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== | == Game versions == | ||
:'' See also: [[Ultima IV: Quest of the Avatar (NES)/Getting Started]]'' | :'' See also: [[Ultima IV: Quest of the Avatar (NES)/Getting Started]]'' | ||
''Ultima 4'' was ported on different systems and consolles. | ''Ultima 4'' was ported on different systems and consolles. | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
! Year !! Port !! Notes | |||
|- | |||
| 1985 || [[Apple II]] || The original port. | |||
|- | |||
| 1985 || [[Atari 8-bit]] || Essentially identical to the original port. | |||
|- | |||
| 1985 || [[C64]] || Some improvements to graphics and RAM requirements, but very long loading times. | |||
|- | |||
| 1985 || [[MS-DOS]] || Some improvements to graphics, but no music at all. | |||
|- | |||
| 1987 || [[MSX]] & [[NEC PC-8801|PC-8801]] || '''Japanese only;''' almost identical to the original port, with improved graphics. | |||
|- | |||
| 1987 || [[PC-9801]] || '''Japanese only;''' almost identical to the original port, with further improved graphics. | |||
|- | |||
| 1988 || {{yes|'''[[Amiga]] & [[Atari ST]]'''}} || {{yes|Great improvements to graphics and sound, especially in dungeons; mouse is featured.}} | |||
|- | |||
| 1989 || {{yes|'''[[NES]]'''}} || {{yes|'''[[Ultima IV: Quest of the Avatar (NES)|REMAKE]]'''. Very different graphics and music; reduced dialogues; controls modified for joypad. <br>The Japanese version features many more inhabitants in the towns, with longer dialogue.}} | |||
|- | |||
| 1990 || {{yes|'''[[Sega Master System|Sega MS]]'''}} || {{yes|Further improvements to graphics; controls modified for joypad; overhead dungeons instead of first person; released in Japan, Europe and South America, but not in North America.}} | |||
|- | |||
| 1992 || [[FM Towns]] || '''Japanese only;''' essentially identical to the MS-DOS port, with added music. | |||
|} | |||
{|{{prettytable|notwide=1}} | |||
|+ Summary | |||
|- | |||
! Original version | ! Original version | ||
| (1985) [[Apple II]] | | (1985) [[Apple II]] | ||
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|} | |} | ||
==== Comparison screenshots ==== | ==== Comparison screenshots ==== |
Revision as of 14:11, 7 March 2018
Introduction
In Ultima 4: Quest of the Avatar you control a hero and a team of eight adventurers in a quest across the fantasy world of Britannia. During the game, the party members can progressively acquire several weapons and armors, but also many other items and a wide array of spells.
Ultima 4 is a role-playing video game. Specifically, it belongs to the sub-genre of American-style RPVGs.
Three aspects that can define the genre of RPGs are listed here, and they apply to Ultima 4 as well:
- Text is an essential part of the game, and the characters have to talk and interact with non-evil characters to proceed in the adventure;
- There are permanent upgrades, in the form of enhancements of the various attributes of the characters (attack, strength, magic etc.);
- There is freedom of exploration, all the areas are connected by an "overworld", and areas that have been previously cleared can usually be re-visited; in other words, the game is non-linear.
Japanese-style RPVG focus more on the plot, while American-style RPVG like Ultima 4 focus more on exploration and "body-building" of the characters. Nevertheless, all three aspects are present in every RPG.
Game versions
Ultima 4 was ported on different systems and consolles.
Year | Port | Notes |
---|---|---|
1985 | Apple II | The original port. |
1985 | Atari 8-bit | Essentially identical to the original port. |
1985 | C64 | Some improvements to graphics and RAM requirements, but very long loading times. |
1985 | MS-DOS | Some improvements to graphics, but no music at all. |
1987 | MSX & PC-8801 | Japanese only; almost identical to the original port, with improved graphics. |
1987 | PC-9801 | Japanese only; almost identical to the original port, with further improved graphics. |
1988 | Amiga & Atari ST | Great improvements to graphics and sound, especially in dungeons; mouse is featured. |
1989 | NES | REMAKE. Very different graphics and music; reduced dialogues; controls modified for joypad. The Japanese version features many more inhabitants in the towns, with longer dialogue. |
1990 | Sega MS | Further improvements to graphics; controls modified for joypad; overhead dungeons instead of first person; released in Japan, Europe and South America, but not in North America. |
1992 | FM Towns | Japanese only; essentially identical to the MS-DOS port, with added music. |
Original version | (1985) Apple II |
---|---|
Most popular port | (1985) MS-DOS |
Most advanced ports | (1985) Amiga (1990) Sega Master System |
Remake | (1989) NES |
Fan-made upgrade | (2001) Upgrade patch for MS-DOS port |
Comparison screenshots
-
(1985) MS-DOS
-
(1988) Amiga
-
(1990) Master System
-
(1989) NES remake
Similar games
- Ultima 5 and Ultima 6, that together with Ultima 4 constitute the Age of Enlightment trilogy;
- Ultima 3, Ultima 7 and Ultima 7 Part 2, where the player still controls a team of heroes.