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(→‎Auto's shop: filled in stub)
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== Auto's shop ==
== Auto's shop ==
=== Common parts ===
=== Common parts ===
=== Parts for Mega Man only ===
The '''S''' column specifies how many '''S'''tages must be cleared in order to unlock some items.
=== Parts for Bass only ===
{|{{prettytable|notwide=1|sortable=1}}
! S !!width=130| SNES name !!width=80| GBA name !! Hero !! Cost !! Type !! Effect
|-
| 0 ||''' Spare body          '''||''' Spare body '''|| Anyone  ||align=right|  50 || Consumable || '''Life:''' classic extra lives.
|-
| 0 ||''' Energy balancer      '''||''' E. balance '''|| Anyone  ||align=right| 120 || Permanent  || '''Weapons:''' weapon capsules will be collected even if no weapon is equipped.
|-
| 0 ||''' Exit part            '''||''' Exit unit  '''|| Anyone  ||align=right|  50 || Permanent  || '''Exit:''' allows to exit from a stage already cleared.
|-
| 0 ||''' Shock guard          '''||''' S. guard  '''|| Anyone  ||align=right|  10 || Consumable || '''Defense/energy:''' protects from deadly spikes, but it is used up and has to be purchased again.
|-
| 0 ||''' Transceiver        '''||''' Com. system '''|| Anyone  ||align=right| 100 || Permanent  || '''Roll:''' allows to get 4 information lines and 1 flavor text about each Robot Master stage.
|-
| 0 ||''' Item presenter      '''||''' I. present '''|| Anyone  ||align=right|  60 || Consumable || '''Defense/energy:''' surprise boxes will be scattered in the next stage; useful for Bass.
|-
| 3 ||''' Enemy analyzer      '''||''' E. analyze '''|| Anyone  ||align=right|  50 || Permanent  || '''Roll:''' gives one hint about each Robot Master.
|-
| 3 ||''' Super recover        '''||''' S. recover '''|| Anyone  ||align=right| 200 || Selectable || '''Defense/energy:''' doubles the effect of energy capsules and weapon capsules.
|-
| 3 ||''' Counter-attacker    '''||''' C. attack  '''|| Anyone  ||align=right| 200 || Selectable || '''Weapons:''' when the character's energy is very low, attack power doubles.
|-
| 6 ||''' Energy saver        '''||''' E. saver  '''|| Anyone  ||align=right| 200 || Selectable || '''Weapons:''' weapons energy requirement is halved.
|-
| 6 ||''' Damage absorber      '''||''' D. absorb  '''|| Anyone  ||align=right| 300 || Selectable || '''Weapons:''' whenever the character gets hit, some weapon energy is restored (similar to an item from [[Mega Man 8]]).
|-
| 6 ||''' Super armor          '''||''' S. armor  '''|| Anyone  ||align=right| 300 || Selectable || '''Defense/energy:''' suffered damage is halved (similar to an item from [[Mega Man 8]]).
|-
| 6 ||''' Compact-Disc counter '''||''' CD counter '''|| Anyone  ||align=right| 100 || Permanent  || '''Roll:''' informs about how many Compact-Discs are left in each stage.
|-
!colspan=10| Mega Man's parts
|-
| 3 ||''' Auto charger        '''||''' A. charger '''|| Megaman ||align=right|  50 || Selectable || '''Weapons:''' automatically charges the Mega Buster (same as an item from [[Mega Man 8]]).
|-
| 3 ||''' Eddie                '''||''' Eddie      '''|| Megaman ||align=right| 150 || Gauge      || '''Defense/energy:''' brings various capsules to Mega Man.
|-
| 3 ||''' Rush search          '''||''' R. Search  '''|| Megaman ||align=right| 100 || Gauge      || '''Rush:''' necessary to get about 30% of the Compact-Discs in the game.
|-
| 6 ||''' High speed charge    '''||''' H. S. C.  '''|| Megaman ||align=right| 150 || Permanent  || '''Weapons:''' allows to charge the Mega Buster very quickly (same as an item from [[Mega Man 8]]).
|-
| 6 ||''' Compact-Disc finder  '''||''' CD finder  '''|| Megaman ||align=right| 300 || Permanent  || '''Rush:''' upgrade for Rush Search; it allows to see where Compact-Discs are buried.
|-
| 6 ||''' Beat                '''||''' Beat      '''|| Megaman ||align=right| 300 || Gauge      || '''Defense/energy:''' Mega Man is invincible as long as the shield lasts.
|-
| 6 ||''' Auto recover        '''||''' A. recover '''|| Megaman ||align=right| 450 || Selectable || '''Defense/energy:''' when Mega Man stands still, life energy is slowly refilled.
|-
!colspan=10| Bass' parts
|-
| 3 ||''' High speed dash      '''||''' H. S. D.  '''|| Bass   ||align=right| 100 || Permanent  || '''Agility:''' extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from [[Mega Man 8]]).
|-
| 3 ||''' Step booster        '''||''' S. booster '''|| Bass    ||align=right| 100 || Permanent  || '''Agility:''' allows Bass to climb ladders faster (same as an item from [[Mega Man 8]])
|-
| 3 ||''' Treble boost        '''||''' T. boost  '''|| Bass    ||align=right| 200 || Gauge      || '''Agility:''' allows Bass to fly around (similar to the early Rush Jet from [[Mega Man 3]]).
|-
| 6 ||''' Stronger buster      '''||''' S. buster  '''|| Bass    ||align=right| 300 || Selectable || '''Weapons:''' doubles the damage dealt by the Bass Buster.
|-
| 6 ||''' Hyper buster        '''||''' H. buster  '''|| Bass    ||align=right| 300 || Selectable || '''Weapons:''' allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word).
|}


=== Character-specific parts ===
Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.
{|{{prettytable|notwide=1}}
! Part type !! Mega Man !! Bass
|-
! Buster parts
|
* Auto charger
* High speed charge
|
* Stronger buster
* Hyper buster
|-
! Support parts
|
* Eddie
* Beat
* Auto recover
|
* High speed dash
* Step booster
* Treble boost
|-
! Database parts
|
* Rush Search
* Compact-Disc finder
| -
|}


== CD database ==
== CD database ==

Revision as of 17:53, 16 May 2016

Auto's shop

Common parts

The S column specifies how many Stages must be cleared in order to unlock some items.

S SNES name GBA name Hero Cost Type Effect
0 Spare body Spare body Anyone 50 Consumable Life: classic extra lives.
0 Energy balancer E. balance Anyone 120 Permanent Weapons: weapon capsules will be collected even if no weapon is equipped.
0 Exit part Exit unit Anyone 50 Permanent Exit: allows to exit from a stage already cleared.
0 Shock guard S. guard Anyone 10 Consumable Defense/energy: protects from deadly spikes, but it is used up and has to be purchased again.
0 Transceiver Com. system Anyone 100 Permanent Roll: allows to get 4 information lines and 1 flavor text about each Robot Master stage.
0 Item presenter I. present Anyone 60 Consumable Defense/energy: surprise boxes will be scattered in the next stage; useful for Bass.
3 Enemy analyzer E. analyze Anyone 50 Permanent Roll: gives one hint about each Robot Master.
3 Super recover S. recover Anyone 200 Selectable Defense/energy: doubles the effect of energy capsules and weapon capsules.
3 Counter-attacker C. attack Anyone 200 Selectable Weapons: when the character's energy is very low, attack power doubles.
6 Energy saver E. saver Anyone 200 Selectable Weapons: weapons energy requirement is halved.
6 Damage absorber D. absorb Anyone 300 Selectable Weapons: whenever the character gets hit, some weapon energy is restored (similar to an item from Mega Man 8).
6 Super armor S. armor Anyone 300 Selectable Defense/energy: suffered damage is halved (similar to an item from Mega Man 8).
6 Compact-Disc counter CD counter Anyone 100 Permanent Roll: informs about how many Compact-Discs are left in each stage.
Mega Man's parts
3 Auto charger A. charger Megaman 50 Selectable Weapons: automatically charges the Mega Buster (same as an item from Mega Man 8).
3 Eddie Eddie Megaman 150 Gauge Defense/energy: brings various capsules to Mega Man.
3 Rush search R. Search Megaman 100 Gauge Rush: necessary to get about 30% of the Compact-Discs in the game.
6 High speed charge H. S. C. Megaman 150 Permanent Weapons: allows to charge the Mega Buster very quickly (same as an item from Mega Man 8).
6 Compact-Disc finder CD finder Megaman 300 Permanent Rush: upgrade for Rush Search; it allows to see where Compact-Discs are buried.
6 Beat Beat Megaman 300 Gauge Defense/energy: Mega Man is invincible as long as the shield lasts.
6 Auto recover A. recover Megaman 450 Selectable Defense/energy: when Mega Man stands still, life energy is slowly refilled.
Bass' parts
3 High speed dash H. S. D. Bass 100 Permanent Agility: extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from Mega Man 8).
3 Step booster S. booster Bass 100 Permanent Agility: allows Bass to climb ladders faster (same as an item from Mega Man 8)
3 Treble boost T. boost Bass 200 Gauge Agility: allows Bass to fly around (similar to the early Rush Jet from Mega Man 3).
6 Stronger buster S. buster Bass 300 Selectable Weapons: doubles the damage dealt by the Bass Buster.
6 Hyper buster H. buster Bass 300 Selectable Weapons: allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word).

Character-specific parts

Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.

Part type Mega Man Bass
Buster parts
  • Auto charger
  • High speed charge
  • Stronger buster
  • Hyper buster
Support parts
  • Eddie
  • Beat
  • Auto recover
  • High speed dash
  • Step booster
  • Treble boost
Database parts
  • Rush Search
  • Compact-Disc finder
-

CD database

Legend:

  • No. = Japanese for "Number"
  • DL: Dr. Light
  • DW: Dr. Wily
  • RK: Rockman Killer
  • WW: Wily Wars
  • SR: Star Robots
  • KG: King
  • ET: Extra-Terrestrial
Serial Robot Master Game(s) Location in MM&B
DL No.00 Proto Man (Blues) since MM3
DL No.01 Mega Man (Rock) all
DL No.02 Roll all
DL No.03 Cut Man MM1, MMw1, MM8, MMPB, MMPF
DL No.04 Guts Man MM1, MM7, MMPB, MMPF
DL No.05 Ice Man MM1, MMw1, MMPB
DL No.06 Bomb Man MM1
DL No.07 Fire Man MM1, MMw1
DL No.08 Elec Man MM1, MMw1, MMPF
DW No.09 Metal Man MM2, MMw2
DW No.10 Air Man MM2, MMw2, MMPF
DW No.11 Bubble Man MM2, MMw1, MMPF
DW No.12 Quick Man MM2, MMw1, MMPF
DW No.13 Crash Man MM2, MMw2, MMPB
DW No.14 Flash Man MM2, MMw1
DW No.15 Heat Man MM2, MMw1, MMPB, MMPF
DW No.16 Wood Man MM2, MMw2, MM8, MMPB
DW No.17 Needle Man MM3, MMw2
DW No.18 Magnet Man MM3, MMw2, MMPB
DW No.19 Gemini Man MM3, MMw3, MMPB, MMPF
DW No.20 Hard Man MM3, MMw2
DW No.21 Top Man MM3, MMw2
DW No.22 Snake Man MM3, MMw3
DW No.23 Spark Man MM3, MMw3
DW No.24 Shadow Man MM3, MMw3, MMPF
DW No.25 Bright Man MM4, MMw4
DW No.26 Toad Man MM4, MMw4
DW No.27 Drill Man MM4, MMw3
DW No.28 Pharaoh Man MM4, MMw4, MMPF
DW No.29 Ring Man MM4, MMw4
DW No.30 Dust Man MM4, MMw3, MMPB
DW No.31 Dive Man MM4, MMw3, MMPF
DW No.32 Skull Man MM4, MMw3
DW No.33 Gravity Man MM5
DW No.34 Wave Man MM5
DW No.35 Stone Man MM5, MMw4, MMPF
DW No.36 Gyro Man MM5, MMPB, MMPF
DW No.37 Star Man MM5
DW No.38 Charge Man MM5, MMw4
DW No.39 Napalm Man MM5, MMw4, MMPB, MMPF
DW No.40 Crystal Man MM5, MMw4
DW No.41 Blizzard Man MM6
DW No.42 Centaur Man MM6, MMPF
DW No.43 Flame Man MM6
DW No.44 Knight Man MM6
DW No.45 Plant Man MM6, MMPB, MMPF
DW No.46 Tomahawk Man MM6
DW No.47 Wind Man MM6
DW No.48 Yamato Man MM6
DW No.49 Freeze Man MM7, MMPB
DW No.50 Junk Man MM7, MMPB
DW No.51 Burst Man MM7
DW No.52 Cloud Man MM7, MMPB
DW No.53 Spring Man MM7
DW No.54 Slash Man MM7, MMPB, MMPF
DW No.55 Shade Man MM7, MMPB, MMPF
DW No.56 Turbo Man MM7, MMPB
DW No.57 Tengu Man MM8, MM&B
DW No.58 Astro Man MM8, MM&B
DW No.59 Sword Man MM8
DW No.60 Clown Man MM8
DW No.61 Search Man MM8
DW No.62 Frost Man MM8
DW No.63 Grenade Man MM8
DW No.64 Aqua Man MM8
RK No.01 Enker MMw1, MMw5
RK No.02 Punk MMw3, MMw5
RK No.03 Ballade MMw4, MMw5
WW No.01 Buster Rod-G MMWW
WW No.02 Mega Water-S MMWW
WW No.03 Hyper Storm-H MMWW
SR No.01 Terra (Earth) MMw5
SR No.02 Mercury MMw5
SR No.03 Venus MMw5
SR No.04 Mars MMw5
SR No.05 Jupiter MMw5
SR No.06 Saturn MMw5
SR No.07 Uranus MMw5
SR No.08 Pluto MMw5
SR No.09 Neptune MMw5
KG No.01 Dynamo Man MM&B
KG No.02 Cold Man MM&B
KG No.03 Ground Man MM&B
KG No.04 Pirate Man MM&B
KG No.05 Burner Man MM&B
KG No.06 Magic Man MM&B
ET No.01 Sunstar MMw5
ET No.02 Duo MM8, MMPF
Dr. Light all
Rush since MM3
Eddie since MM4
Beat since MM5
Tango MMw5
Auto since MM7
Dr. Wily all
Quint (Quintet) MMw2, MMw5
Bass (Forte) since MM7
Treble (Gospel) since MM7
King MM&B
Mega Man & Bass -


Characters excluded from the database: