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| {{gc|A}} | | {{gc|A}} | ||
| Doc sticks his leg out in front of him. Unlike most, it gets more powerful the longer it stays out, but not by much. Low knockback. | | Doc sticks his leg out in front of him. Unlike most, it gets more powerful the longer it stays out, but not by much. Low knockback, but due to it's status as an "inverted" sex kick, it's a decent SHFFL choice. | ||
|- | |- | ||
| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| Doc swings his fist forward and down. | | Doc swings his fist forward and down. Unlike Mario's it does not meteor smash, rather, it sends enemies up; easily as powerful as a smash, capable of Star KOing foes under 120%. On the Doc's hand, there's a slightly weaker (but not by much) sourspot. It's very powerful, but is very slow, and is a hard move to connect with on it's own. However, he has setups for the attack in his throws. | ||
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| Backwards {{plus}} {{gc|A}} | | Backwards {{plus}} {{gc|A}} | ||
| He swings his feet behind him. Somewhat fast, decent range, sends enemies sideways. | | He swings his feet behind him. Somewhat fast, decent range, sends enemies sideways. An invaluable edgeguard move due to it's high base knockback (43), and it's very strong semi-spike (28 degrees). | ||
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| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
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| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Doc does a backflip, swinging his leg primarily in front of and above him. Sends enemies up and forward some. Fast, low knockback. | | Doc does a backflip, swinging his leg primarily in front of and above him. Sends enemies up and forward some. Fast, low knockback, perfect for juggling fast fallers. | ||
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Latest revision as of 00:29, 18 July 2015
Standard Attacks[edit]
Aerial Attacks[edit]
Special Attacks[edit]
Throws[edit]
Advanced Techniques[edit]
Doc’s Up- Cancel[edit]
Doctor Mario can actually cancel his Up-. After you press Up (Up and to the Right preferably), to cancel it, quickly tap in the opposite control stick direction. If you succeed it will be very noticeable, just keep practicing because this is one of those things that will take time to master.
The initial control stick direction is BARELY above where it would be for the cape. Then you have 4 frames to move straight across the analog. Much easier to do against a target because of the hitlag. Try in slow motion in practice mode until you get the movements down.