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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
The arena is where you fight to gain proficiencies and scaling gold on how many enemies you knock out. Combatants will gang up on an opponent and then start fighting each other. There are 40 opponents (not counting yourself), and they will spawn a few at a time as combatants are defeated.
The arena is an all-out royal rumble with no teams. Combatants will gang up on an opponent and then start fighting each other. There are 40 opponents (not counting yourself), and they will spawn a few at a time as combatants are defeated. If you would rather fight in a team, take part in a [[Mount&Blade/Tournaments|tournament]] instead.
 
Contrary to what is stated, '''teams do exist''' in arena. However, these are not indicated in any way except AI behaviour. If you see enemies not attacking one another be wary, as these teams can rapidly snowball.
 
If you would rather fight in an organised event, take part in a [[Mount&Blade/Tournaments|tournament]] instead.


The equipment combatants start with is random, and comes in the following categories:
The equipment combatants start with is random, and comes in the following categories:
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==Strategies==
==Strategies==
===Survival===
===Survival===
If you're aiming for the 250 denar prize you will want to stay out of combat which means you need to take down your opponents quickly and preferably before they can attack you. Opponents spawn in random locations around the edges of the arena, so be sure to watch for new enemies stabbing you in the back. On some occasions several enemies will start heading for you, and you might be able to get far enough away from them for them to give up and fight each other instead, but this only works when new enemies spawn. Having points in [[Mount&Blade/Skills#Athletics|Athletics]] will allow you to outrun and/or dodge them.
If you're aiming for the 250 denar prize you will want to stay out of combat which means you need to take down your opponents quickly and preferably before they can attack you. Opponents spawn in random locations around the edges of the arena, so be sure to watch for new enemies stabbing you in the back. On some occasions several enemies will start heading for you, and you might be able to get far enough away from them for them to give up and fight each other instead, but this only works when new enemies spawn. Having points in [[Mount&Blade/Skills#Athletics|Athletics]] will allow you to outrun and or dodge them.


If you drop lots of opponents, you will tend to avoid having them gang up on you.  If you try and avoid combat, sooner or later you will have a large crowd of angry men chasing you.  This becomes tricky when the last 10 opponents spawn with very little delay.  If you do not take down enough opponents during this time you will almost always have the full crowd of champion and veteran fighters chasing you.
If you drop lots of opponents, you will tend to avoid having them gang up on you.  If you try and avoid combat, sooner or later you will have a large crowd of angry men chasing you.  This becomes tricky when the last 10 opponents spawn with very little delay.  If you do not take down enough opponents during this time you will almost always have the full crowd of champion and veteran fighters chasing you.
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Sacrificing the blocking capacity of a shield, the two handed sword has superior reach and power compared to its single handed counterpart. Using this weapon gives you a considerable advantage when using this weapon in swinging motion.  But opponents with a wooden staff have better reach than you so be careful.
Sacrificing the blocking capacity of a shield, the two handed sword has superior reach and power compared to its single handed counterpart. Using this weapon gives you a considerable advantage when using this weapon in swinging motion.  But opponents with a wooden staff have better reach than you so be careful.


Two handed sword combat is your best option for earning cash if your weapon skills are not great.  You can hit hard enough with just your base damage to quickly take down opponents, but you will be taking damage so unless you have damage reduction enabled in your options winning that 250 denar prize will require lots of finesse.  When approaching archers try and be moving sideways from their aiming direction, especially when they are about to release. To improve your chances, you can pick up a shield from a fallen enemy and wear it on your back during fights for extra back protection. This enables you to hold it up front while advancing toward the archer, switching back to the sword when appropriately close.
Two handed sword combat is your best option for earning cash if your weapon skills are not great.  You can hit hard enough with just your base damage to quickly take down opponents, but you will be taking damage so unless you have damage reduction enabled in your options winning that 250 denar prize will require lots of finesse.  When approaching archers try and be moving sideways from their aiming direction, especially when they are about to release.


===Wooden staff===
===Wooden staff===
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===Bow===
===Bow===
Occasionally, combatants spawn with bows. If you specialise in melee combat this is the worst weapon to be stuck with but if you have archery skills (and sufficient athletics) this is the best weapon because you can attack from a safe distance and no one can block your attacks. The biggest threat will be from opponents with melee weapons, which will be everyone other than you -- when you start with a bow, no one else will be given one.
Occasionally, combatants spawn with bows. If you specialise in melee combat this is the worst weapon to be stuck with because but if you have archery skills (and sufficient athletics) this is the best weapon because you can attack from a safe distance and no one can block your attacks. The biggest threat will be from opponents with melee weapons, which will be everyone other than you -- when you start with a bow, no one else will be given one.


If you can, aim for your opponents head when they are running straight towards you, and you can drop them with one shot.  You can aim for the feet of opponents with shields (or aim for their head when they swing their sword, shooting over their shields when they are blocking can also sometimes be accomplished).  Also, aim into masses of combatants when they develop to help keep them from ganging up on you, and to rack up credit for difficult shots.  But make sure you do not run out of arrows.
If you can, aim for your opponents head when they are running straight towards you, and you can drop them with one shot.  You can aim for the feet of opponents with shields (or aim for their head when they swing their sword, shooting over their shields when they are blocking can also sometimes be accomplished).  Also, aim into masses of combatants when they develop to help keep them ganging up on you, and to rack up credit for difficult shots.  But make sure you do not run out of arrows.


===Multiple Weapons===
===Multiple Weapons===
Sometimes when opponents fall, their weapons can be equipped.  These weapons will pop out from their hands if you were watching closely (or you can go to your video settings and set Corpses to 0, which makes bodies disappear immediately, leaving the dropped weapons behind).  If you pick up one of these, you seem to be slightly slower, presumably because of their encumberance, but the tactical advantages of doing so can be considerable.
Sometimes when opponents fall, their weapons can be equipped.  These weapons will pop out from their hands if you were watching closely.  If you pick up one of these, you seem to be slightly slower, presumably because of their encumberance, but the tactical advantages of doing so can be considerable.


For example, with a one handed sword you can sometimes pick up a fresh shield to replace yours.  Ideally, you will do this before yours breaks, because being in close combat with no shield can be bad.  Alternatively, you might pick up a polearm so you can fight from range (if you have enough athletics to make this useful).
For example, with a one handed sword you can sometimes pick up a fresh shield to replace yours.  Ideally, you will do this before yours breaks, because being in close combat with no shield can be bad.  Alternatively, you might pick up a polearm so you can fight from range (if you have enough athletics to make this useful).
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