Jump to navigation
Jump to search
Ground Attacks
Button(s) | Attack | Description/notes |
---|---|---|
A | Greenhouse | Mr.G&W attacks with a can of bug spray. A real weak attack. So weak in fact that a character at 999% will barely move when hit by this attack. |
A A | Greenhouse | Greenhouse rapid fire. Same attack power as the normal one. |
Forward + A | Lion | Holds a chair in front of him for a second. Knocks back opponents a bit. |
Down + A | Manhole | Mr.G&W throws the lid of a manhole off the ground. Fast, and knocks opponents high in the air, making it good for starting combos, as well as for killing lighter opponents at higher percentages. A staple of G&W's ground game. |
Up + A | Flag Man | Swings a flag above him. Relatively quick and decent knockback, but only hits above G&W. |
Smash Forward + A | Fire Attack | Torch enemies with a.. torch. Charge it up for a poweful attack. An average forward smash. |
Smash Down + A | Vermin | GAW lays the smackdown with two hammers. Knocks opponents in the air with its sweet spot, has minimal knockback if the opponent is too close. |
Smash Up + A | Octopus | GAW dons a helmet to smack people with. Sends opponents skyward. Slow and pathetic range. |
Aerial Attacks
Button(s) | Attack | Description/notes |
---|---|---|
A | Parachute. | G&W deploys a parachute brefily. All parts of G&W's body and parachute do damage. Slow (especially for a neutral air) but somewhat powerful. |
Forward + A | Cement Factory | Reveal a damaging box of some sort. There is a slight delay in the attack, although it has good knockback and reasonable damage. |
Back + A | Turtle | Swings a turtle behind him. Hits three times, minimal knockback. |
Down + A | Donkey Kong Jr. | GAW deploys a key, and shoots downward. He puts away the key after a second, so make sure the enemy is right below him. He's also left slightly vulnerable if he hits the ground with the key. |
Up + A | Spitball Sparky | GAW exhales two blasts of damaging air. The second blast deals more damage than the first, so time it so the second hits the enemy (the first will knock your opponent upwards, keeping them away from the second blast). |
Special Attacks
Button(s) | Attack | Description/notes |
---|---|---|
B | Chef | Throw five sausages at varrying angles from a pan. |
Up + B | Fire | Two firefighters carrying a stretcher appear out of nowhere and launch Mr. Game and Watch upward. He can damage enemies on the way up. |
Down + B | Oil Panic | GAW reveals a bucket for about a second. The bucket can be used to catch energy attacks, such as Fox/Falco's lasers, Samus charge shot, or Pikachu/Pichu's thunderjolts (not, for example, Samus's missiles). When the bucket contains three projectlies, a powerful blast can be projected from the bucket, damage and knockback proportional to what went into the bucket. |
Forward + B | Judgement | Game and Watch slams a gavil forward and holds up a sign with the number 1 to 9 on it. 1 = Mr. Game and Watch takes 10% damage; 7 = food appears; 9 = Home Run Bat-equivalent damage. |
Throws
Button(s) | Attack | Description/notes |
---|---|---|
Down | Downward Ball | GAW juggles the opponent, and throws them downwards. |
Forward | Forward Ball | GAW throws the opponent up and forward. |
Up | Upward Ball | GAW throws an opponent straight up. |
Back | Backward Ball | G&W throws an opponent up and backwards. |