to the Dwarven Hollows to restock your items and heal your party.

NES differences[edit]

In the NES version, the Fire Crystal grants the Thief job instead of the Geomancer. The Geomancer job is obtained from the Water crystal instead.