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==Tactics==
==Tactics==
[[Image:Mount&Blade Sarranid Troop Tree.png|frame|The Sarranid troop tree]]
[[Image:Mount&Blade Sarranid Troop Tree.png|frame|The Sarranid troop tree]]
The Sarranids, like the Swadians and Vaegirs, are markedly adaptable with access to all three troop types. Even more so than the Vaegirs, Sarranid infantry make use of a wide variety of weapons, and can be seen wielding swords, maces, spears, picks, jarids, and two-handed axes. Sarranid Guards have the Sarranid Battle Axe, which is rare but slightly better than the Great Axe used by Nord Huscarls. However, their skills are quite poor. Sarranid infantry have a Power Strike of 0 until they reach Guard, even then having a Power Strike of only 3, the lowest of any top-tier infantry. Sarranid infantry also have a lower Shield skill than any other infantry except the Vaegirs and are tied with the Vaegirs for lowest Ironflesh, and their light Sarranid Guard Armor provides the least protection of any top-tier infantry unit's armor, meaning that their survivability is generally poor. Guards do have a chance of spawning with jarids as a throwing weapon, which can give them an edge while closing in. Their weapon proficiencies are good, being on par with to slightly better than the proficiencies of most other infantry besides the Nords. They also have a decent Athletics skill and because of their light equipment will move a little faster than most other infantry. Still, in most situations they are outclassed by other factions, and while playing as part of the Sarranid faction it may be best to ignore their infantry line entirely and recruit from other factions. Although they don't have horses, Sarranid Guards are tagged as mounted units and so will not slow you down on the world map.
The Sarranids, like the Swadians and Vaegirs, are markedly adaptable with access to all three troop types. Sarranid infantry have a variety of skills and are probably the most versatile line of units in the game. Even more so than the Vaegirs, Sarranid infantry make use of a wide variety of weapons, and can be seen wielding swords, maces, spears, picks, jarids, and two-handed axes. Sarranid Guards have one of the rarer and more powerful two-handed weapons in the game, the Sarranid Battle Axe. Additionally, their Sarranid Guard Armor is light yet very protective. Their downside is that their spread in skills means that a given skill won't be quite as high as another unit that is more specialized, and like the Vaegir Guard they can sometimes have problems with their survival in general. However, few infantry units are as flexible as a group of Sarranid Guards. Although they don't have horses, Sarranid Guards are tagged as mounted units and so will not slow you down on the world map.


The Sarranid Master Archer is the fastest ranged attacker in the game, but is otherwise quite weak. Sarranid ranged attackers can work well in numbers where the volume of projectiles can overwhelm the enemy, and they are slightly more skilled than [[Mount&Blade/Nords|Nord]] and Swadian ranged attackers. However, even the Sarranid Master Archer makes use of the low-end Nomad Bow which does less damage than the higher-end weapons of other factions' elite ranged attackers. In addition, their [[Mount&Blade/Skills#Power Draw|Power Draw]] skill is slightly lower than other archers. Sarranid archers can do well in large groups, but the
The Sarranid Master Archer is the fastest ranged attacker in the game, but is otherwise quite weak. Sarranid ranged attackers can work well in numbers where the volume of projectiles can overwhelm the enemy, and they are slightly more skilled than [[Mount&Blade/Nords|Nord]] and Swadian ranged attackers. However, even the Sarranid Master Archer makes use of the low-end Nomad Bow which does less damage than the higher-end weapons of other factions' elite ranged attackers. In addition, their [[Mount&Blade/Skills#Power Draw|Power Draw]] skill is slightly lower than other archers. Sarranid archers can do well in large groups, but the
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