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==Starving them out==
==Starving them out==
In addition to assaulting the stronghold, you have the option of waiting to starve them out. Before attempting this, completely fill your inventory with food items, ideally picking ones that have quantity values of 50/50. Depending on the size of your army, your food supplies may still run down quicker than those of the defenders. When this happens you will need to go get some food, but to do so requires abandoning the siege: the defenders will dismantle your equipment and you will have to build them again, and their food stores will instantly reset to 30 days.  ''Warband'' alters this somewhat: you have several game hours (about 30 seconds real time, excluding time spent in menus) to leave the siege and resupply.  The defenders will destroy your siege equipment as before, but their food stores will not automatically reset unless you fail to return to the siege within the time limit.
As well as attacking directly you also have the option of waiting to starve them out. Before attempting this, completely fill your inventory with food items, ideally picking ones that have quantity values of 50/50. Depending on the size of your army your food supplies may still run down quicker than those of the defenders. When this happens you will need to go get some food, but if you spend too long away from the siege the defenders will dismantle your equipment and you will have to build them again. Even if this happens their food supplies will still be depleted until they get a chance to replenish them, but you should still try to keep the attack as uninterrupted as possible to prevent their supplies increasing.


==Attacking==
==Attacking the walls==
Before actually leading the attack you will want to rearrange your forces (see [[Mount&Blade/Party|Party]]); generally speaking you should arrange your men in order of how effective they are as ground troops (mounted troops will spawn without their horses).
 
The siege is broken up into several stages, each requiring different strategies.
 
===Enemies sally forth===
If the enemy greatly outnumbers you by approximately 4 to 1 units, a portion of their forces will sally forth to stop your attack. The defenders only come out in one group; if you manage to defeat them no more will spawn. If you outnumber them or have mostly equal numbers they will stay behind the walls, and this stage will be skipped.
 
===Attacking the walls===
[[Image:Mount&Blade siege tower.jpg|thumb|A siege tower in use.]]
[[Image:Mount&Blade siege tower.jpg|thumb|A siege tower in use.]]
When you attack the walls you will have to make your way up the ladder or siege tower while braving the enemy's shafts. At the top will be a thick group of defenders (generally archers); if you just lead your infantry straight up you may take some losses, so if you have archers of your own you may want to get them to kill or weaken the group of defenders at the entrance before you lead your infantry up the ramp.
Before actually leading the attack you will want to rearrange your forces (see [[Mount&Blade/Party|Party]]); generally speaking you should arrange your men in order of how effective they are as ground troops (mounted troops will spawn without their horses). When you attack the walls you will have to make your way up the ladder or siege tower while braving the enemy's shafts. At the top will be a group of four or more defenders (generally archers); if you just lead your infantry straight up you may take some losses, so if you have archers of your own you should get them to kill or weaken these defenders before you let your infantry go up the ramp.
 
Once you have gained the walls, quickly clear out the defenders before descending into the courtyard. There will also be one or more archers in each of the side tower areas as well as infantry on the walkways. These archers pose little threat once you're on the walls, but they will cause a lot of damage if you descend to the courtyard without wiping them out.
 
Enemy reinforcements will spawn in the compound, and they will be constantly spawning to meet the battle size as their comrades are defeated; unlike a normal field battle the combat is not broken up into rounds based on the number of combatants. It may take your troops some time to work their way down the stairs to the courtyard, especially if they are newly spawned. New enemies will always spawn just in front of the keep, so you will probably want to set that as a gathering point (with {{kbd|F1}}).
 
Once almost all of the defenders have been killed the current stage of the battle will end, and the survivors will retreat to regroup.


===Fight in the streets (towns only)===
There will also be one or more archers in each of the side tower areas, but since they are secluded and can't be aided by newly-spawned enemies they shouldn't be too much trouble. The remainder of the defenders will be in the compound. It may take your troops some time to work their way up the ramp and down the stairs, especially if they are newly spawned. New enemies will always spawn just in front of the keep's door, so you will probably want to set that as a gathering point (with {{kbd|F1}}). There will usually be a few archers on the far wall (the one you didn't climb up on) so you will want to head up there after the initial group in the courtyard is under control. Unlike normal battles (where the "round" will eventually end depending on the enemy's forces and your battle size setting) enemies will keep spawning in front of the doorway until all of the defenders' combined forces are defeated.
For towns, the next stage is to fight some of the defenders in the street. You only get a handful of men for this and the defenders slightly outnumber you, so you will want to gather up your forces with {{kbd|F2}} to ensure they stick together. When you have won back the streets, the survivors retreat to the castle's keep.


===Fight in the keep===
Since the .950 Version there is a chance of multi-staged siege, which in case of castles will be just a small fight in lord's hall. Usually enemy outpover you by 1-3 troops, so you better call your allies close (with {{kbd|F2}}) and take scattered enemies on one at a time. Having strong troops on top of your party will make them to assist you in this small battle.
The remaining defenders make a desperate last stand in the castle's keep. Here you are fighting in a very small area and are slightly outnumbered, but the enemy's forces are far fewer in number than in previous stages. Once you defeat them the battle is over and you will be taken to the post-battle party screen.
In towns, you have to first defeat enemy on the streets, which will go with same style as mentioned above. After succesful streetfight, you will fight in the castle of the town, but this fight is even smaller.
If you are experienced in taking more than 1 enemy at a time you will find this easy. Usually these battles have ~you + 4 allies vs 6-7 enemies, so there really isn't lots of things to worry about.


==Aftermath==
==Aftermath==
When the defenders surrender or are defeated you will take the fortress and receive the usual gold and experience. You then get to choose to ask for this fief as a reward, or to ask for no reward. The captured fief will become the property of your faction along with one or more nearby villages. After a few hours or days the king will assign the town or castle and its village(s) to his vassals, possibly giving one to you (see [[Mount&Blade/Fiefs|Fiefs]]). If he declines your request he will instead give you some money towards your expenses; at this point you have the choice of accepting his decision or renouncing your oath and declaring your independence (with or without your fiefs). Naturally, doing this will put you at odds with your faction.
When the defenders surrender or are defeated you will take the fortress (any enemy heroes present will escape) and receive the usual gold and experience, and you will then arrive at a menu with the usual exploration options. After you capture a location it will become the property of your faction along with one or more nearby villages. After a few hours or days the king will assign the town or castle and its village(s) to his vassals, possibly giving one to you (see [[Mount&Blade/Fiefs|Fiefs]]). From the exploration menu you can also specifically ask to be given this property, although you may not be successful.
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