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Auto's shop

Seven parts were introduced in Mega Man 8, seven more were introduced earlier. Moreover, there are eleven new parts.

The S column specifies how many Stages must be cleared in order to unlock some items.

S Icon Name Hero Cost Type Effect
0 MMB item1-1 SpareBody.png Spare body Anyone 50 Consumable Life: classic extra lives.
0 MMB item1-2 E-Balancer.png Energy balancer
(GBA: E. balance)
Anyone 120 Permanent Weapons: weapon capsules will be collected even if no weapon is equipped.
0 MMB item1-3 ExitUnit.png Exit unit Anyone 50 Permanent Exit: allows to exit from a stage already cleared.
0 MMB item1-4 SpikeGuard.png Spike guard
(GBA: S. guard)
Anyone 10 Consumable Defense/energy: protects from deadly spikes, but it is used up and has to be purchased again.
0 MMB item1-5 Transceiver.png Transceiver
(GBA: Com. system)
Anyone 100 Permanent Roll: allows to get 4 information lines and 1 flavor text about each Robot Master stage.
0 MMB item1-6 ItemPresent.png Item presenter
(GBA: I. present)
Anyone 60 Consumable Defense/energy: surprise boxes will be scattered in the next stage (similar to an item from Mega Man 8); especially useful for Bass.
3 MMB item2-1 EnemyAnalyzer.png Enemy analyzer
(GBA: E. analyze)
Anyone 50 Permanent Roll: gives one hint about each Robot Master.
3 MMB item2-2 CounterAttack.png Counter-attacker
(GBA: C. attack)
Anyone 200 Selectable Weapons: when the character's energy is very low, attack power doubles.
3 MMB item2-3 SuperRecover.png Super recover
(GBA: S. recover)
Anyone 200 Selectable Defense/energy: doubles the effect of energy capsules and weapon capsules (same as an item from Mega Man 8).
6 MMB item3-1 E-Saver.png Energy saver
(GBA: E. saver)
Anyone 200 Selectable Weapons: weapons energy requirement is halved.
6 MMB item3-2 DamageAbsorb.png Damage absorber
(GBA: D. absorb)
Anyone 300 Selectable Weapons: whenever the character gets hit, some weapon energy is restored (similar to an item from Mega Man 8).
6 MMB item3-3 SuperArmor.png Super armor
(GBA: S. armor)
Anyone 300 Selectable Defense/energy: suffered damage is halved (similar to an item from Mega Man 8).
6 MMB item3-4 CD-counter.png Compact-Disc counter
(GBA: CD counter)
Anyone 100 Permanent Roll: informs about how many Compact-Discs are left in each stage.
Mega Man's parts
3 MMB item2-4 AutoCharge.png Auto charger
(GBA: A. charger)
Megaman 50 Selectable Weapons: automatically charges the Mega Buster.
3 MMB item2-5 Eddie.png Eddie Megaman 150 Gauge Defense/energy: brings various capsules to Mega Man.
3 MMB item2-6 RushSearch.png Rush search
(GBA: R. Search)
Megaman 100 Gauge Rush: necessary to get 39 Compact-Discs in the game.
6 MMB item3-6 HighSpeedCharge.png High speed charge
(GBA: H. S. C.)
Megaman 150 Permanent Weapons: allows to charge the Mega Buster very quickly (same as an item from Mega Man 8).
6 MMB item3-8 CD-finder.png Compact-Disc finder
(GBA: CD finder)
Megaman 300 Permanent Rush: upgrade for Rush Search; it allows to see where 39 Compact-Discs are buried.
6 MMB item3-7 Beat.png Beat Megaman 300 Gauge Defense/energy: Mega Man is invincible as long as the shield lasts.
6 MMB item3-5 AutoRecover.png Auto recover
(GBA: A. recover)
Megaman 450 Selectable Defense/energy: when Mega Man stands still, life energy is slowly refilled.
Bass' parts
3 MMB item2-4 HighSpeedDash.png High speed dash
(GBA: H. S. D.)
Bass 100 Permanent Agility: extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from Mega Man 8).
3 MMB item2-5 StepBooster.png Step booster
(GBA: S. booster)
Bass 100 Permanent Agility: allows Bass to climb ladders faster (same as an item from Mega Man 8)
3 MMB item2-6 TrebleBoost.png Treble boost
(GBA: T. boost)
Bass 200 Gauge Agility: allows Bass to fly around (similar to the early Rush Jet from Mega Man 3).
6 MMB item3-5 StrongerBuster.png Stronger buster
(GBA: S. buster)
Bass 300 Selectable Weapons: doubles the damage dealt by the Bass Buster.
6 MMB item3-6 HyperBuster.png Hyper buster
(GBA: H. buster)
Bass 300 Selectable Weapons: allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word).

Character-specific parts

Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.

Part type Mega Man Bass
Buster parts
  • Auto charger
  • High speed charge
  • Stronger buster
  • Hyper buster
Support parts
  • Eddie
  • Beat
  • Auto recover
  • High speed dash
  • Step booster
  • Treble boost
Database parts
  • Rush Search
  • Compact-Disc finder
-

CD database

Legend:

  • No. = Japanese for "Number"
  • DL: Dr. Light
  • DW: Dr. Wily
  • RK: Rockman Killer
  • WW: Wily Wars
  • SR: Star Robots
  • KG: King
  • ET: Extra-Terrestrial
CD Serial Robot Master Game(s) Location in MM&B
1 DL No.01 Mega Man (Rock) all Dynamo Man
2 DL No.02 Roll all Cold Man
3 DL No.03 Cut Man MM1, MMw1, MM8, MMPB, MMPF Magic Man
4 DL No.04 Guts Man MM1, MM7, MMPB, MMPF Burner Man
5 DL No.05 Ice Man MM1, MMw1, MMPB Cold Man
6 DL No.06 Bomb Man MM1 Tengu Man
7 DL No.07 Fire Man MM1, MMw1 Astro Man
8 DL No.08 Elec Man MM1, MMw1, MMPF Dynamo Man
9 DW No.09 Metal Man MM2, MMw2 Magic Man
10 DW No.10 Air Man MM2, MMw2, MMPF Tengu Man
11 DW No.11 Bubble Man MM2, MMw1, MMPF Pirate Man
12 DW No.12 Quick Man MM2, MMw1, MMPF Dynamo Man
13 DW No.13 Crash Man MM2, MMw2, MMPB Ground Man
14 DW No.14 Flash Man MM2, MMw1 Cold Man
15 DW No.15 Heat Man MM2, MMw1, MMPB, MMPF Burner Man
16 DW No.16 Wood Man MM2, MMw2, MM8, MMPB Burner Man
17 DW No.17 Needle Man MM3, MMw2 Ground Man
18 DW No.18 Magnet Man MM3, MMw2, MMPB Dynamo Man
19 DW No.19 Gemini Man MM3, MMw3, MMPB, MMPF Astro Man
20 DW No.20 Hard Man MM3, MMw2 Burner Man
21 DW No.21 Top Man MM3, MMw2 Magic Man
22 DW No.22 Snake Man MM3, MMw3 Tengu Man
23 DW No.23 Spark Man MM3, MMw3 Dynamo Man
24 DW No.24 Shadow Man MM3, MMw3, MMPF Astro Man
25 DW No.25 Bright Man MM4, MMw4 Dynamo Man
26 DW No.26 Toad Man MM4, MMw4 Robot Museum
27 DW No.27 Drill Man MM4, MMw3 Ground Man
28 DW No.28 Pharaoh Man MM4, MMw4, MMPF Ground Man
29 DW No.29 Ring Man MM4, MMw4 Astro Man
30 DW No.30 Dust Man MM4, MMw3, MMPB Magic Man
31 DW No.31 Dive Man MM4, MMw3, MMPF Pirate Man
32 DW No.32 Skull Man MM4, MMw3 Tengu Man
33 DW No.33 Gravity Man MM5 Dynamo Man
34 DW No.34 Wave Man MM5 Pirate Man
35 DW No.35 Stone Man MM5, MMw4, MMPF Ground Man
36 DW No.36 Gyro Man MM5, MMPB, MMPF Tengu Man
37 DW No.37 Star Man MM5 Astro Man
38 DW No.38 Charge Man MM5, MMw4 Magic Man
39 DW No.39 Napalm Man MM5, MMw4, MMPB, MMPF Dynamo Man
40 DW No.40 Crystal Man MM5, MMw4 Cold Man
41 DW No.41 Blizzard Man MM6 Cold Man
42 DW No.42 Centaur Man MM6, MMPF Pirate Man
43 DW No.43 Flame Man MM6 Burner Man
44 DW No.44 Knight Man MM6 Cold Man
45 DW No.45 Plant Man MM6, MMPB, MMPF Burner Man
46 DW No.46 Tomahawk Man MM6 Tengu Man
47 DW No.47 Wind Man MM6 Tengu Man
48 DW No.48 Yamato Man MM6 Astro Man
49 DW No.49 Freeze Man MM7, MMPB Cold Man
50 DW No.50 Junk Man MM7, MMPB Magic Man
51 DW No.51 Burst Man MM7 Ground Man
52 DW No.52 Cloud Man MM7, MMPB Tengu Man
53 DW No.53 Spring Man MM7 Dynamo Man
54 DW No.54 Slash Man MM7, MMPB, MMPF Burner Man
55 DW No.55 Shade Man MM7, MMPB, MMPF Ground Man
56 DW No.56 Turbo Man MM7, MMPB Magic Man
57 DW No.57 Tengu Man MM8, MM&B Tengu Man
58 DW No.58 Astro Man MM8, MM&B Astro Man
59 DW No.59 Sword Man MM8 Ground Man
60 DW No.60 Clown Man MM8 Magic Man
61 DW No.61 Search Man MM8 Burner Man
62 DW No.62 Frost Man MM8 Cold Man
63 DW No.63 Grenade Man MM8 Dynamo Man
64 DW No.64 Aqua Man MM8 Pirate Man
65 RK No.01 Enker (Enka) MMw1, MMw5 Astro Man
66 DL No.01 Quint (Quintet) MMw2, MMw5 Magic Man
67 RK No.02 Punk MMw3, MMw5 Cold Man
68 RK No.03 Ballade MMw4, MMw5 Magic Man
69 SR No.01 Terra (Earth) MMw5 Astro Man
70 SR No.02 Mercury MMw5 Pirate Man
71 SR No.03 Venus MMw5 Pirate Man
72 SR No.04 Mars MMw5 Tengu Man
73 SR No.05 Jupiter MMw5 Tengu Man
74 SR No.06 Saturn MMw5 Astro Man
75 SR No.07 Uranus MMw5 Ground Man
76 SR No.08 Pluto MMw5 Burner Man
77 SR No.09 Neptune MMw5 Pirate Man
78 ET No.01 Sunstar (Sungod) MMw5 Ground Man
79 WW No.01 Buster Rod-G MMWW Astro Man
80 WW No.02 Mega Water-S MMWW Pirate Man
81 WW No.03 Hyper Storm-H MMWW Burner Man
82 KG No.01 Dynamo Man MM&B Dynamo Man
83 KG No.02 Cold Man MM&B Cold Man
84 KG No.03 Ground Man MM&B Ground Man
85 KG No.04 Pirate Man MM&B Pirate Man
86 KG No.05 Burner Man MM&B Burner Man
87 KG No.06 Magic Man MM&B Magic Man
88 (human) Dr. Light all Cold Man
89 Rush since MM3 Dynamo Man
90 Eddie since MM4 Tengu Man
91 Beat since MM5 Ground Man
92 Tango MMw5 Robot Museum
93 Auto (Rightot) since MM7 Ground Man
94 (human) Dr. Wily all Cold Man
95 Bass (Forte) since MM7 Astro Man
96 Treble (Gospel) since MM7 Tengu Man
97 King MM&B Burner Man
98 DL No.00 Proto Man (Blues) since MM3 Magic Man
99 ET No.02 Duo MM8, MMPF Dynamo Man
100 Mega Man & Bass - Robot Museum


Characters excluded from the database: