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Also, if you are an archer, you can sometimes get a bow and arrows. But do not count on having this happen very often. And, you also have to worry about other archers spawning. You should probably either try and stay away from the archer spawn point to reduce their accuracy, or stand with your back to the wall behind that spawn point (which might prevent further archers from spawning). With the mobile approach you ideally should be looking behind you between each shot, to watch for other opponents running towards you. You should also learn to draw your bow while you run, pausing momentarily to release, and running towards your opponents so you can shoot them from close range or away from them to keep them from hitting you, or in circles to line up a shot that has chances to hit multiple opponents. With the standing still strategy you need to keep the arena cleared of opponents or you will have to start running. | Also, if you are an archer, you can sometimes get a bow and arrows. But do not count on having this happen very often. And, you also have to worry about other archers spawning. You should probably either try and stay away from the archer spawn point to reduce their accuracy, or stand with your back to the wall behind that spawn point (which might prevent further archers from spawning). With the mobile approach you ideally should be looking behind you between each shot, to watch for other opponents running towards you. You should also learn to draw your bow while you run, pausing momentarily to release, and running towards your opponents so you can shoot them from close range or away from them to keep them from hitting you, or in circles to line up a shot that has chances to hit multiple opponents. With the standing still strategy you need to keep the arena cleared of opponents or you will have to start running. | ||
==Pacing== | ===Pacing=== | ||
Initially you will spawn with a few other relatively inexperienced opponents. Opponents will spawn individually or in pairs, relatively slowly, but with gradually increasing skill levels. Pairs will often spawn fighting each other, which can be an opportunity for you to attack someone that is not trying to kill you, if you can get there in time (or if your aim with a bow is good enough). Towards the end, opponents will spawn extremely quickly and then stop when all 40 have spawned. | Initially you will spawn with a few other relatively inexperienced opponents. Opponents will spawn individually or in pairs, relatively slowly, but with gradually increasing skill levels. Pairs will often spawn fighting each other, which can be an opportunity for you to attack someone that is not trying to kill you, if you can get there in time (or if your aim with a bow is good enough). Towards the end, opponents will spawn extremely quickly and then stop when all 40 have spawned. | ||
==Bugs== | ===Bugs=== | ||
Sometimes the game gets confused, and the displayed count of opponents left will be wrong. If this count was too low, you can still win (with -1 opponents left). If this count was too high (or this might be if an opponent leaves the arena through a bug) you will have to exit. You can save and exit from the arena, but any blunt damage you have taken becomes permanent when you start outside the arena. | Sometimes the game gets confused, and the displayed count of opponents left will be wrong. If this count was too low, you can still win (with -1 opponents left). If this count was too high (or this might be if an opponent leaves the arena through a bug) you will have to exit. You can save and exit from the arena, but any blunt damage you have taken becomes permanent when you start outside the arena. |