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Stronger enemies appear as the Stranger gains experience levels. | Stronger enemies appear as the Stranger gains experience levels. | ||
If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee | If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. | ||
In the '''NES remake''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee. | In the '''NES remake''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee. |