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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
[[Image:Mount&Blade Vaegir troop tree.jpg|frame|The complete Vaegir troop tree]]
[[Image:Mount&Blade Vaegir troop tree.jpg|frame|The complete Vaegir troop tree]]
The Vaegirs are a well-rounded faction, with good archers and decent infantry and cavalry.
The Vaegirs are a powerful faction, with good archers and cavalry as well as fairly strong infantry.


The differences between the Vaegirs, [[Mount&Blade/Swadians|Swadians]] and [[Mount&Blade: Warband/Sarranids|Sarranids]] are largely aesthetic, although all have their own individual strengths and weaknesses (for example, Vaegir Marksmen fire much faster than Swadian Sharpshooters, but not as fast as Sarranid Archers).
The differences between the Vaegirs and [[Mount&Blade/Swadians|Swadians]] are somewhat aesthetic; while each has its own individual strengths (Vaegir Marksmen fire much faster than Swadian Sharpshooters) there are also some weaknesses that balance this out.


==Tactics==
==Combat strategies==
As one of the two original factions, the Vaegirs have a more developed troop tree than any faction other than the Swadians. Vaegirs are very adaptable, but the correct use of a varied party is still the key to victory. Vaegir infantry are pretty tough and use a variety of weapons, and a group of them will spawn with a mix of axes, swords, and bardiches. They also tend to have wages that are a bit lower than other factions and make more use of two-handed weapons than other infantry. They do have a few weaknesses though, most notably in a bug that makes the Vaegir Guard tend to spawn without a shield (they are intended to be guaranteed to spawn with shields, but an error in their item list often prevents this), leaving them vulnerable to archers.
As one of the two original factions, the Vaegirs have a more developed troop tree than any faction other than the Swadians. Vaegirs boast accurate archers and durable knights, but the correct use of a varied party is still the key to victory.
 
Vaegir Marksmen are the best archers in the game. They are the most accurate and until the addition of the Sarranids in Warband they were also the fastest. Groups of them can take down enemies quickly and they are extremely dangerous when they are defending Vaegir castles. The only disadvantages they have compared to their [[Mount&Blade/Nords|Nord]] counterparts is their worse performance in melee combat and their higher costs.
 
Vaegir Knights, while not as strong as their Swadian counterparts, are still very capable of making quick work of the opposition, and are a bit faster. They are more likely than Swadian Knights to be using a two-handed weapon, meaning more power but also the lack of a shield. The Vaegir Knights aren't the best, but still very useful, and a group of them is still a nightmare for unmounted units.


===Against infantry===
===Against infantry===
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The only time it is prudent to place well spaced out skirmishers and archers on the front line is if you are facing another heavy-missile-based force on uneven ground.
The only time it is prudent to place well spaced out skirmishers and archers on the front line is if you are facing another heavy-missile-based force on uneven ground.
One strategy that works well against all the different nations troops, Kerghit and Rhodok included, is to gather at least 100-120 men and mix them up. i.e., don't upgrade every one to elite - the cheaper, quickly trained lower ranks can prove very useful, in sieges as well as open battle.
One strategy that works well against all the different nations troops, Kerghit and Rhodok included, is to gather at least 100-120 men and mix them up. ie, don't upgrade every one to elite - the cheaper, quickly trained lower ranks can prove very useful, in seiges as well as open battle.
It is often best to face a mixed army, using ''purely'' Vaegir troops, by making up the bulk of your force with archers and marksmen. They will feather any forces charging towards you. The charges and enemy missiles coming at you can be soaked up by the lower ranks and infantry, as the guards (who carry no shields) press through to counter-charge before a simple flanking maneuver, pincer or (or counter charge) with your horsemen and cavalry.
It is often best to face a mixed army, using ''purely'' Vaegir troops, by making up the bulk of your force with archers and marksmen. They will feather any forces charging towards you. The charges and enemy missiles coming at you can be soaked up by the lower ranks and infantry, as the guards (who carry no shields) press through to counter-charge before a simple flanking maneuver, pincer or (or counter charge) with your horsemen and cavalry.


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! Throw
! Throw
|-
|-
| '''Recruit'''
| Vaegir Recruit
| Taiga Bandit
| Taiga Bandit
| 4
| 4
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| 42
| 42
| 7
| 7
| 6
| 5
| 5
| 4
| 6
| 4
| 60
| 60
| 60
| 60
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| 60
| 60
|-
|-
| '''Footman'''
| Footman
| Recruit
| Vaegir Recruit
| 9
| 9
| 10
| 10
| 2
| 2
| 45
| 45
| 10
| 7
| 7
| 7
| 5
| 5
| 4
| 4
| 75
| 75
| 75
| 75
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| 75
| 75
|-
|-
| '''Veteran'''
| Skirmisher
| Footman
| 14
| 20
| 5
| 47
| 7
| 5
| 4
| 4
| 105
| 85
| 95
| 0
| 0
| 0
|-
| '''Skirmisher'''
| Footman
| Footman
| 14
| 14
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| 5
| 5
| 48
| 48
| 10
| 11
| 5
| 9
| 4
| 6
| 4
| 8
| 60
| 60
| 60
| 60
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| 60
| 60
|-
|-
| '''Infantry'''
| Veteran
| Veteran
| 19
| Footman
| 40
| 14
| 9
| 20
| 52
| 7
| 5
| 5
| 4
| 47
| 4
| 10
| 125
| 10
| 100
| 8
| 110
| 6
| 105
| 85
| 95
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| '''Archer'''
| Archer
| Skirmisher
| Skirmisher
| 19
| 19
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| 9
| 9
| 53
| 53
| 12
| 16
| 5
| 7
| 4
| 9
| 4
| 7
| 70
| 70
| 70
| 70
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| 70
| 70
|-
|-
| '''Horseman'''
| Marksman
| Archer
| 24
| 80
| 14
| 59
| 20
| 8
| 10
| 6
| 80
| 80
| 80
| 140
| 80
| 80
|-
| Infantry
| Veteran
| Veteran
| 19
| 40
| 9
| 52
| 13
| 10
| 9
| 7
| 125
| 100
| 110
| 0
| 0
| 0
|-
| Horseman
| Footman
| 21
| 21
| 40
| 40
| 19
| 19
| 56
| 56
| 15
| 12
| 7
| 7
| 7
| 5
| 4
| 4
| 100
| 100
| 100
| 100
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| 100
| 100
|-
|-
| '''Guard'''
| Guard
| Infantry
| Infantry
| 24
| 24
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| 14
| 14
| 51
| 51
| 7
| 8
| 5
| 12
| 4
| 11
| 4
| 13
| 150
| 150
| 130
| 130
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| 0
| 0
|-
|-
| '''Marksman'''
| Vaegir Knight
| Archer
| 24
| 80
| 14
| 59
| 14
| 5
| 4
| 4
| 80
| 80
| 80
| 140
| 80
| 80
|-
| '''Knight'''
| Horseman
| Horseman
| 24
| 24
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| 27
| 27
| 58
| 58
| 15
| 7
| 7
| 5
| 11
| 4
| 13
| 4
| 120
| 120
| 140
| 140
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|-
|-
|}
|}
([[Mount&Blade/Attributes|Attributes]] given are base stats only, actual in-game attributes will be randomly higher by an amount dependent on the troop's level.)


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