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| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| Doc does a straight kick. Pushes the enemy back. | | Doc does a straight kick. Pushes the enemy back. It has more power than Mario's. | ||
|- | |- | ||
| Dash {{plus}} {{gc|A}} | | Dash {{plus}} {{gc|A}} | ||
| Doc slides forward. Knocks enemies | | Doc slides forward. Knocks enemies randomly, frequently leads into his up-{{gc|A}}. Has a bit more range than Mario's. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| Doc sweeps the enemy. Knocks enemies behind Doc, but doesn't send them to the ground at low percentages. | | Doc sweeps the enemy. Knocks enemies behind Doc, but doesn't send them to the ground at low percentages, and it has more hitstun than Mario's, giving it good combo power. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Doc uppercuts the opponent. Hits primarily above him; poor forward range. | | Doc uppercuts the opponent. Hits primarily above him; poor forward range. A bit stronger than Mario's. Depending on where it connects, the move's tragectory changes; if it connects in front of Dr. Mario, they're sent flying in front of him. If hit above Dr. Mario, the foe is knocked sky-high. If hit on the former, it's a great edgeguard, while the latter, it's a great aerial combo setup. | ||
|- | |- | ||
| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| An open-hand punch. Low range but | | An open-hand punch in a very similar manner as his clone. Low range, but has no sourspot and is much stronger than Mario's, capable of kills at around 100%. Unlike Mario, this move has electric effects rather than fire ones. | ||
|- | |- | ||
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| Swings his legs forward and back. Slightly more range and faster than his forward smash, slightly less powerful. | | Swings his legs forward and back. Slightly more range and faster than his forward smash, slightly less powerful. It's considered his best KO move. | ||
|- | |- | ||
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Swings his head forward, hitting enemies primarily above him. Low range, but powerful. | | Swings his head forward, hitting enemies primarily above him. Low range, but powerful. Contrary to popular belif, it's actually ''faster'' than Mario's, but at the same time, weaker (unless it connects with an aerial foe). The attack also spikes grounded foes. | ||
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Revision as of 00:21, 18 July 2015
Standard Attacks
Aerial Attacks
Special Attacks
Throws
Advanced Techniques
Doc’s Up- Cancel
Doctor Mario can actually cancel his Up-. After you press Up (Up and to the Right preferably), to cancel it, quickly tap in the opposite control stick direction. If you succeed it will be very noticeable, just keep practicing because this is one of those things that will take time to master.
The initial control stick direction is BARELY above where it would be for the cape. Then you have 4 frames to move straight across the analog. Much easier to do against a target because of the hitlag. Try in slow motion in practice mode until you get the movements down.