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|-
|-
| B
| B
|  
| PK Flash
|  
| A somewhat controlable ball of light is emitted from Ness' head, release B to make it explode, at full power, it is quite devistating. It is very slow, and will be negated if the light hits a wall, or if Ness is attacked before it is set off.
|-
|-
| Up + B
| Up + B
|  
| PK Thunder
|  
| A controlable ball of electricity is emitted from Ness' head, it lasts quite a while and can be really annoying to enemies. If you hit Ness with his PK Thunder, he will be launched in the direction you hit him to do some decent damage.
|-
|-
| Down + B
| Down + B
|  
| PSI Magnet
|  
| A Barrier that will take any special attack and make it heal Ness instead of damage him
|-
|-
| Forward + B
| Forward + B
|  
| PK Fire
|
| Ness emits a thunderbolt from his fingers, if it hits the enemy, it bursts into a pillar of fire. When used in the air the thunderbolt is shot down diagonally.
|}
|}



Revision as of 03:36, 11 December 2005

Why Ness?

Ness, despite being a low-tier character, has massive potential. He is one of the trickiest characters in the game and has excellent mindgames. He has a few very powerful moves. The thing that really holds him back is his steep learning curve. Ness is a great character for those who want to work hard and surpass high-tier players with a low-tier character.

Pros

  • Extremely tricky
  • A few extremely powerful moves i.e. bat, bair, PK flash
  • Often unexpected (not many people play a good Ness)
  • Annoying, can cause opponent to lose temper
  • Excellent projectile game

Cons

  • Recovery with up + B is terrible
  • Very difficult to master
  • Hard to escape from comboes
  • Can sometimes be very laggy

Basic Techniques

Standard Attacks

Button(s) Attack Description/notes
A Quick Punch An unremarkable neutral A.
A A One-Two Punch Two unremarkable neutral As.
A A A Punch Punch Kick A quick combo that can sometimes be comboed into a bat.
Forward + A Roundhouse Kick An excellent move for intercepting people, this kick has surprisingly good knockback and quick startup time.
Dash + A Energy Burst Projects an orb of energy in front of Ness. Quite powerful and a decent setup at higher damages. Very useful.
Down + A Piston Kick One of Ness' most annoying moves, this kick can be repeated ridiculously fast. It's best used to annoy people.
Up + A Overhead Clap Ness claps his hands over his head. This move has excellent priority, decent damage and isn't too laggy. It can sometimes be a bit awkward to get used to though.
Smash Forward + A Bat Smash Awww yeeeeah. This move hits so hard you hear that soooo satisfying PING! Does about 20 damage and has scary knockback. It's a great edge guard. Use this move whenever you're sure you won't get punished for it.
Smash Down + A Yo-yo Behind Ness stalls his yo-yo behind him, then flings it in an arc over his head. This is basically a down tilt that you can charge up. Very little knockback, but okay damage. Note that you can only charge this attack if the yo-yo ends up resting on a flat surface.
Smash Up + A Yo-yo Forward Just like down smash, but forwards. You can only charge up this attack if the yo-yo is on a flat surface.

Aerial Attacks

Button(s) Attack Description/notes
A Flail Ness spins around for a bit, doing some physical (i.e. not PK) damage. This move is often overlooked and can be useful sometimes.
Forward + A
Back + A PK Kick This move is pure pain. It's a lot like Zelda's bair - sweet spot it by hitting with the tip of Ness' foot and you'll do crazy damage and knock the sucker away. Otherwise, it's weak as a kitten. An extremely useful KO move as well as a combo finisher.
Down + A
Up + A

Special Attacks

Button(s) Attack Description/notes
B PK Flash A somewhat controlable ball of light is emitted from Ness' head, release B to make it explode, at full power, it is quite devistating. It is very slow, and will be negated if the light hits a wall, or if Ness is attacked before it is set off.
Up + B PK Thunder A controlable ball of electricity is emitted from Ness' head, it lasts quite a while and can be really annoying to enemies. If you hit Ness with his PK Thunder, he will be launched in the direction you hit him to do some decent damage.
Down + B PSI Magnet A Barrier that will take any special attack and make it heal Ness instead of damage him
Forward + B PK Fire Ness emits a thunderbolt from his fingers, if it hits the enemy, it bursts into a pillar of fire. When used in the air the thunderbolt is shot down diagonally.

Throws

Button(s) Attack Description/notes
Down
Forward
Up
Back

Advanced Techniques