Jump to navigation
Jump to search
(i made an account just to edit this) |
|||
Line 30: | Line 30: | ||
|- | |- | ||
| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| Torch enemies with a.. torch. Charge it up for a poweful attack. | | Torch enemies with a.. torch. Charge it up for a poweful attack. Fairly powerful and has decent range. | ||
|- | |- | ||
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
Line 36: | Line 36: | ||
|- | |- | ||
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| G&W dons a helmet to smack people with. Sends opponents skyward. Slow and | | G&W dons a helmet to smack people with. Sends opponents skyward. Slow and hard to land, but sends your opponents very high. | ||
|- | |- | ||
| {{gc|A}} (While lying down) | | {{gc|A}} (While lying down) | ||
Line 51: | Line 51: | ||
|- | |- | ||
| {{gc|A}} | | {{gc|A}} | ||
| G&W deploys a parachute | | G&W deploys a parachute briefly. All parts of G&W's body and parachute do damage. Unlike most other neutral airs in the game, this does not lose damage the longer it's out. Slow (especially for a neutral air) and can't be L-cancelled, but it's the most powerful neutral aerial in the game. | ||
|- | |- | ||
| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| | | Thrust a box out in front of you. Good attack in general as it has above average range, deals solid damage, and can be L-cancelled. | ||
|- | |- | ||
| Back {{plus}} {{gc|A}} | | Back {{plus}} {{gc|A}} | ||
Line 60: | Line 60: | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| G&W | | G&W shoots a key downward from him. Has bad landing lag but can be L-cancelled. The first few frames of the move can meteor smash, but it is inconsistent. Otherwise, this move is slightly above average. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
Line 74: | Line 74: | ||
| {{gc|B}} | | {{gc|B}} | ||
| Chef | | Chef | ||
| Throw five sausages at | | Throw five sausages at varying angles from a pan. Can be continued by mashing the B button. This move halts Mr. G&W's vertical momentum in the air, and can be used for sliding to the ledge for edge-guarding. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|B}} | | {{gc|Up|Control}} {{plus}} {{gc|B}} | ||
| Fire | | Fire | ||
| Two firefighters carrying a stretcher appear out of nowhere and launch G&W upward. He can damage enemies on the way up. | | Two firefighters carrying a stretcher appear out of nowhere and launch G&W upward. He can damage enemies on the way up. Provides a decent recovery as it gives a large amount of horizontal distance, but little vertical distance. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|B}} | | {{gc|Down|Control}} {{plus}} {{gc|B}} | ||
Line 88: | Line 88: | ||
| G&W slams a gavil forward and holds up a sign with the number 1 to 9 on it. | | G&W slams a gavil forward and holds up a sign with the number 1 to 9 on it. | ||
#G&W takes 12% damage and the enemy 1%; | #G&W takes 12% damage and the enemy 1%; | ||
# | # Enemy takes 2% damage, pitiful; | ||
# | # Enemy takes 3% damage. Does a ton of shield damage; | ||
# | # Enemy takes 4% damage; | ||
# | # Enemy is electrocuted, takes 10% damage, and shot upwards; | ||
# | # Enemy is sent at a semi-spike angle. Does 10% damage and has good kill capabilities offstage; | ||
# | # Enemy is hit for 15% damage and food appears. If you have items off it won't appear; | ||
# | # Enemy is frozen and takes 2-3% damage; | ||
# Home Run Bat-equivalent damage, instant KO even at 0% damage, can even KO metal Giga Bowser with a super mushroom. | # Home Run Bat-equivalent damage, instant KO even at 0% damage, can even KO metal Giga Bowser with a super mushroom. | ||
|} | |} |