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(The Midgar Zolom Strategy part 2.)
(→‎Junon Revisited: added the fact that an enemy can provide the enemy skill Matra Magic)
 
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Training is essential as you won't be powerful enough just running through the game. It is also fun and rewarding; there's nothing better than killing what is meant to be a difficult boss in a few strokes.


Training is essential as you won't be powerful enough just running through the game. It is also fun and rewarding, there's nothing better than killing what is meant to be a difficult boss in a few strokes. Some describe this as cheating, but my idea of cheating does not include hours of work.
The best training stops give you good Experience, AP and Gil. However, you should be able to kill the enemies there without too much trouble, and, most importantly, quickly. You should be close enough to a save point or the world map so you can duck out and use a tent if you get in trouble, and to PHS so you can bring in new people for training.


Anyway, the best training stops, obviously, give you good EXP, AP and Gil. However, you should be able to kill the enemies there without too much trouble, and, most importantly, quickly. You should be close enough to a save point of the world map so you can duck out and use a tent if you get in trouble, and to PHS so you can bring in new people for training.
Use double and triple growth equipment as much as possible, and always fill them up with materia completely. You should be able to defeat the enemies wherever you're training easily, so there's no need to bother about combining materia for effect - just take whatever needs leveling.
 
Use double and triple strength equipment as much as possible. And always fill them up with materia completely, you should be able to defeat the enemies wherever you're training easily - so there's no need to bother about combining materia for effect - just take whatever needs levelling.


Having said that, one little combination is good for racking up kills. Long Range/Cover/Counter Attack allows you to concentrate kills on one character, in order to gain limit breaks or just to rack up the kill counter.
Having said that, one little combination is good for racking up kills. Long Range/Cover/Counter Attack allows you to concentrate kills on one character, in order to gain limit breaks or just to rack up the kill counter.
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==Gaining EXP==
The purpose of Experience is to level up your characters, and is gained by defeating enemies. As you progress through the game, enemies will give you increasingly more EXP each time you win a battle. However, it takes increasingly more EXP in order to level up at higher levels. Only members of your party will receive the full amount of EXP quoted after the battle. However, other characters will receive half the portion of the full amount of EXP received.


== Gaining EXP ==
==Gaining AP==
The purpose of EXP is to level up your characters. EXP is gained by defeating enemies. As you progress through the game, enemies will give you increasingly more EXP each time you win a battle. However, it takes increasingly more EXP in order to level up at higher levels. Only members of your party will receive the full amount of EXP quoted after the battle. However, other characters will receive a portion of the EXP received.
AP is used for leveling-up materia, and like EXP, there's no real trick to getting this. However, you can maximize growth by using Double and Triple growth [[../Weapons|weapons]] and [[../Armour|armour]]. Failing that, use weapons/armour with as many slots as possible. When you master a materia, it spawns a new piece of that materia - which can then be leveled up further to replace the old materia which can usually be sold for a tidy profit.
 
== Gaining AP ==
AP is used for leveling-up materia, like EXP, there's no real trick to getting this. You can however maximise growth by using Double and Triple growth weapons and armour. Failing that, use weapons/armour with as many slots as possible. When you master a materia, it spawns a new piece of that materia - which can then be levelled up further to replace the old materia which can usually be sold for a tidy profit.
 
Mideel and Corral Valley (see below) are good places to gain AP.


== Stat-building ==
Mideel and Corral Valley are good places to gain AP, and when you're far enough into the game, the best AP givers are Movers, found in the Northern Crater.
* '''Strength''' - you can gain Strength Sources quickly in the Gongaga Reactor. The only enemy there is a large, Rhino-headed tank which morphs into a Strength Source.
* '''ALL STATS''' - In the sunken gelinka underwater, every enemy can be morphed into a source.


== Gaining Limit Breaks ==
==Stat-building==
Limit levels are gained in one of two ways - a) using your current limit break a set number of times or b) getting a set number of kills. Usually, the first limit break of a limit level is received by killing 80 enemies while the second limit break is received by using the first limit break between 6 and 10 times. There are a couple of exceptions to this rule including Vincent and Cait Sith. Try using powerful magic with all, or all-hitting enemy skills to wipe out large groups of enemies to fulfill the first. To gain the second Limits on each level, find a powerful enemy to manipulate and have it attack you to build up your limit meter. Repeat. You can also just use Hyper which will make your meter fill up faster.  
You level your stats by using '''Sources''' which you will find, receive from enemies, or turn enemies into using Morph materia. You can gain Strength Sources quickly in the Gongaga Reactor, where there is only a large, Rhino-headed tank which morphs into a Strength Source. For all stats, including Strength, you'll want to spend a good deal of time in the Sunken Gelnika, where every enemy can be morphed into a different Source.


A good place to gain the second skill of a limit level is Mideel - if you don't kill the monsters instantly, and have Hypered the characters, their limit break meters should fill up pretty fast.
==Gaining Limit Breaks==
{{details|../Limit Breaks|individual limit breaks|Limit Breaks}}
Limit levels are gained in one of two ways:
# Getting a set number of kills.
# Using your current limit break a set number of times.
Usually, the first limit break of a limit level is received by killing 80 enemies, while the second limit break is received by using the first limit break between 6 and 10 times. There are a couple of exceptions to this rule for Vincent and Cait Sith. Try using powerful magic with and All materia, or All-hitting enemy skills to wipe out large groups of enemies to fulfill the first. To gain the second Limits on each level, find a powerful enemy to manipulate and have it attack you to build up your limit meter, then repeat. You can also just use Hyper which will make your meter fill up faster.


Fourth level limit breaks can only be obtained by getting a special item which is different for each character. Note: Cait Sith only has 2 limit levels and does not have an ultimate limit break.
A good place to gain the second skill of a limit level is Mideel - if you don't kill the monsters instantly, and have Hypered the characters, their limit break meters should fill up pretty quickly. One technique is to gain the second level 2 limit break of Aeris, and focus attacks on her, the limit break powers up the limit bars of the other characters in your party. Fourth level limit breaks can only be obtained by getting a special item which is different for each character, except for Cait Sith, who only has 2 limit levels and does not have an ultimate limit break.


For more details, see the [[Final Fantasy VII/Characters/Limit Breaks|Limit Breaks Appendix]].
==Gaining Gil==
You can gain Gil from battles just like EXP or AP - there's no trick.


== Gaining Gil ==
However, a much better way to gain Gil is to master All materias and sell them. These can be mastered very easily, but can be sold for a whopping 1.4 million Gil. Once you've mastered one, let the spawned materia take its place and sell the old one.
You can gain gil from battles just like EXP or AP - there's no trick.


However, a much better way to gain gil is to master ALL materias (see the AP section. These can be mastered very easily, but can be sold for a whopping 1.4 million gil. Once you've mastered one, let the spawned materia take its place and sell the old one.
Another way is to find the area - the island south of Bone Village - with an enemy called "Trick Play". It has an attack called "Gold Mountain" that attacks you with gold, giving you 800 Gil each time. Just set up your party so nobody is a level that is a multiple of four (because Trick Play has level 4 suicide), and try to have everyone be able to absorb fire/ice/water/etc. Other good choices are coupling Final Attack and Life together, but not with Phoenix, as it will kill it. With elemental defenses set up, it will be hard to get a game over, as Trick Play has an attack called "Hot Springs" that actually heals its target. Once you're set up, you don't have to do anything but let Trick Play keep attacking, and just check on your party every now and then. After so much time, the beast has hopefully used Gold Mountain a lot, giving you lots of Gil whenever you choose to finally put it out of its misery.


Another way is to find the area - the island south of Bone Village - with an enemy called "Trick Play". They have an attack called "Gold Mountain" that attacks you with gold-giving you 800 gil each time. Just set up your party so nobody is a level that is a multiple of four (because it has level 4 suicide) and that they absorb fire/ice/water/etc. other good choices are coupling final attack and life together, but not with Phoenix, as it will kill it. With elemental defences set up, it will be hard to get a game over, as Trick Play has an attack called "Hot Springs" that actually heals it's target. Now, why don't you just let the game run, and go make yourself a sandwich, or put a pizza in the oven and eat lunch? Just check on your party every now and then. After so much time, the beast has hopefully used Gold Mountain a lot, giving you lots of gil whenever you choose to finally put it out of it's misery.
You can also get more than normal Gil from monsters by equiping the Gil Plus materia. You can get one at the GP exchange in Wonder Square at the Gold Saucer for 1,000 GP. When making the exchange, pick the one that says '''???????''' for 1,000 GP and you'll get the Gil Plus materia.


you can also get more than normal gil with monsters by coming up with 1000gp (not gil) from gold saucer and go to the wonder square and go to gp exchange. pick the one that says ??????? for 1000gp and you get gil plus materia
==Good training spots==
===The Mythril Mine===
The first good place to train up is the Mythril Mines near Junon. This is a fantastic spot to gain '''all''' of the Limit Breaks in Levels 1 through 3 for Cloud, Barret, Tifa, Aeris, Red XIII and Yuffie. Before you start, be sure to acquire the [[../Enemy Skills|Enemy Skill]] '''Matra Magic''' from the robots around Midgar - this is effective for killing off an entire party of monsters with minimal MP cost. If you forgot to get Matra Magic, use Quake-All, though it's not as effective. You'll also want to go through the cave once and get Yuffie on the other side (see Appendix: [[../Optional characters|Optional characters]]).


== Good training spots ==
Once you have done this, re-enter the cave. You're looking for a particular room, just north of the screen next to the Junon entrance. It's basically a cliff, with a treasure chest in the bottom left. Here you will meet large groups of enemies which you can kill off using Matra Magic to rack up your kill meter fast. Do one character at a time, giving them all the kills to gain limit levels. None of these enemies pose a risk to you, except Ark Dragons. These rather insect-like creatures are perfect for gaining the second limit break on each level as their Flamethrower attack significantly increases your limit meter.
=== The Mythril Mine ===
The first good place to train up is the Mythril Mines near Junon. This is a fantastic spot to gain '''all''' of the Limit Breaks in Levels 1 through 3 for Cloud, Barret, Tifa, Aeris, Red XIII and Yuffie. Before you start, be sure to acquire the Enemy Skill '''Matra Magic''' from the robots around Midgar - this is effective for killing off an entire party of monsters with minimal MP cost. If you forgot to get Matra Magic, use Quake-all, though it's not as effective. You'll also want to go through the cave once and get Yuffie on the other side (see Appendix: Optional Characters).


Once you have done this, re-enter the cave. You're looking for a particular room, just north of the screen next to the Junon entrance. It's basically a cliff, with a treasure chest in the bottom-left. Here you will meet large groups of enemies which you can kill off using Matra Magic to rack up your kill meter fast. Do one character at a time, giving them all the kills to gain limit levels. None of these enemies pose a risk to you, except, Ark Dragons. These rather insect-like creatures are perfect for gaining the second limit break on each level as their Flamethrower attack significantly increases your limit meter. '''TIP''': The Arc Dragon will always go for the enemy with the most HP, so, attack two of your characters until they are sufficiently low. You can then concentrate on a single character. Just let the Ark Dragon toast you, occasionally healing, until either your Limit Meter fills (then you can use the Limit to finish off the Ark Dragon) or the Ark Dragon runs out of MP. When this happens, simply put it out of it's misery with a few physical attacks.
The Arc Dragon will always go for the enemy with the most HP, so attack two of your characters until they are sufficiently low. You can then concentrate on a single character. Just let the Ark Dragon toast you, occasionally healing, until either your Limit Meter fills, or the Ark Dragon runs out of MP. When this happens, simply put it out of it's misery with your limit break or a few physical attacks.


It may take a while, but eventually you'll have all the Limit Breaks - a real benefit so early in the game. You'll also be around level 25 AND you should have enough money to get some potions, status-curing items and weapons for a while.  
It may take a while, but eventually you'll have all the Limit Breaks - a real benefit so early in the game. You'll also be around level 25 and you should have enough money to get some potions, status-curing items and weapons for a while.


'''PLUS:''' You should now be plenty strong to go try and get the enemy skill '''Beta''' from the Midgar Zolom. Just remember to equip the person who has the enemy skill materia with a elemental-fire combo on his/her armor and the '''talisman''' as an accessory to up your spirit.
At this point you should be strong enough to go try and get the Enemy Skill '''Beta''' from the Midgar Zolom. Just remember to equip the person who has the Enemy Skill materia with an elemental-fire combo on his/her armour and the '''Talisman''' as an accessory to up your spirit.


Now to beating the Midgar Zolom (it's helpful if you have your characters in Fury status, by the way):
{{Final Fantasy VII/Boss|name=Midgar Zolom
{{Final Fantasy VII/Boss|name=Midgar Zolom
| level=26
| level=26
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| mp=348
| mp=348
| weak= -
| weak= -
| strong=Fire
| null=Fire
| absorb= -
| absorb= -
| text= Start off by getting two of your characters to cast Bio, and the other to either summon the choco/mog or cast bio.  Be warned that Bio sometimes misses, which is why you need to cast it repeatedly - plus it deals a nifty amount of damage.
| text= Start off by getting two of your characters to cast Bio, and the other to either summon the Choco/Mog or cast Bio.  Be warned that Bio sometimes misses, which is why you need to cast it repeatedly - plus it deals a good amount of damage. The Zolom will now start attacking you, instantly getting your characters into Limit. Get a character in Limit to use his/her limit break, and when the Zolom strikes again get another to cast Cure on everyone. If you poisoned it, great, do whatever spells you want besides Fire. Make sure that everyone, especially the one with the Enemy Skill materia is fully healed at all times - get them to heal in between using Limits.  When you've dealt a load of damage, the Zolom then ejects somebody from battle (usually the character who did the most total damage to it). If it's the character with the Enemy Skill materia, then reset and try again. If not, get your other two characters to attack a bit more, until you've done about 500-800 damage.
The Zolom will now start attacking you, instantly getting your characters into Limit - get the character in Limit to use their limit break, and when the Zolom strikes again get another to cast Cure on everyone. If you poisoned it, great, do whatever spells (Not Fire!!), etc, you want, just make sure that everyone, especially Cloud (who I'm assuming has the elemental and fire equipped on his armour) is fully healed practically, if not all, of the time - get them to heal inbetween using Limits.  When you've dealt a load of damage, the Zolom then ejects somebody from battle. If it's Cloud, then reset and try again. If not, however, get your other two characters to attack a bit more, until you've done about 500-800 damage.
{{-}}
  After this, just keep healing yourself, Cloud particularly, and get your other character to attack with spells or just go and throw or hit at it for some more damage.  This is so that when it finally uses 'Beta', Cloud will at least survive it AND have a hi-potion in the works for his own personal use. A bit of luck is involved in this bit, it took me a load of resets to figure this last bit out.  Rather than hitting the Zolom after this, just let the poison do its work, as the Zolom only uses Beta when it has less than 1000HP left, and poison usually hits the enemy for slightly over 100HP. If you haven't got enough Hi-Potions for this, use only one after it uses Beta, and then just continue to use Cure on youself. When you're sure that one little Limit Break will kill it off, use it - what with all its attacking your Limit Bar should be full.}}
After this, just keep healing so that when it finally uses Beta, you will at least survive it AND have a Hi-Potion for ready use. Rather than hitting the Zolom after this, just let the poison do its work, as the Zolom only uses Beta when it has less than 1,000 HP left, and poison usually hits the enemy for slightly over 100 HP. If you haven't got enough Hi-Potions for this, use only one after it uses Beta, and then just continue to use Cure on yourself. When you're sure that one little Limit Break will kill it off, use it to finish the fight. Beware though, as sometimes Midgar Zolom will kick one of your characters out of the battle and you will lose the use of that character for that particular battle; however, they will be back if you re-encounter Midgar Zolom.}}
 
===Junon Revisited===
 
Once you obtain the buggy head back to Costa Del Sol and bribe the guard 100 gil to go back to Junon on the Ferry. Once in Junon head to where the soldiers are practicing their drills in the walkway to the underwater reactor. There is an alarm on the wall and when pressed it sounds and random battles occur, against enemies of a much higher level than usual giving up to 2500EXP a battle and plenty of gil. With an inn only a screen away that charges 30 gil to fully restore your party and save your game this is one of the best places to level up in Disc 1.
You can encounter Death Machines in this area from which you can get the [[../Enemy Skills|Enemy Skill]] '''Matra Magic''', you can wait until it casts the spell or use the materia Manipulate.
 
===Mideel Area===
Once you get the Tiny Bronco you can make your way over to the Mideel area, where you'll find a small island with a sandy beach. Park the Bronco and walk across to the beach on the other side and march up and down the beach (be careful to stay on the beach only) and you will get a steady stream of Sea Worms. These are single enemy battles that are extremely easy. The worms are level 22 with 9,000 HP, are weak against Ice, and give you 1,300 EXP, 200 AP and 5,000 Gil. If you're in your low 30s you'll want to start out using Shiva and your strongest Ice spells until you get to level 35ish, at which point you can start using melee attacks and Ice 1. The Worms should not be putting you in any danger, so crank up your battle speed options and cruise through the fights. From 30-40 you'll need lots of Tents or Ethers to cover for the amount of Ice spells you'll be using, but don't worry as each fight buys you 10 tents! Once you get around level 40 you can switch to using all melee attacks with elemental materia linked to Ice materia. You could equip the strongest hitter, probably Cloud with the Fury ring, while having him equipped with Elemental+Ice materias. This will produce high hit points. Finally, don't forget to use all of the double AP equipment that you can. You can pick up three Rune Armlets from the Bone Village shop to give each party member more double AP slots.


=== Mideel Area ===
All told you can go from 30-55 or so in three to four hours, make around 1 million Gil, and master a ton of materia in the process. Take the time to train here as long as possible, since at 55 the boss fights in the Temple of Ancients take about two to three rounds instead of 20-50 rounds. Also it's not as tedious as it might seem, since after every two to three fights something is leveling up be it a character or materia. You may even have fights where each character levels up and has several materia go up all at the same time.
Once you get the Tiny Bronco you can make your way over to the Mideel area where you'll find a small island with a sandy beach. Park the Bronco and walk across to the beach on the other side and march up and down the beach (be careful to stay on the beach only) and you will get a steady stream of Sea Worms.  These are single enemy battles that are extremely easy.  The worms are level 22 with 9000hp and are weak against ice and give you 1300xp 200ap and 5000 gil. If your in your low 30's you'll want to start out using Shiva and your strongest ice spells until you get to level 35ish at which point you can start using melee attacks and Ice 1. The worms should not be putting you in any danger so crank up your battle speed options and cruise through the fights.  From 30-40 you'll need lots of tents or ethers to cover for the amount of ice spells you'll be using but don't worry as each fight buys you 10 tents! Once you get around level 40 you can switch to using all melee attacks with elemental materia linked with ice materia. Finally don't forget to use all of the double AP equipment that you can.  You can pick up three Rune Armlets from the Bone Village shop to give each party member more double AP slots.


All told you can go from 30-55 or so in three to four hours, make around 1 million gil and master out a ton of materia in the process. I highly recommend taking the time to train here as long as possible  since at 55 the boss fights in the Temple of Ancients take about two to three rounds instead of 20-50 rounds, much easier.  Also it's not as tedious as it might seem since after ever two to three fights something is leveling up be in a character or materia, I've even had fights where each character leveled up and had several materia go up all at the same time, talk about satisfying.
===Coral Valley===
Between the [[Final Fantasy VII/Sleeping Forest and the Forgotten Capital#Sleeping Forest|Sleeping Forest and the City of the Ancients]] is the very aquatic landscape of Coral Valley.  
You want the screen with the hollowed out tree-bridge, which gives exceptionally good EXP, AP and Gil for this point in the game.
You'll be fighting different groups of very weak creatures,'''Malldancers''', whose only attack is '''Dance'''; which is irritating, but by no means deadly. These little beasties give massive 2,000EXP and 200+AP at a go.  


=== Corral Valley ===
Use Trine,Beta or another decent-strength All-attack to wipe out groups of monsters (LV.3 Magic - All.)  Do not use Aqualung; Malldancers are IMMUNE to Water-based attacks.  If you're quick, you can do it before they start a wave of time-consuming Dances.
Between the [[Final_Fantasy_VII/Walkthrough/Sleeping_Forest_and_the_Forgotten_Capital#Sleeping_Forest|Sleeping Forest and the City of the Ancients]] is the very aquatic landscape of Corral Valley. You want the screen with the hollowed out tree-bridge, which gives exceptionally good EXP, AP and Gil for this point in the game. You'll be fighting different groups of very weak creatures, whose only attack is ''Dance''; which is irritating, but by no means deadly. This little beasties give a massive 2000 exp and 200 ap a go. Use Trine, or another decent-strength all-attack to wipe out groups of monsters (if you're quick, you can do it before they start a wave of time-consuming ''Dance''s).


The amount of EXP/AP you get here is unmatched for a LONG time, so make the most of it. You can very easily and quickly max out all your magic materia and a good 4 alls - use any weapons with double growth you have, the Edincoat and Cait Sith's Silver M-Phone can also hold lots of materia for growing. You should be able to reach around level 50 in just a few hours - and you can go forward a screen to the world map in order to switch party members. You'll make about 250 000 gil - which is nothing considering you hopefully mastered enough alls to get about 6 million gil. Hold on to these until you get to the Icicle Inn, you won't need the money till then anyway.
The amount of EXP/AP you get here is unmatched for a '''long''' time, so make the most of it. You can very easily and quickly max out all your [[../Magic Materia|Magic materia]] and about 4 Alls. Use any weapons with double growth you have, and the Edincoat and Cait Sith's Silver M-Phone can also hold lots of materia for growing. You should be able to reach around level 50 in just a few hours, and you can go forward a screen to the world map in order to switch party members. You'll make about 250,000 Gil, which is nothing considering you hopefully mastered enough Alls to get about 6 million Gil. Hold on to these until you get to the Icicle Inn; you won't need the money until then anyway.


=== The Wutai Area ===
===The Wutai Area===
The Wutai area is also a good place to level up.  The enemies usually comes in groups of three, and are generally easy to defeat.  Defeating these will give you a bunch of EXP and AP, and also, good items, such as X-Potions.


=== The Northern Cave ===
The Wutai area is also a good place to level up. The enemies usually comes in groups of three, and are generally easy to defeat. Defeating these will give you a bunch of EXP and AP, and also good items, such as X-Potions, Phoenix Downs, and also very good consumable items that cast rank 3 spells. Since the enemies use Lightning attacks, you will want to have the appropriate resistance as well.
The Northern Cave is the best possible place to level up. On the way down, the Gargoyles and Dragons are good enemies to defeat for EXP and AP, but, once you get to the place where you choose paths, along the left path, and the top room (I think), there is a swamp area. In this area you will fight Magic Pots (little urn-like things) and Movers (red bouncing balls).  To kill the Magic Pots, you must give them an Elixer, and you can finish them off pretty fast (they only have 4096 HP).  They give you a whopping 8,000 EXP, 1,000 AP, and 8,500 Gil each, and generally comes in groups of two or three. Also, the Movers, more rare to find (though I generally get them pretty often), are good enemies to combat.  They come in groups of three, and have harmless attacks.  Each Mover, although they wont get you any EXP, will give you 800 AP, and 30,000 Gil ''each''; for a total of 2,400 AP and ''90,000'' Gil per battle.  Use double and triple growth weapons, such as the Apocalypse to level up materia quickly.


Note: This is a good place to use your save crystal.
On average you can farm about 30 X-Potions and 15 Phoenix Downs and combat items in a matter of an hour or so (less if you have the e-encounter materia on one of your party members). Stick to the massive rocky areas only.


=== Stat Boosting ===
===The Northern Cave===
After you get fairly strong, and you have the Mega All materia from the Northern Cave, head to the sunken plane Gelnika. There are five different monsters (Unknown 1-3, Bad Rap, and Poodler) in here and each morphs into a different source. The Unknowns will come at you solo, and the Mega All will let you morph packs of Bad Raps and Poodlers in one strike (Use Demi3-all to lower their life enough to morph them). Unknown 1 morphs into a power source, Unknown 2 morphs into a magic source, Unknown 3 morphs into a guard source, Poodler morphs into a speed source, and Bad Rap morphs into a luck source. The max for each stat is 255.
{{sidebar
|class=banner
|float=right
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|title=Tip
|contents=The swamp is a good place to use your save crystal.
}}
The Northern Cave is the best possible place to level up. On the way down, the Gargoyles and Dragons are good enemies to defeat for EXP and AP, but once you get to the place where you choose paths, along the left path, and the top room, there is a swamp area. In this area you will fight Magic Pots (little urn-like things) and Movers (red bouncing balls). To kill the Magic Pots, you must give them an Elixir, and you can finish them off pretty fast (they only have 4096 HP). They give you a whopping 8,000 EXP, 1,000 AP, and 8,500 Gil each, and generally come in groups of one or two. Also, the Movers, more rare to find, are good enemies to combat. They come in groups of three, and have harmless attacks. Each Mover, although they wont get you any EXP, will give you 800 AP, and 30,000 Gil ''each''; for a total of 2,400 AP and ''90,000'' Gil per battle. Use double and triple growth weapons, such as the Apocalypse to level up materia quickly.


== Methods of Auto-levelling ==
===Stat Boosting===
Auto-levelling is considered by many to be cheating, it involves setting up your game so you can automatically win battles and then leaving the game to play for hours. There are a few methods:
After you get fairly strong, and you have the Mega All materia from the Northern Cave, head to the sunken plane Gelnika. There are five different monsters (Unknown 1-3, Bad Rap, and Poodler) in here and each morphs into a different source. The Unknowns will come at you solo, and the Mega All will let you morph packs of Bad Raps and Poodlers in one strike (Use Demi3-All to lower their life enough to morph them). The max for each stat is 255.
* '''Power Source''': Unknown 1
* '''Magic Source''': Unknown 2
* '''Guard Source''': Unknown 3
* '''Speed Source''': Poodler
* '''Luck Source''': Bad Rap


;Midgar Zolom:
{{Footer Nav|game=Final Fantasy VII|prevpage=Limit Breaks|nextpage=History}}
This is easy. Just set up everybody's materia so that you can easily win against a Midgar Zolom. It might be smart to hook up final attack materia with life, just to make sure. Then maybe hook up a strong command/magic/summon with an hp or mp absorb materia. You may also wish to set up your party so they can resist/absorb fire attacks, just in case it casts Beta. Anyway, just set up the game for easy victory, then do something that will automatically press the accept button for you, like tie a rubber band around the controller, or tape down the button, or equip counter materia, or counter=slash-all/counter=mime combinations. Now, just sit in the marshes so that the Zolom will keep coming to you. Now, go see a movie, or get some sleep. When you return to your PlayStation, you will be much stronger, and richer! (if your party did not die.)

Latest revision as of 11:51, 6 May 2020

Training is essential as you won't be powerful enough just running through the game. It is also fun and rewarding; there's nothing better than killing what is meant to be a difficult boss in a few strokes.

The best training stops give you good Experience, AP and Gil. However, you should be able to kill the enemies there without too much trouble, and, most importantly, quickly. You should be close enough to a save point or the world map so you can duck out and use a tent if you get in trouble, and to PHS so you can bring in new people for training.

Use double and triple growth equipment as much as possible, and always fill them up with materia completely. You should be able to defeat the enemies wherever you're training easily, so there's no need to bother about combining materia for effect - just take whatever needs leveling.

Having said that, one little combination is good for racking up kills. Long Range/Cover/Counter Attack allows you to concentrate kills on one character, in order to gain limit breaks or just to rack up the kill counter.

Gaining EXP[edit]

The purpose of Experience is to level up your characters, and is gained by defeating enemies. As you progress through the game, enemies will give you increasingly more EXP each time you win a battle. However, it takes increasingly more EXP in order to level up at higher levels. Only members of your party will receive the full amount of EXP quoted after the battle. However, other characters will receive half the portion of the full amount of EXP received.

Gaining AP[edit]

AP is used for leveling-up materia, and like EXP, there's no real trick to getting this. However, you can maximize growth by using Double and Triple growth weapons and armour. Failing that, use weapons/armour with as many slots as possible. When you master a materia, it spawns a new piece of that materia - which can then be leveled up further to replace the old materia which can usually be sold for a tidy profit.

Mideel and Corral Valley are good places to gain AP, and when you're far enough into the game, the best AP givers are Movers, found in the Northern Crater.

Stat-building[edit]

You level your stats by using Sources which you will find, receive from enemies, or turn enemies into using Morph materia. You can gain Strength Sources quickly in the Gongaga Reactor, where there is only a large, Rhino-headed tank which morphs into a Strength Source. For all stats, including Strength, you'll want to spend a good deal of time in the Sunken Gelnika, where every enemy can be morphed into a different Source.

Gaining Limit Breaks[edit]

For more details on individual limit breaks, see Limit Breaks.

Limit levels are gained in one of two ways:

  1. Getting a set number of kills.
  2. Using your current limit break a set number of times.

Usually, the first limit break of a limit level is received by killing 80 enemies, while the second limit break is received by using the first limit break between 6 and 10 times. There are a couple of exceptions to this rule for Vincent and Cait Sith. Try using powerful magic with and All materia, or All-hitting enemy skills to wipe out large groups of enemies to fulfill the first. To gain the second Limits on each level, find a powerful enemy to manipulate and have it attack you to build up your limit meter, then repeat. You can also just use Hyper which will make your meter fill up faster.

A good place to gain the second skill of a limit level is Mideel - if you don't kill the monsters instantly, and have Hypered the characters, their limit break meters should fill up pretty quickly. One technique is to gain the second level 2 limit break of Aeris, and focus attacks on her, the limit break powers up the limit bars of the other characters in your party. Fourth level limit breaks can only be obtained by getting a special item which is different for each character, except for Cait Sith, who only has 2 limit levels and does not have an ultimate limit break.

Gaining Gil[edit]

You can gain Gil from battles just like EXP or AP - there's no trick.

However, a much better way to gain Gil is to master All materias and sell them. These can be mastered very easily, but can be sold for a whopping 1.4 million Gil. Once you've mastered one, let the spawned materia take its place and sell the old one.

Another way is to find the area - the island south of Bone Village - with an enemy called "Trick Play". It has an attack called "Gold Mountain" that attacks you with gold, giving you 800 Gil each time. Just set up your party so nobody is a level that is a multiple of four (because Trick Play has level 4 suicide), and try to have everyone be able to absorb fire/ice/water/etc. Other good choices are coupling Final Attack and Life together, but not with Phoenix, as it will kill it. With elemental defenses set up, it will be hard to get a game over, as Trick Play has an attack called "Hot Springs" that actually heals its target. Once you're set up, you don't have to do anything but let Trick Play keep attacking, and just check on your party every now and then. After so much time, the beast has hopefully used Gold Mountain a lot, giving you lots of Gil whenever you choose to finally put it out of its misery.

You can also get more than normal Gil from monsters by equiping the Gil Plus materia. You can get one at the GP exchange in Wonder Square at the Gold Saucer for 1,000 GP. When making the exchange, pick the one that says ??????? for 1,000 GP and you'll get the Gil Plus materia.

Good training spots[edit]

The Mythril Mine[edit]

The first good place to train up is the Mythril Mines near Junon. This is a fantastic spot to gain all of the Limit Breaks in Levels 1 through 3 for Cloud, Barret, Tifa, Aeris, Red XIII and Yuffie. Before you start, be sure to acquire the Enemy Skill Matra Magic from the robots around Midgar - this is effective for killing off an entire party of monsters with minimal MP cost. If you forgot to get Matra Magic, use Quake-All, though it's not as effective. You'll also want to go through the cave once and get Yuffie on the other side (see Appendix: Optional characters).

Once you have done this, re-enter the cave. You're looking for a particular room, just north of the screen next to the Junon entrance. It's basically a cliff, with a treasure chest in the bottom left. Here you will meet large groups of enemies which you can kill off using Matra Magic to rack up your kill meter fast. Do one character at a time, giving them all the kills to gain limit levels. None of these enemies pose a risk to you, except Ark Dragons. These rather insect-like creatures are perfect for gaining the second limit break on each level as their Flamethrower attack significantly increases your limit meter.

The Arc Dragon will always go for the enemy with the most HP, so attack two of your characters until they are sufficiently low. You can then concentrate on a single character. Just let the Ark Dragon toast you, occasionally healing, until either your Limit Meter fills, or the Ark Dragon runs out of MP. When this happens, simply put it out of it's misery with your limit break or a few physical attacks.

It may take a while, but eventually you'll have all the Limit Breaks - a real benefit so early in the game. You'll also be around level 25 and you should have enough money to get some potions, status-curing items and weapons for a while.

At this point you should be strong enough to go try and get the Enemy Skill Beta from the Midgar Zolom. Just remember to equip the person who has the Enemy Skill materia with an elemental-fire combo on his/her armour and the Talisman as an accessory to up your spirit.

Midgar Zolom

Start off by getting two of your characters to cast Bio, and the other to either summon the Choco/Mog or cast Bio. Be warned that Bio sometimes misses, which is why you need to cast it repeatedly - plus it deals a good amount of damage. The Zolom will now start attacking you, instantly getting your characters into Limit. Get a character in Limit to use his/her limit break, and when the Zolom strikes again get another to cast Cure on everyone. If you poisoned it, great, do whatever spells you want besides Fire. Make sure that everyone, especially the one with the Enemy Skill materia is fully healed at all times - get them to heal in between using Limits. When you've dealt a load of damage, the Zolom then ejects somebody from battle (usually the character who did the most total damage to it). If it's the character with the Enemy Skill materia, then reset and try again. If not, get your other two characters to attack a bit more, until you've done about 500-800 damage.

After this, just keep healing so that when it finally uses Beta, you will at least survive it AND have a Hi-Potion for ready use. Rather than hitting the Zolom after this, just let the poison do its work, as the Zolom only uses Beta when it has less than 1,000 HP left, and poison usually hits the enemy for slightly over 100 HP. If you haven't got enough Hi-Potions for this, use only one after it uses Beta, and then just continue to use Cure on yourself. When you're sure that one little Limit Break will kill it off, use it to finish the fight. Beware though, as sometimes Midgar Zolom will kick one of your characters out of the battle and you will lose the use of that character for that particular battle; however, they will be back if you re-encounter Midgar Zolom.

Level Hit Points Magic Weak against Strong against Absorbs
26 4000 348 - Fire -

Junon Revisited[edit]

Once you obtain the buggy head back to Costa Del Sol and bribe the guard 100 gil to go back to Junon on the Ferry. Once in Junon head to where the soldiers are practicing their drills in the walkway to the underwater reactor. There is an alarm on the wall and when pressed it sounds and random battles occur, against enemies of a much higher level than usual giving up to 2500EXP a battle and plenty of gil. With an inn only a screen away that charges 30 gil to fully restore your party and save your game this is one of the best places to level up in Disc 1. You can encounter Death Machines in this area from which you can get the Enemy Skill Matra Magic, you can wait until it casts the spell or use the materia Manipulate.

Mideel Area[edit]

Once you get the Tiny Bronco you can make your way over to the Mideel area, where you'll find a small island with a sandy beach. Park the Bronco and walk across to the beach on the other side and march up and down the beach (be careful to stay on the beach only) and you will get a steady stream of Sea Worms. These are single enemy battles that are extremely easy. The worms are level 22 with 9,000 HP, are weak against Ice, and give you 1,300 EXP, 200 AP and 5,000 Gil. If you're in your low 30s you'll want to start out using Shiva and your strongest Ice spells until you get to level 35ish, at which point you can start using melee attacks and Ice 1. The Worms should not be putting you in any danger, so crank up your battle speed options and cruise through the fights. From 30-40 you'll need lots of Tents or Ethers to cover for the amount of Ice spells you'll be using, but don't worry as each fight buys you 10 tents! Once you get around level 40 you can switch to using all melee attacks with elemental materia linked to Ice materia. You could equip the strongest hitter, probably Cloud with the Fury ring, while having him equipped with Elemental+Ice materias. This will produce high hit points. Finally, don't forget to use all of the double AP equipment that you can. You can pick up three Rune Armlets from the Bone Village shop to give each party member more double AP slots.

All told you can go from 30-55 or so in three to four hours, make around 1 million Gil, and master a ton of materia in the process. Take the time to train here as long as possible, since at 55 the boss fights in the Temple of Ancients take about two to three rounds instead of 20-50 rounds. Also it's not as tedious as it might seem, since after every two to three fights something is leveling up be it a character or materia. You may even have fights where each character levels up and has several materia go up all at the same time.

Coral Valley[edit]

Between the Sleeping Forest and the City of the Ancients is the very aquatic landscape of Coral Valley. You want the screen with the hollowed out tree-bridge, which gives exceptionally good EXP, AP and Gil for this point in the game. You'll be fighting different groups of very weak creatures,Malldancers, whose only attack is Dance; which is irritating, but by no means deadly. These little beasties give massive 2,000EXP and 200+AP at a go.

Use Trine,Beta or another decent-strength All-attack to wipe out groups of monsters (LV.3 Magic - All.) Do not use Aqualung; Malldancers are IMMUNE to Water-based attacks. If you're quick, you can do it before they start a wave of time-consuming Dances.

The amount of EXP/AP you get here is unmatched for a long time, so make the most of it. You can very easily and quickly max out all your Magic materia and about 4 Alls. Use any weapons with double growth you have, and the Edincoat and Cait Sith's Silver M-Phone can also hold lots of materia for growing. You should be able to reach around level 50 in just a few hours, and you can go forward a screen to the world map in order to switch party members. You'll make about 250,000 Gil, which is nothing considering you hopefully mastered enough Alls to get about 6 million Gil. Hold on to these until you get to the Icicle Inn; you won't need the money until then anyway.

The Wutai Area[edit]

The Wutai area is also a good place to level up. The enemies usually comes in groups of three, and are generally easy to defeat. Defeating these will give you a bunch of EXP and AP, and also good items, such as X-Potions, Phoenix Downs, and also very good consumable items that cast rank 3 spells. Since the enemies use Lightning attacks, you will want to have the appropriate resistance as well.

On average you can farm about 30 X-Potions and 15 Phoenix Downs and combat items in a matter of an hour or so (less if you have the e-encounter materia on one of your party members). Stick to the massive rocky areas only.

The Northern Cave[edit]

Tip
The swamp is a good place to use your save crystal.

The Northern Cave is the best possible place to level up. On the way down, the Gargoyles and Dragons are good enemies to defeat for EXP and AP, but once you get to the place where you choose paths, along the left path, and the top room, there is a swamp area. In this area you will fight Magic Pots (little urn-like things) and Movers (red bouncing balls). To kill the Magic Pots, you must give them an Elixir, and you can finish them off pretty fast (they only have 4096 HP). They give you a whopping 8,000 EXP, 1,000 AP, and 8,500 Gil each, and generally come in groups of one or two. Also, the Movers, more rare to find, are good enemies to combat. They come in groups of three, and have harmless attacks. Each Mover, although they wont get you any EXP, will give you 800 AP, and 30,000 Gil each; for a total of 2,400 AP and 90,000 Gil per battle. Use double and triple growth weapons, such as the Apocalypse to level up materia quickly.

Stat Boosting[edit]

After you get fairly strong, and you have the Mega All materia from the Northern Cave, head to the sunken plane Gelnika. There are five different monsters (Unknown 1-3, Bad Rap, and Poodler) in here and each morphs into a different source. The Unknowns will come at you solo, and the Mega All will let you morph packs of Bad Raps and Poodlers in one strike (Use Demi3-All to lower their life enough to morph them). The max for each stat is 255.

  • Power Source: Unknown 1
  • Magic Source: Unknown 2
  • Guard Source: Unknown 3
  • Speed Source: Poodler
  • Luck Source: Bad Rap