From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

A friend in Canaan suggested that the Warriors of Light visit King Argass, but when their ship lands there, they found the castle completely empty. Meanwhile, the city of Tokkul is being raided by mysterious brigands, who come from a flying castle, but the Warriors of Light cannot get to that fortress either. The only thing left to do is to cross the desert and visit the Village of the Ancients, who probably know something about the Light Crystals.

The Ancients are quite disappointing, instead: they tell you how the Light Crystals were threatening the World and four Warriors of Darkness turned them off. But you're the Warriors of Light: are they trying to persuade you give up the video game? One little thread starts from their village, though: someone suggests to visit the Gulgans in their home valley.

Before the dungeon

Inner Sea

Complete Bestiary
If you want to complete Bestiary List, then hunt all 5 sea monsters, because they are missable.

You can for example go back to Castle Sasune and start the Fix Sara's Pendant Quest or finishing the Save the Children Quest if your level are 13 or higher. There are several places that you can visit and you should start with Tokkul. Go west the coast along to find Tokkul.

Tokkul

Enter it and go northwest to a tree (Lamia Scale). South of the tree is a crate (Great Bow) and southeast of it is another crate (Bacchus's Cider). Go east and seach the forest (Ice Staff)

Enter the northmost house and go in fireplace for 2 chests and 1 vase (Serpent Sword, Kenpo Gi and Sonic Knuckles). Exit the village and go west until yo've come across a forest with a circle of grass. That is the Chocobo Woods. Enter it and you can get a Chocobo and run around without getting into random encounter. Run once with a Chocobo around the continent to claim a prize in the next village. Near Chocobo Woods is a village.

Village of the Ancients

Weapon Price Armor Price Magic Price Item Price
Serpent Sword 1500 Gil Shell Armor 1250 Gil Sight 100 Gil Potion 50 Gil
Fire Staff 3500 Gil Flame Mail 2400 Gil Fira 1500 Gil Hi-Potion 600 Gil
Ice Staff 3500 Gil Headband 1200 Gil Blizzara 1500 Gil Gold Needle 100 Gil
Light Staff 3500 Gil Kenpo Gi 2000 Gil Thundara 1500 Gil Maiden's Kiss 100 Gil
Killer Bow 4000 Gil Mage Robe 2000 Gil Cura 1500 Gil Echo Herbs 100 Gil
Fire Arrow 150 Gil Teleport 1500 Gil Mallet 100 Gil
Ice Arrow 150 Gil Blindna 1500 Gil Eye Drops 40 Gil
Light Arrow 150 Gil Antidote 80 Gil

Go upstairs twice and go left, then north to talk with the child. He will give you a prize (Gnomish Bread), if you run around the floating continent with a chocobo and then return to him. Check the white flower (Serpent Sword) north of the well near the Inn.

Buy some Maiden's Kiss, since you'll need it soon and maybe a Light Staff, with which you can cast Thunder. Go back to Ship and sail northwest of Nepto Temple until you've across a Castle.

Castle Argus

Enter it and you'll find out it's empty. What has happened here? Go inside and upstairs. Check the fourth candle from left for a secret passage to the east. You will then come in a room with 3 chests (3000 Gil) behind a wall which can walked through. Go upstairs and you find 6 more chests (4700 Gil). Go upstairs again and go left until the door. Unlock it with a thief in your party, if you don't have one then change someone to a thief and place him at the top of the party.

Check the dresser to give way to 3 chests (Killer Bow, 20x Light Arrows and 20x Medusa Arrows). Exit the room and go right to another door. Unlock it and you are in a room with 6 chests (Book of Fire, Book of Light, Book of Ice, 20x Fire Arrows, 20x Ice Arrows and Scholar Robe)

Go back to the room with 4 candle and go upstairs. Go right from the round table and go downstairs (which is hidden). You will come across 2 chests (Antartic Wind and Bomb Fragment). Go between 2 chests through the wall to the east to a hidden chest (Artic Wind). Go back up and exit the room to the south to find 2 springs (Revive and Restore).

Now you're done here so exit the castle and go southwest to a forest called...

Living Woods

You will meet some fairies there and a crater where the elder tree was. The fairies tell you that Wizard Hein from Castle Argus came and placed a curse on the elder tree and took him. The elder tree is transformed in a castle and wander the desert near Tokkul aimlessly. They also tell you something about Hein's weakness. Now go northwest from Castle Argus to mountains. From there go on west path as the north way leads to Chocobo Woods.

Gulgan Gulch

Go on and go downstairs and talk with the man in the middle. He will give you the spell Toad which is needed in Tower of Owen, where you'll go next. He also tell that Desch's destiny lies in the tower. Go south through a secret passage to 3 chests (Fire Staff, Ice Staff and Mage Robe).

Tower of Owen

The tower is north of Castle Argus. On the first floor go around to a small room and turn your party into toads and enter the room. One floor higher turn your party back and continue west to floor 3. On half way you will hear a eerie voice who welcomes you here. On floor 3 go west of a chest (Echo Herbs) to next floor. Nothing here, so Go to floor 5. On floor you will hear a laughter from the eerie voice again. check the chests (Spark Dagger) and continue to next floor.

The eerie voice tell you on floor 6 that you'll never find the way to the place. Check the north nische to make a wall disappear. Check the chests (Echo Herbs) west of the stairs and go upstairs twice. Go right to find 2 chests (Echo Herbs and Bomb Fragment), then go left to next floor.

Go west, north, then east to find a chest (Sonic Knuckles). Go west and west again to the last floor before the boss. On this floor are 3 chests (Salamand Sword, Flame Mail and Zeus's Wrath).

BOSS: Medusa

Level 17 HP: 3,000 Weakness: - Gil: 2,600 Exp: 1,680
NES version

A team of mages would be best against Medusa, but other authors suggest the opposite. Start casting the highest level spells, then continue with lower levels after you used up the most powerful ones. Let your physical attackers simply keep attacking (it's pretty much the only thing they can do).

NES differences

This section is a stub. Help us expand it, and you get a cookie.

The items in the Tower of Owen are different:

  • GF: -
  • F1: -
  • F2: Maiden's kiss
  • F3: -
  • F4: Tyrvine sword
  • F5: Maiden's kiss; (secret door)
  • F6: -
  • F7: Echo Herb, FragBomb
  • F8: Echo Herb
  • F9: Salamand sword, Flame mail, Zeus' Rage
  • F10: BOSS: Medusa