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Many of the enemies have debuted in The Tower of Druaga, but this game has more variations.

Vampires[edit]

These blood-sucking monsters only know running around, and can be dispatched with "Fire Ball".

Name Image Hit Point Recovery Point EXP Limit Notes
Light Violet Vampire RI Vampire Purple.gif 2 0 15 36
Orange Vampire RI Vampire Orange.gif 4 0 45 54
Green Vampire RI Vampire Green.gif 10 0 120 76
Black Vampire RI Vampire Black.gif 20 0 286 136

Slimes[edit]

These oozing blobs from the original game will hop around. Some of the species can cast spells. Using "Sleep" can hold their movement, but in order to prevent them from casting spells, you have to use "Wizard Lock".

Name Image Hit Point Recovery Point EXP Limit Notes
Green Slime RI Slime Green.gif 6 1 15 50
Black Slime RI Slime Black.gif 10 2 60 76
Red Slime RI Slime Red.gif 34 3 195 166 Unlike in prequel, they have no spells
Blue Slime RI Slime Blue.gif 56 4 286 248 Casts spells of direct damage
Yellow Slime RI Slime Yellow.gif 106 5 361 510 Casts spells of damage over time
Pink Slime RI Slime Pink.gif 136 6 436 636 Casts spells which lowers defense by 1 per hit
Dark Yellow Slime RI Slime Dark Yellow.gif 168 7 512 824 Deals 10 damage and reduce speed of Gil
Dark Green Slime RI Slime Dark Green.gif 208 8 587 1010 Deals 50 damage to Gil's HP growth

Bats[edit]

These nocturnal animals move a bit fast.

Name Image Hit Point Recovery Point EXP Limit Notes
Light Violet Bat RI Bat Purple.gif 4 0 51 95
Orange Bat RI Bat Orange.gif 10 1 665 382
Blue Bat RI Bat Blue.gif 26 5 1041 850 Also known as "Hambrabi" (Katakana: ハンブラビ) from Mobile Suit Gundam Z
Black Bat RI Bat Black.gif 72 20 1774 1760

Snakes[edit]

These reptilan animals move slowly, but they are immune to "Time Stop".

Name Image Hit Point Recovery Point EXP Limit Notes
Green Snake RI Snake Green.gif 8 0 374 136
Blue Snake RI Snake Blue.gif 20 6 925 490
Orange Snake RI Snake Orange.gif 72 19 1437 850
Black Snake RI Snake Black.gif 136 32 2048 1510 Also known as "Otapyon" (Katakana: オタピョン) from Door Door

Oozes[edit]

These monsters seem to be "dried" versions of Slimes. They are tougher than their Slime counterparts, but lack the ability of casting spells. "Sleep" can calm them down.

Name Image Hit Point Recovery Point EXP Limit Notes
Green Ooze RI Ooze Green.gif 18 2 209 222
Black Ooze RI Ooze Black.gif 96 15 674 658
Red Ooze RI Ooze Red.gif 296 47 1210 1246
Blue Ooze RI Ooze Blue.gif 462 75 1280 1686
Yellow Ooze RI Ooze Yellow.gif 560 92 1652 2030
Pink Ooze RI Ooze Pink.gif 666 110 1792 2450
Dark Yellow Ooze RI Ooze Dark Yellow.gif 842 139 2234 3006
Dark Green Ooze RI Ooze Dark Green.gif 1039 171 2048 3660

Magicians[edit]

These warlocks will only focus on Gil, and warps around him while casting spells. Ki is immune to their spells, but Gil needs to dodge them carefully. The "hyper" species materialize faster, and can cast wall-through spells.

Name Image Hit Point Recovery Point EXP Limit Notes
Mage RI Mage.gif 5 0 873 n/a Casts spells of 10 damage
Sorcerer RI Sorcerer.gif 5 0 1445 n/a Cast spells of damage over time. He is grey unlike in the prequel
Druid RI Druid.gif 5 0 1882 n/a Cast spells which reduce defense by 1 each time. He is green unlike in the prequel
Wizard RI Wizard.gif 5 0 2017 n/a Slows Gil down
Hyper Mage RI Mage.gif 5 0 3177 n/a Deal 50 damage to Gil's HP growth
Hyper Sorcerer RI Sorcerer.gif 5 0 3945 n/a Combo spells of Sorcerer and Druid
Hyper Druid RI Druid.gif 5 0 4487 n/a Reduce defense by 3 each hit and nullify defense raising effects
Hyper Wizard RI Wizard.gif 5 0 5014 n/a Deal 250 damage

Ropers[edit]

The common species of tentacle mounds stay calm until one gets close, and then attacks with tentacles. The "hyper" species move faster, and are more aggressive. They are also resistant to many spells, and even "Time Stop" can only freeze their tentacles rather than whole body.

Name Image Hit Point Recovery Point EXP Limit Notes
Green Roper RI Roper Green.gif 52 0 630 630
Red Roper RI Roper Red.gif 134 0 1161 1161
Blue Roper RI Roper Blue.gif 254 0 1595 1595
Yellow Roper RI Roper Yellow.gif 414 0 2048 2048
Pink Roper RI Roper Pink.gif 568 0 2382 2382 Also known as "AC Roper"
Super Green Roper RI Roper Green.gif 780 0 2816 2816
Super Red Roper RI Roper Red.gif 926 0 3052 3052
Super Blue Roper RI Roper Blue.gif 1026 0 3308 3308

Knights[edit]

These armoured warriors from the original game come in many sub-classes. For any of them, Gil must be in motion to deal any damage.

Trivia
Mirror Knights move faster than other species. According to the story, this is because they mimic Gil, who has already obtained Jet Boots in the prequel.
Like in prequel, all Lizardmen are left-handed. They even give no recovery points at all, while in the prequel they give little to none.
Akynd Knight is named after one of the game programmers, nicknamed "Akindo Naitou".
Soul of Druaga only appears in the PlayStation version "Another mode".
Name Image Hit Point Recovery Point EXP Limit Notes
Blue Knight RI Knight Blue.gif 13 1 1097 136
Blue Captain RI Knight Blue Captain.gif 50 4 2596 436
Black Knight RI Knight Black.gif 22 2 1536 236
Blue Eye RI Knight Blue Eye.gif 82 82 3291 642
Black Captain RI Knight Black Captain.gif 142 16 4169 902
Mirror Knight RI Knight Mirror.gif 59 7 2742 490 Moves faster
Golden Mirror RI Knight Golden Mirror.gif 175 18 3840 824 Moves faster
Hyper Knight RI Knight Hyper.gif 306 34 5668 1278
Steel Hyper RI Knight Steel Hyper.gif 556 63 6985 1774
Silver Hyper RI Knight Silver Hyper.gif 856 98 8009 n/a
Golden Hyper RI Knight Golden Hyper.gif 1300 149 8996 n/a
Lizardman RI Lizardman Green.gif 402 0 5741 1408
Pink Sword RI Knight Pink Sword.gif 482 0 6473 1738 Belongs to Lizardman species
Black Lizard RI Lizardman Black.gif 602 0 8228 n/a
Brown Lizard RI Lizardman Brown.gif 762 0 8996 n/a
Red Knight RI Knight Red.gif 590 68 6802 1836
Blue Shield RI Knight Blue Shield.gif 906 104 8301 n/a
Akynd Knight RI Knight Akynd.gif 2490 255 11008 n/a Immune to Ki's attack spells
Soul of Druaga ? 2000-5000 255 ? ? Moves in 8 directions
Stat determined by "Duo Dimension" usage
Immune to "Time Stop"

Will O' Wisps[edit]

Most of them spawn when time reaches zero, while some of them appear in some rooms from the beginning. Touching them will result in instant death, unless you touch a presetted one while in "Metamorphose" effect. In the prequel they can be neutralized with rings, but not in this game. They can only be defeated with "Death Spell" or "Big Burn" (on red ones), but both spells cost EXP.

Name Image Hit Point Recovery Point EXP Limit Notes
Red Wisp RI Will O' Wisp Red.gif ? ? 0 ?
Blue Wisp RI Will O' Wisp Blue.gif ? ? 0 ?

Land Urchins[edit]

They will chase Ki in high speed. Do not ever try to come close. Unlike wisps, they can be driven away with "Panic" or "Unseen Servant", but only "Death Spell" or "Big Burn" can kill them for good.

Name Image Hit Point Recovery Point EXP Limit Notes
Land Urchin RI Land Urchin.gif ? ? 16 ?