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==Getting the cube== | |||
[[File:Portal_14_portal2.jpg|thumb|right|The second portal at the bottom of the pit.]] | [[File:Portal_14_portal2.jpg|thumb|right|The second portal at the bottom of the pit.]] | ||
[[File:Portal_Chamber_14_cube_portal.png|thumb|left|The first portal to fling towards the raised area.]] | [[File:Portal_Chamber_14_cube_portal.png|thumb|left|The first portal to fling towards the raised area.]] | ||
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==Getting the pellet== | |||
[[File:Portal_14_overview3.jpg|thumb|left|An overview of the sludge area.]] | [[File:Portal_14_overview3.jpg|thumb|left|An overview of the sludge area.]] | ||
The door leads around a corridor to a room filled with sludge and some platforms which periodically go up and down into the sludge. On the other side of the room is a small antechamber with a pellet launcher; either use the platforms or a portal to get to the room. | The door leads around a corridor to a room filled with sludge and some platforms which periodically go up and down into the sludge. On the other side of the room is a small antechamber with a pellet launcher; either use the platforms or a portal to get to the room. | ||
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In the advanced chamber, a potential shortcut of flinging yourself onto the exit platform (see portals challenge, gold method) is prevented because the floor was made portal-proof. The box is also harder to reach due to more portal-proof surfaces, and the three platforms in the goo room are removed. | In the advanced chamber, a potential shortcut of flinging yourself onto the exit platform (see portals challenge, gold method) is prevented because the floor was made portal-proof. The box is also harder to reach due to more portal-proof surfaces, and the three platforms in the goo room are removed. | ||
To reach the cube, you need to shoot a portal down the staircase and one next to the box section. Jump down, and you can [[Portal/Tips and | To reach the cube, you need to shoot a portal down the staircase and one next to the box section. Jump down, and you can [[Portal/Tips and Advanced Techniques#Post-Fling Maneuvering|maneuver yourself]] onto the box section. Place it as normal on the button. | ||
To reach the pellet, you need to portal across the water area. Then place a blue portal on the scorch mark, and an orange portal back on the other side. Avoiding the pellet, walk all the way back to the main area, and place an orange portal above the pellet receiver. The exit lift will now lower. | To reach the pellet, you need to portal across the water area. Then place a blue portal on the scorch mark, and an orange portal back on the other side. Avoiding the pellet, walk all the way back to the main area, and place an orange portal above the pellet receiver. The exit lift will now lower. | ||
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;Gold at 2 portals | ;Gold at 2 portals | ||
# Blue portal on ground in front of the lift, as close as possible. | # Blue portal on ground in front of the lift, as close as possible. | ||
# Orange portal at bottom of retracted stairs. Jump in, and [[Portal/Tips and | # Orange portal at bottom of retracted stairs. Jump in, and [[Portal/Tips and Advanced Techniques#Post-Fling Maneuvering|control your flight]] to land on the raised lift. | ||
=== Steps === | === Steps === | ||
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=== Time === | === Time === | ||
;Bronze at 50 seconds | ;Bronze at 50 seconds | ||
Use a couple sets of portals to get up to the pellet receiver platform. Make sure you do not advance far enough at ground level to make the stairs rise, as this will waste time. Quickly place a portal and fall to fling to the cube. Place a portal to get close to the button and quickly get through the door. Portal on your side of the water, and another in the pellet room. Then one on the scorch mark, and come back through (alternately, [[Portal/Tips and | Use a couple sets of portals to get up to the pellet receiver platform. Make sure you do not advance far enough at ground level to make the stairs rise, as this will waste time. Quickly place a portal and fall to fling to the cube. Place a portal to get close to the button and quickly get through the door. Portal on your side of the water, and another in the pellet room. Then one on the scorch mark, and come back through (alternately, [[Portal/Tips and Advanced Techniques#Peek-a-Portal|peek-a-portal]] to save time). As soon as you can see it, place a portal above the receiver. Aim slightly above the red mark for a better chance to get your target. You can save some time waiting for the platform to lower and raise by grabbing the cube and standing on it, as you won’t have to wait as long to get onto the platform | ||
;Silver at 20 seconds | ;Silver at 20 seconds | ||
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;Gold at 10 seconds | ;Gold at 10 seconds | ||
Place an orange portal next to the lift, and a blue one right in front of the entrance elevator. As soon as you are through, place another blue one on the ceiling and go back through. Another blue one on the floor before you land, and [[Portal/Tips and | Place an orange portal next to the lift, and a blue one right in front of the entrance elevator. As soon as you are through, place another blue one on the ceiling and go back through. Another blue one on the floor before you land, and [[Portal/Tips and Advanced Techniques#Post-Fling Maneuvering|maneuver yourself]] onto the lift and exit. | ||
Alternately, there is a usable ceiling directly in front of the entrance elevator. Start an [[Portal/Tips and Advanced Techniques#Infinite-Fall Flinging|infinite fall]], and you do not need to wait long before placing a portal in front of the exit lift. Maneuver yourself onto it, and exit for a time that can even be significantly below the gold goal. | |||
{{Footer Nav|game=Portal|prevpage=Chamber 13|nextpage=Chamber 15}} | {{Footer Nav|game=Portal|prevpage=Chamber 13|nextpage=Chamber 15}} |