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Seven parts were introduced in Mega Man 8, seven more were introduced earlier. Moreover, there are eleven new parts.
The S column specifies how many Stages must be cleared in order to unlock some items.
S | Icon | Name | Hero | Cost | Type | Effect | |||
---|---|---|---|---|---|---|---|---|---|
0 | Spare body | Anyone | 50 | Consumable | Life: classic extra lives. | ||||
0 | Energy balancer (GBA: E. balance) |
Anyone | 120 | Permanent | Weapons: weapon capsules will be collected even if no weapon is equipped. | ||||
0 | Exit unit | Anyone | 50 | Permanent | Exit: allows to exit from a stage already cleared. | ||||
0 | Spike guard (GBA: S. guard) |
Anyone | 10 | Consumable | Defense/energy: protects from deadly spikes, but it is used up and has to be purchased again. | ||||
0 | Transceiver (GBA: Com. system) |
Anyone | 100 | Permanent | Roll: allows to get 4 information lines and 1 flavor text about each Robot Master stage. | ||||
0 | Item presenter (GBA: I. present) |
Anyone | 60 | Consumable | Defense/energy: surprise boxes will be scattered in the next stage (similar to an item from Mega Man 8); especially useful for Bass. | ||||
3 | Enemy analyzer (GBA: E. analyze) |
Anyone | 50 | Permanent | Roll: gives one hint about each Robot Master. | ||||
3 | Counter-attacker (GBA: C. attack) |
Anyone | 200 | Selectable | Weapons: when the character's energy is very low, attack power doubles. | ||||
3 | Super recover (GBA: S. recover) |
Anyone | 200 | Selectable | Defense/energy: doubles the effect of energy capsules and weapon capsules (same as an item from Mega Man 8). | ||||
6 | Energy saver (GBA: E. saver) |
Anyone | 200 | Selectable | Weapons: weapons energy requirement is halved. | ||||
6 | Damage absorber (GBA: D. absorb) |
Anyone | 300 | Selectable | Weapons: whenever the character gets hit, some weapon energy is restored (similar to an item from Mega Man 8). | ||||
6 | Super armor (GBA: S. armor) |
Anyone | 300 | Selectable | Defense/energy: suffered damage is halved (similar to an item from Mega Man 8). | ||||
6 | Compact-Disc counter (GBA: CD counter) |
Anyone | 100 | Permanent | Roll: informs about how many Compact-Discs are left in each stage. | ||||
Mega Man's parts | |||||||||
3 | Auto charger (GBA: A. charger) |
Megaman | 50 | Selectable | Weapons: automatically charges the Mega Buster. | ||||
3 | Eddie | Megaman | 150 | Gauge | Defense/energy: brings various capsules to Mega Man. | ||||
3 | Rush search (GBA: R. Search) |
Megaman | 100 | Gauge | Rush: necessary to get 39 Compact-Discs in the game. | ||||
6 | High speed charge (GBA: H. S. C.) |
Megaman | 150 | Permanent | Weapons: allows to charge the Mega Buster very quickly (same as an item from Mega Man 8). | ||||
6 | Compact-Disc finder (GBA: CD finder) |
Megaman | 300 | Permanent | Rush: upgrade for Rush Search; it allows to see where 39 Compact-Discs are buried. | ||||
6 | Beat | Megaman | 300 | Gauge | Defense/energy: Mega Man is invincible as long as the shield lasts. | ||||
6 | Auto recover (GBA: A. recover) |
Megaman | 450 | Selectable | Defense/energy: when Mega Man stands still, life energy is slowly refilled. | ||||
Bass' parts | |||||||||
3 | High speed dash (GBA: H. S. D.) |
Bass | 100 | Permanent | Agility: extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from Mega Man 8). | ||||
3 | Step booster (GBA: S. booster) |
Bass | 100 | Permanent | Agility: allows Bass to climb ladders faster (same as an item from Mega Man 8) | ||||
3 | Treble boost (GBA: T. boost) |
Bass | 200 | Gauge | Agility: allows Bass to fly around (similar to the early Rush Jet from Mega Man 3). | ||||
6 | Stronger buster (GBA: S. buster) |
Bass | 300 | Selectable | Weapons: doubles the damage dealt by the Bass Buster. | ||||
6 | Hyper buster (GBA: H. buster) |
Bass | 300 | Selectable | Weapons: allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word). |
Character-specific parts
Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.
Part type | Mega Man | Bass |
---|---|---|
Buster parts |
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Support parts |
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Database parts |
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CD database
Legend:
- No. = Japanese for "Number"
- DL: Dr. Light
- DW: Dr. Wily
- RK: Rockman Killer
- WW: Wily Wars
- SR: Star Robots
- KG: King
- ET: Extra-Terrestrial
CD | Serial | Robot Master | Game(s) | Location in MM&B |
---|---|---|---|---|
1 | DL No.01 | Mega Man (Rock) | all | Dynamo Man |
2 | DL No.02 | Roll | all | Cold Man |
3 | DL No.03 | Cut Man | MM1, MMw1, MM8, MMPB, MMPF | Magic Man |
4 | DL No.04 | Guts Man | MM1, MM7, MMPB, MMPF | Burner Man |
5 | DL No.05 | Ice Man | MM1, MMw1, MMPB | Cold Man |
6 | DL No.06 | Bomb Man | MM1 | Tengu Man |
7 | DL No.07 | Fire Man | MM1, MMw1 | Astro Man |
8 | DL No.08 | Elec Man | MM1, MMw1, MMPF | Dynamo Man |
9 | DW No.09 | Metal Man | MM2, MMw2 | Magic Man |
10 | DW No.10 | Air Man | MM2, MMw2, MMPF | Tengu Man |
11 | DW No.11 | Bubble Man | MM2, MMw1, MMPF | Pirate Man |
12 | DW No.12 | Quick Man | MM2, MMw1, MMPF | Dynamo Man |
13 | DW No.13 | Crash Man | MM2, MMw2, MMPB | Ground Man |
14 | DW No.14 | Flash Man | MM2, MMw1 | Cold Man |
15 | DW No.15 | Heat Man | MM2, MMw1, MMPB, MMPF | Burner Man |
16 | DW No.16 | Wood Man | MM2, MMw2, MM8, MMPB | Burner Man |
17 | DW No.17 | Needle Man | MM3, MMw2 | Ground Man |
18 | DW No.18 | Magnet Man | MM3, MMw2, MMPB | Dynamo Man |
19 | DW No.19 | Gemini Man | MM3, MMw3, MMPB, MMPF | Astro Man |
20 | DW No.20 | Hard Man | MM3, MMw2 | Burner Man |
21 | DW No.21 | Top Man | MM3, MMw2 | Magic Man |
22 | DW No.22 | Snake Man | MM3, MMw3 | Tengu Man |
23 | DW No.23 | Spark Man | MM3, MMw3 | Dynamo Man |
24 | DW No.24 | Shadow Man | MM3, MMw3, MMPF | Astro Man |
25 | DW No.25 | Bright Man | MM4, MMw4 | Dynamo Man |
26 | DW No.26 | Toad Man | MM4, MMw4 | Robot Museum |
27 | DW No.27 | Drill Man | MM4, MMw3 | Ground Man |
28 | DW No.28 | Pharaoh Man | MM4, MMw4, MMPF | Ground Man |
29 | DW No.29 | Ring Man | MM4, MMw4 | Astro Man |
30 | DW No.30 | Dust Man | MM4, MMw3, MMPB | Magic Man |
31 | DW No.31 | Dive Man | MM4, MMw3, MMPF | Pirate Man |
32 | DW No.32 | Skull Man | MM4, MMw3 | Tengu Man |
33 | DW No.33 | Gravity Man | MM5 | Dynamo Man |
34 | DW No.34 | Wave Man | MM5 | Pirate Man |
35 | DW No.35 | Stone Man | MM5, MMw4, MMPF | Ground Man |
36 | DW No.36 | Gyro Man | MM5, MMPB, MMPF | Tengu Man |
37 | DW No.37 | Star Man | MM5 | Astro Man |
38 | DW No.38 | Charge Man | MM5, MMw4 | Magic Man |
39 | DW No.39 | Napalm Man | MM5, MMw4, MMPB, MMPF | Dynamo Man |
40 | DW No.40 | Crystal Man | MM5, MMw4 | Cold Man |
41 | DW No.41 | Blizzard Man | MM6 | Cold Man |
42 | DW No.42 | Centaur Man | MM6, MMPF | Pirate Man |
43 | DW No.43 | Flame Man | MM6 | Burner Man |
44 | DW No.44 | Knight Man | MM6 | Cold Man |
45 | DW No.45 | Plant Man | MM6, MMPB, MMPF | Burner Man |
46 | DW No.46 | Tomahawk Man | MM6 | Tengu Man |
47 | DW No.47 | Wind Man | MM6 | Tengu Man |
48 | DW No.48 | Yamato Man | MM6 | Astro Man |
49 | DW No.49 | Freeze Man | MM7, MMPB | Cold Man |
50 | DW No.50 | Junk Man | MM7, MMPB | Magic Man |
51 | DW No.51 | Burst Man | MM7 | Ground Man |
52 | DW No.52 | Cloud Man | MM7, MMPB | Tengu Man |
53 | DW No.53 | Spring Man | MM7 | Dynamo Man |
54 | DW No.54 | Slash Man | MM7, MMPB, MMPF | Burner Man |
55 | DW No.55 | Shade Man | MM7, MMPB, MMPF | Ground Man |
56 | DW No.56 | Turbo Man | MM7, MMPB | Magic Man |
57 | DW No.57 | Tengu Man | MM8, MM&B | Tengu Man |
58 | DW No.58 | Astro Man | MM8, MM&B | Astro Man |
59 | DW No.59 | Sword Man | MM8 | Ground Man |
60 | DW No.60 | Clown Man | MM8 | Magic Man |
61 | DW No.61 | Search Man | MM8 | Burner Man |
62 | DW No.62 | Frost Man | MM8 | Cold Man |
63 | DW No.63 | Grenade Man | MM8 | Dynamo Man |
64 | DW No.64 | Aqua Man | MM8 | Pirate Man |
65 | RK No.01 | Enker (Enka) | MMw1, MMw5 | Astro Man |
66 | DL No.01 | Quint (Quintet) | MMw2, MMw5 | Magic Man |
67 | RK No.02 | Punk | MMw3, MMw5 | Cold Man |
68 | RK No.03 | Ballade | MMw4, MMw5 | Magic Man |
69 | SR No.01 | Terra (Earth) | MMw5 | Astro Man |
70 | SR No.02 | Mercury | MMw5 | Pirate Man |
71 | SR No.03 | Venus | MMw5 | Pirate Man |
72 | SR No.04 | Mars | MMw5 | Tengu Man |
73 | SR No.05 | Jupiter | MMw5 | Tengu Man |
74 | SR No.06 | Saturn | MMw5 | Astro Man |
75 | SR No.07 | Uranus | MMw5 | Ground Man |
76 | SR No.08 | Pluto | MMw5 | Burner Man |
77 | SR No.09 | Neptune | MMw5 | Pirate Man |
78 | ET No.01 | Sunstar (Sungod) | MMw5 | Ground Man |
79 | WW No.01 | Buster Rod-G | MMWW | Astro Man |
80 | WW No.02 | Mega Water-S | MMWW | Pirate Man |
81 | WW No.03 | Hyper Storm-H | MMWW | Burner Man |
82 | KG No.01 | Dynamo Man | MM&B | Dynamo Man |
83 | KG No.02 | Cold Man | MM&B | Cold Man |
84 | KG No.03 | Ground Man | MM&B | Ground Man |
85 | KG No.04 | Pirate Man | MM&B | Pirate Man |
86 | KG No.05 | Burner Man | MM&B | Burner Man |
87 | KG No.06 | Magic Man | MM&B | Magic Man |
88 | (human) | Dr. Light | all | Cold Man |
89 | Rush | since MM3 | Dynamo Man | |
90 | Eddie | since MM4 | Tengu Man | |
91 | Beat | since MM5 | Ground Man | |
92 | Tango | MMw5 | Robot Museum | |
93 | Auto (Rightot) | since MM7 | Ground Man | |
94 | (human) | Dr. Wily | all | Cold Man |
95 | Bass (Forte) | since MM7 | Astro Man | |
96 | Treble (Gospel) | since MM7 | Tengu Man | |
97 | King | MM&B | Burner Man | |
98 | DL No.00 | Proto Man (Blues) | since MM3 | Magic Man |
99 | ET No.02 | Duo | MM8, MMPF | Dynamo Man |
100 | Mega Man & Bass | - | Robot Museum |
Characters excluded from the database:
- Yellow Devil (MM1 and MM3; in MMw5 as "Dark Moon"; in MM8 and MM&B as "Green Devil");
- Doc Man (Mega Man 3);
- Gamma (Mega Man 3);
- Break Man (Mega Man 3, if different from Proto Man);
- Dr. Cossack (Mega Man 4), creator of Beat;
- Dark Man (Mega Man 5).