Why Ness?
Ness, despite being a low-tier character, has massive potential. He is one of the trickiest characters in the game and has excellent mindgames. He has a few very powerful moves. The thing that really holds him back is his steep learning curve. Ness is a great character for those who want to work hard and surpass high-tier players with a low-tier character.
Pros
- Extremely tricky
- A few extremely powerful moves i.e. bat, bair, PK flash
- Often unexpected (not many people play a good Ness)
- Annoying, can cause opponent to lose temper
- Excellent projectile game
Cons
- Recovery with up + B is terrible
- Very difficult to master
- Hard to escape from comboes
- Can sometimes be very laggy
Basic Techniques
Standard Attacks
Button(s)
|
Attack
|
Description/notes
|
A
|
Quick Punch
|
An unremarkable neutral A.
|
A A
|
One-Two Punch
|
Two unremarkable neutral As.
|
A A A
|
Punch Punch Kick
|
A quick combo that can sometimes be comboed into a bat.
|
Forward + A
|
Roundhouse Kick
|
An excellent move for intercepting people, this kick has surprisingly good knockback and quick startup time.
|
Dash + A
|
Energy Burst
|
Projects an orb of energy in front of Ness. Quite powerful and a decent setup at higher damages. Very useful.
|
Down + A
|
Piston Kick
|
One of Ness' most annoying moves, this kick can be repeated ridiculously fast. It's best used to annoy people.
|
Up + A
|
Overhead Clap
|
Ness claps his hands over his head. This move has excellent priority, decent damage and isn't too laggy. It can sometimes be a bit awkward to get used to though.
|
Smash Forward + A
|
Bat Smash
|
Awww yeeeeah. This move hits so hard you hear that soooo satisfying PING! Does about 20 damage and has scary knockback. It's a great edge guard. Use this move whenever you're sure you won't get punished for it.
|
Smash Down + A
|
Yo-yo Behind
|
Ness stalls his yo-yo behind him, then flings it in an arc over his head. This is basically a down tilt that you can charge up. Very little knockback, but okay damage. Note that you can only charge this attack if the yo-yo ends up resting on a flat surface.
|
Smash Up + A
|
Yo-yo Forward
|
Just like down smash, but forwards. You can only charge up this attack if the yo-yo is on a flat surface.
|
Aerial Attacks
Button(s)
|
Attack
|
Description/notes
|
A
|
Flail
|
Ness spins around for a bit, doing some physical (i.e. not PK) damage. This move is often overlooked and can be useful sometimes.
|
Forward + A
|
|
|
Back + A
|
PK Kick
|
This move is pure pain. It's a lot like Zelda's bair - sweet spot it by hitting with the tip of Ness' foot and you'll do crazy damage and knock the sucker away. Otherwise, it's weak as a kitten. An extremely useful KO move as well as a combo finisher.
|
Down + A
|
|
|
Up + A
|
|
|
Special Attacks
Button(s)
|
Attack
|
Description/notes
|
B
|
|
|
Up + B
|
|
|
Down + B
|
|
|
Forward + B
|
|
|
Throws
Button(s)
|
Attack
|
Description/notes
|
Down
|
|
|
Forward
|
|
|
Up
|
|
|
Back
|
|
|
Advanced Techniques