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Common parts
The S column specifies how many Stages must be cleared in order to unlock some items.
S | SNES name | GBA name | Hero | Cost | Type | Effect | |||
---|---|---|---|---|---|---|---|---|---|
0 | Spare body | Spare body | Anyone | 50 | Consumable | Life: classic extra lives. | |||
0 | Energy balancer | E. balance | Anyone | 120 | Permanent | Weapons: weapon capsules will be collected even if no weapon is equipped. | |||
0 | Exit part | Exit unit | Anyone | 50 | Permanent | Exit: allows to exit from a stage already cleared. | |||
0 | Shock guard | S. guard | Anyone | 10 | Consumable | Defense/energy: protects from deadly spikes, but it is used up and has to be purchased again. | |||
0 | Transceiver | Com. system | Anyone | 100 | Permanent | Roll: allows to get 4 information lines and 1 flavor text about each Robot Master stage. | |||
0 | Item presenter | I. present | Anyone | 60 | Consumable | Defense/energy: surprise boxes will be scattered in the next stage; useful for Bass. | |||
3 | Enemy analyzer | E. analyze | Anyone | 50 | Permanent | Roll: gives one hint about each Robot Master. | |||
3 | Super recover | S. recover | Anyone | 200 | Selectable | Defense/energy: doubles the effect of energy capsules and weapon capsules. | |||
3 | Counter-attacker | C. attack | Anyone | 200 | Selectable | Weapons: when the character's energy is very low, attack power doubles. | |||
6 | Energy saver | E. saver | Anyone | 200 | Selectable | Weapons: weapons energy requirement is halved. | |||
6 | Damage absorber | D. absorb | Anyone | 300 | Selectable | Weapons: whenever the character gets hit, some weapon energy is restored (similar to an item from Mega Man 8). | |||
6 | Super armor | S. armor | Anyone | 300 | Selectable | Defense/energy: suffered damage is halved (similar to an item from Mega Man 8). | |||
6 | Compact-Disc counter | CD counter | Anyone | 100 | Permanent | Roll: informs about how many Compact-Discs are left in each stage. | |||
Mega Man's parts | |||||||||
3 | Auto charger | A. charger | Megaman | 50 | Selectable | Weapons: automatically charges the Mega Buster (same as an item from Mega Man 8). | |||
3 | Eddie | Eddie | Megaman | 150 | Gauge | Defense/energy: brings various capsules to Mega Man. | |||
3 | Rush search | R. Search | Megaman | 100 | Gauge | Rush: necessary to get about 30% of the Compact-Discs in the game. | |||
6 | High speed charge | H. S. C. | Megaman | 150 | Permanent | Weapons: allows to charge the Mega Buster very quickly (same as an item from Mega Man 8). | |||
6 | Compact-Disc finder | CD finder | Megaman | 300 | Permanent | Rush: upgrade for Rush Search; it allows to see where Compact-Discs are buried. | |||
6 | Beat | Beat | Megaman | 300 | Gauge | Defense/energy: Mega Man is invincible as long as the shield lasts. | |||
6 | Auto recover | A. recover | Megaman | 450 | Selectable | Defense/energy: when Mega Man stands still, life energy is slowly refilled. | |||
Bass' parts | |||||||||
3 | High speed dash | H. S. D. | Bass | 100 | Permanent | Agility: extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from Mega Man 8). | |||
3 | Step booster | S. booster | Bass | 100 | Permanent | Agility: allows Bass to climb ladders faster (same as an item from Mega Man 8) | |||
3 | Treble boost | T. boost | Bass | 200 | Gauge | Agility: allows Bass to fly around (similar to the early Rush Jet from Mega Man 3). | |||
6 | Stronger buster | S. buster | Bass | 300 | Selectable | Weapons: doubles the damage dealt by the Bass Buster. | |||
6 | Hyper buster | H. buster | Bass | 300 | Selectable | Weapons: allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word). |
Character-specific parts
Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.
Part type | Mega Man | Bass |
---|---|---|
Buster parts |
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Support parts |
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Database parts |
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- |
CD database
Legend:
- No. = Japanese for "Number"
- DL: Dr. Light
- DW: Dr. Wily
- RK: Rockman Killer
- WW: Wily Wars
- SR: Star Robots
- KG: King
- ET: Extra-Terrestrial
Serial | Robot Master | Game(s) | Location in MM&B |
---|---|---|---|
DL No.00 | Proto Man (Blues) | since MM3 | |
DL No.01 | Mega Man (Rock) | all | |
DL No.02 | Roll | all | |
DL No.03 | Cut Man | MM1, MMw1, MM8, MMPB, MMPF | |
DL No.04 | Guts Man | MM1, MM7, MMPB, MMPF | |
DL No.05 | Ice Man | MM1, MMw1, MMPB | |
DL No.06 | Bomb Man | MM1 | |
DL No.07 | Fire Man | MM1, MMw1 | |
DL No.08 | Elec Man | MM1, MMw1, MMPF | |
DW No.09 | Metal Man | MM2, MMw2 | |
DW No.10 | Air Man | MM2, MMw2, MMPF | |
DW No.11 | Bubble Man | MM2, MMw1, MMPF | |
DW No.12 | Quick Man | MM2, MMw1, MMPF | |
DW No.13 | Crash Man | MM2, MMw2, MMPB | |
DW No.14 | Flash Man | MM2, MMw1 | |
DW No.15 | Heat Man | MM2, MMw1, MMPB, MMPF | |
DW No.16 | Wood Man | MM2, MMw2, MM8, MMPB | |
DW No.17 | Needle Man | MM3, MMw2 | |
DW No.18 | Magnet Man | MM3, MMw2, MMPB | |
DW No.19 | Gemini Man | MM3, MMw3, MMPB, MMPF | |
DW No.20 | Hard Man | MM3, MMw2 | |
DW No.21 | Top Man | MM3, MMw2 | |
DW No.22 | Snake Man | MM3, MMw3 | |
DW No.23 | Spark Man | MM3, MMw3 | |
DW No.24 | Shadow Man | MM3, MMw3, MMPF | |
DW No.25 | Bright Man | MM4, MMw4 | |
DW No.26 | Toad Man | MM4, MMw4 | |
DW No.27 | Drill Man | MM4, MMw3 | |
DW No.28 | Pharaoh Man | MM4, MMw4, MMPF | |
DW No.29 | Ring Man | MM4, MMw4 | |
DW No.30 | Dust Man | MM4, MMw3, MMPB | |
DW No.31 | Dive Man | MM4, MMw3, MMPF | |
DW No.32 | Skull Man | MM4, MMw3 | |
DW No.33 | Gravity Man | MM5 | |
DW No.34 | Wave Man | MM5 | |
DW No.35 | Stone Man | MM5, MMw4, MMPF | |
DW No.36 | Gyro Man | MM5, MMPB, MMPF | |
DW No.37 | Star Man | MM5 | |
DW No.38 | Charge Man | MM5, MMw4 | |
DW No.39 | Napalm Man | MM5, MMw4, MMPB, MMPF | |
DW No.40 | Crystal Man | MM5, MMw4 | |
DW No.41 | Blizzard Man | MM6 | |
DW No.42 | Centaur Man | MM6, MMPF | |
DW No.43 | Flame Man | MM6 | |
DW No.44 | Knight Man | MM6 | |
DW No.45 | Plant Man | MM6, MMPB, MMPF | |
DW No.46 | Tomahawk Man | MM6 | |
DW No.47 | Wind Man | MM6 | |
DW No.48 | Yamato Man | MM6 | |
DW No.49 | Freeze Man | MM7, MMPB | |
DW No.50 | Junk Man | MM7, MMPB | |
DW No.51 | Burst Man | MM7 | |
DW No.52 | Cloud Man | MM7, MMPB | |
DW No.53 | Spring Man | MM7 | |
DW No.54 | Slash Man | MM7, MMPB, MMPF | |
DW No.55 | Shade Man | MM7, MMPB, MMPF | |
DW No.56 | Turbo Man | MM7, MMPB | |
DW No.57 | Tengu Man | MM8, MM&B | |
DW No.58 | Astro Man | MM8, MM&B | |
DW No.59 | Sword Man | MM8 | |
DW No.60 | Clown Man | MM8 | |
DW No.61 | Search Man | MM8 | |
DW No.62 | Frost Man | MM8 | |
DW No.63 | Grenade Man | MM8 | |
DW No.64 | Aqua Man | MM8 | |
RK No.01 | Enker | MMw1, MMw5 | |
RK No.02 | Punk | MMw3, MMw5 | |
RK No.03 | Ballade | MMw4, MMw5 | |
WW No.01 | Buster Rod-G | MMWW | |
WW No.02 | Mega Water-S | MMWW | |
WW No.03 | Hyper Storm-H | MMWW | |
SR No.01 | Terra (Earth) | MMw5 | |
SR No.02 | Mercury | MMw5 | |
SR No.03 | Venus | MMw5 | |
SR No.04 | Mars | MMw5 | |
SR No.05 | Jupiter | MMw5 | |
SR No.06 | Saturn | MMw5 | |
SR No.07 | Uranus | MMw5 | |
SR No.08 | Pluto | MMw5 | |
SR No.09 | Neptune | MMw5 | |
KG No.01 | Dynamo Man | MM&B | |
KG No.02 | Cold Man | MM&B | |
KG No.03 | Ground Man | MM&B | |
KG No.04 | Pirate Man | MM&B | |
KG No.05 | Burner Man | MM&B | |
KG No.06 | Magic Man | MM&B | |
ET No.01 | Sunstar | MMw5 | |
ET No.02 | Duo | MM8, MMPF | |
Dr. Light | all | ||
Rush | since MM3 | ||
Eddie | since MM4 | ||
Beat | since MM5 | ||
Tango | MMw5 | ||
Auto | since MM7 | ||
Dr. Wily | all | ||
Quint (Quintet) | MMw2, MMw5 | ||
Bass (Forte) | since MM7 | ||
Treble (Gospel) | since MM7 | ||
King | MM&B | ||
Mega Man & Bass | - |
Characters excluded from the database:
- Yellow Devil (Mega Man 1, Mega Man 3, Mega Man World 5, Mega Man 8, Mega Man & Bass, etc.)
- Doc Man (Mega Man 3)
- Gamma (Mega Man 3)
- Break Man (Mega Man 3, if different from Proto Man)
- Dr. Cossack (Mega Man 4)
- Dark Man (Mega Man 5)