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{{Header Nav|game=Mount&Blade}} | {{Header Nav|game=Mount&Blade}} | ||
In addition to the settings configurable within the game itself there are some options that can only be configured through the desktop launcher, and this page explains them in full detail. To reach this panel run the launcher and choose Configure. | |||
In addition to the settings configurable within the game itself there are some options that can only be configured through the launcher, and this page explains them in full detail. To reach this panel run the launcher and choose Configure. | |||
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[[Image:Mount&Blade video config.png|240px]] | [[Image:Mount&Blade video config.png|240px]] | ||
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* ''' | * '''Use Bump Mapping''': if you have a modern graphics card you can enable [[wp:Bump mapping|bump mapping]], which gives the textures a simulation of surface variation. | ||
* '''Use Pixel Shaders''': if you have a graphics card which supports it, enabling [[wp:Pixel shader|pixel shaders]] will give some surfaces a more impressive appearance. This can reduce game performance somewhat. If you do not have a card that supports pixel shading, enabling this will result in unwanted visual oddities. | * '''Use Pixel Shaders''': if you have a graphics card which supports it, enabling [[wp:Pixel shader|pixel shaders]] will give some surfaces a more impressive appearance. This can reduce game performance somewhat. If you do not have a card that supports pixel shading, enabling this will result in unwanted visual oddities. | ||
* '''Start Windowed''': by default, Mount&Blade runs fullscreen. This setting makes it run in a window instead. | * '''Start Windowed''': by default, Mount&Blade runs fullscreen. This setting makes it run in a window instead. | ||
* '''Show | * '''Show framerate''': this enables a large [[wp:Frame rate|frame rate]] counter in the top-left corner. | ||
* '''Force Vertical Sync.''': enabling [[wp:Vertical synchronization|vertical | * '''Fast Water Reflections''': by default, water reflections are handled in a simplified manner. Disabling this will result in more impressive water effects, but there may be a noticeable decrease in performance. | ||
* '''Force Vertical Sync.''': enabling [[wp:Vertical synchronization|vertical synch]] helps reduce or eliminate [[wp:Page tearing|tearing]], but on slower systems it will also result in some loss of performance. | |||
* '''Texture Detail''': this determines the detail used for textures. Using the '''Auto Adjust''' button will attempt to recommend a texture level suited for your card. The lower the setting the worse the graphics will look but the better the game will perform. | * '''Texture Detail''': this determines the detail used for textures. Using the '''Auto Adjust''' button will attempt to recommend a texture level suited for your card. The lower the setting the worse the graphics will look but the better the game will perform. | ||
* '''Max. Frame Rate''': a frame rate higher than your monitor's refresh rate (generally in the region of 50-85 Hz) can result in unwanted effects. This box lets you limit it. As a general rule you should set this to the exact value you have the monitor's refresh rate set to, as anything above this number is just a waste of system resources. | * '''Max. Frame Rate''': a frame rate higher than your monitor's refresh rate (generally in the region of 50-85 Hz) can result in unwanted effects. This box lets you limit it. As a general rule you should set this to the exact value you have the monitor's refresh rate set to, as anything above this number is just a waste of system resources. | ||
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* '''Antialiasing''': You can turn [[wp:Antialiasing|antialiasing]] on or off here. Note that if you have forced an antialiasing in your graphics card's configuration this setting will be ignored. | * '''Antialiasing''': You can turn [[wp:Antialiasing|antialiasing]] on or off here. Note that if you have forced an antialiasing in your graphics card's configuration this setting will be ignored. | ||
* '''Shadow Quality''': how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems. | * '''Shadow Quality''': how precisely game shadows will be drawn. Higher detail results in more lifelike shadows but also results in a performance hit on older systems. | ||
* '''Auto Adjust''': click this button to automatically configure all settings to settings based on an analysis of your system. This process is not perfect, but it provides a | * '''Render Method''': for most systems, choose DirectX 7. If you have a very modern graphics card (designed with proper support for DirectX 9 or higher) you can use DirectX 9 rendering. DirectX 7 rendering eliminates some of the graphical effects the game can produce but requires far less processing power. If you see unnaturally-bright textures when using DirectX 9 rendering this indicates that your card is unable to process graphics correctly in this mode, and you should therefore switch to DirectX 7 rendering to experience the game correctly. | ||
* '''Auto Adjust''': click this button to automatically configure all settings to settings based on an analysis of your system. This process is not perfect, but it provides a decent indication of what your system can handle. | |||
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|valign=top align=center|<big>'''Audio'''</big> | |valign=top align=center|<big>'''Audio'''</big> | ||
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[[Image:Mount&Blade audio config.png|240px]] | [[Image:Mount&Blade audio config.png|240px]] | ||
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* '''Enable Sound Variation''': this randomly fluctuates the frequency of sound effects | * '''Enable Sound Variation''': this randomly fluctuates the frequency of sound effects; this results in more variety than the limited sound set included with the game, but some of the sounds this setting produces may sound quite artificial. | ||
* '''Disable Sound''': if you want to disable all sounds, use this setting. | * '''Disable Sound''': if you want to disable all sounds, use this setting. | ||
* '''Disable Music''': if you want to disable all sounds, use this setting. This can also be somewhat achieved by setting the volume slider to the minimum, but the music files will still be processed. Disabling music may result in a very minor performance increase. | * '''Disable Music''': if you want to disable all sounds, use this setting. This can also be somewhat achieved by setting the volume slider to the minimum, but the music files will still be processed. Disabling music may result in a very minor performance increase. | ||
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[[Image:Mount&Blade game config.png|240px]] | [[Image:Mount&Blade game config.png|240px]] | ||
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* '''Hide Blood''': by default, | * '''Hide Blood''': by default, Mount&Blade characters and horses bleed when hit with weapons that have piercing or chopping attacks. Checking this box will disable all blood. | ||
* '''Enable Cheats''': allows the use of [[Mount&Blade/Cheats|cheats]]. Cheats will not function unless this option is enabled. | * '''Enable Cheats''': allows the use of [[Mount&Blade/Cheats|cheats]]. Cheats will not function unless this option is enabled. | ||
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* '''Enable Edit Mode''': Edit Mode lets you edit things while the game is running, but, as indicated, it results in a significant performance hit. Unless you are wanting to experiment with hidden features or create your own modules you should leave this disabled. | * '''Enable Edit Mode''': Edit Mode lets you edit things while the game is running, but, as indicated, it results in a significant performance hit. Unless you are wanting to experiment with hidden features or create your own modules you should leave this disabled. | ||
* '''Force Single Threading''': Mount&Blade supports | * '''Force Single Threading''': Mount&Blade supports dual-core processors. You can use this option if for some reason your dual-core processor is not handled correctly, or if your single-core processor is incorrectly recognised as a dual-core processor. If you have a dual-core processor you should always leave this option off unless you have problems, as turning it on will result in reduced performance. | ||
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