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{{Header Nav|game=Super Mario Bros. 3}}
{{Header Nav|game=Super Mario Bros. 3}}
[[File:SMB3-Level3_labeled.png|frame|right|White House: World 3-8, 44 coins, [[File:SMB3 item PWing.png|18px]]]]
{{-}}
{{floatingtoc|float=left|limit=2}}
{{floatingtoc|float=left|limit=2}}
{| {{prettytable|float=right}}
[[File:SMB3-Level3.png|right]]
| <font color="blue">'''B'''</font>
World 3 is called Ocean Side. The levels you find here are primarily water themed, which makes the Frog Suit ideal for many (but not all) of the levels. This world is much longer than the previous ones were, with nine levels and two fortresses.
| [[File:SMB3 item Frog.png|18px]]
 
|-
The map contains multiple pipes. They have been colored here, pipes with the same color connect together. Another feature of this map is the bridges - they go up and down when you beat a level, and you can only cross them when they're down.
| <font color="red">'''C'''</font>
 
| [[File:SMB3 item Hammer.png|18px]]  
There are two Hammer Bros. here. Note that if the Hammer Bro is standing on the water on the world map, there will be a bit of water in the fight, which is a problem if you're small Mario. One awards a starman, the other awards a Hammer. Using the hammer on the rock next to 3-5 allows access to the canoe. You can use the canoe to sail to two remote islands, they consist of some mushroom houses and spade panels.
|-
| <font color="blue">'''E'''</font>
| [[File:SMB3 item Flower.png|18px]] [[File:SMB3 item Leaf.png|18px]] [[File:SMB3 item Frog.png|18px]]
|-
| <font color="red">'''F'''</font>
| [[File:SMB3 item Star.png|18px]]
|-
| <font color="blue">'''H'''</font>
| [[File:SMB3 item Flower.png|18px]] [[File:SMB3 item Leaf.png|18px]] [[File:SMB3 item Frog.png|18px]]
|-
| <font color="blue">'''I'''</font>
| [[File:SMB3 item Flower.png|18px]] [[File:SMB3 item Leaf.png|18px]] [[File:SMB3 item Frog.png|18px]]
|-
| <font color="blue">'''J'''</font>
| [[File:SMB3 item Mushroom.png|18px]] [[File:SMB3 item Flower.png|18px]] [[File:SMB3 item Leaf.png|18px]]
|}
Moving from the dry desert to the bottom of the sea, Mario is in for quite a change in scenery. You'll have to imitate an amphibian to survive your aquatic adventure. It can't get any wetter than this!


You'll earn a second Hammer item from a Hammer Bros. and you may wish to use it on the rock to the right of World 3-5. Doing so will give you access to a canoe that you can row around the world. Two docks let you visit remote islands that contain Toad Houses, which offer free items for your inventory, as well as two chances at bonus lives.{{-}}
The mushroom house at the top left has only a Frog Suit. The other ones still have the traditional three-way choice, but, except for the one on the top-right island, have foregone the Super Mushroom in favor of the Frog Suit.
{{-}}
{{-}}
==World 3-1==
==3-1==
Exploring the bottom of the sea can be dangerous. Take a deep breath—you'll need it. Ocean Side is one tough world. The critters in the sea are mean, lean and hungry!  Since water is the primary element in this world, the Frog Suit or Firepower is the recommended choice of gear.{{-}}
{{Scrolling map|SMB3-3-1.png{{!}}1289px}}
{{Scrolling map|SMB3 W3 S1 a.png}}
*If you got the Frog Suit from the secret mushroom house in World 2, this is the ideal level to use it in. If you didn't, drop down at the very beginning to find a block with a Fire Flower.
{{sidebar|float=right|width=250px|title=Increase your chances of collecting 5-Up!|contents=You get 5-Up for three Star Cards. To collect a Star Card at the end of every world, run towards the goal while holding down {{nes|B}}, and jump at the card at a 45 degree angle.}}
*Many of the pipes here have water currents which push you away from the pipe (these are marked on the map). Unless you have the Frog Suit, you cannot swim against the current.
* '''1''': Immediately after you enter the stage, sink down to reach a hidden nook with a '''?''' Block holding a power-up. You should always collect power ups because they're worth 1000 points.
*The first enemy you'll encounter here is a Blooper. It just swims around in an attempt to hit you. Unless you are Fire Mario, you cannot hurt it, so just avoid it.
* '''2''': Powerful currents jet out of the pipes, so take care not to get pushed out of control and into enemies lurking nearby. Swim through it as quickly as possible. Be mindful of the Bloopers—they are a constant underwater hazard. Swim with care when you see one.
*If you're not Frog Mario, at the part where the path goes down, swim to the surface and jump out of the water. Run over the wooden structure to get to a small hole where you can find another Fire Flower.
{{Scrolling map|SMB3 W3 S1 b.png}}
*If you chose to go down, you'll soon encounter a Lava Lotus. These spit out small fireballs that move slowly and hurt you. Quickly swim past to avoid them. Above the second Lava Lotus, the left block contains a Fire Flower.
* '''3''': By jumping at the water's surface, you can get on top of this island. Jump over the green pipe and walk along the wooden ceiling to find a secret area containing a power-up.  Use the Fire Flower to gun down any troublesome Bloopers that swim your path.
*After the gray structure, drop down to come into an area full of note blocks that push you around. At the end, you'll find a brick block with a 1-up mushroom inside. It will soon fall into the pit below though if you don't collect it fast enough.
* '''4''': Be careful not to get bounced around like a pinball on the Jump Blocks, or the Lava Lotus will burn you.
*The pipe at the top right takes you to the ending area which is empty apart from the goal card.
* '''5''': Bump the '''?''' Block to reveal a 1-Up, and collect it before it's lost down the unfathomable depths.
* '''6''': Catch a ride on the current up to the tube—it leads to the end of the stage. A Blooper lies in wait to ambush you, but the current will carry you past this Blooper at high speeds. Watch out and go for the goal.{{-}}


==World 3-2==
==3-2==
Leap quickly from platform to platform.  Just don't fall in the drink. Those pesky flying fish, the Cheep-Cheeps, are back and more bothersome than ever!  It's best to use firepower to fry them, but you can also stomp them.{{-}}
{{Scrolling map|SMB3-3-2.png{{!}}1425px}}
{{Scrolling map|SMB3 W3 S2 a.png}}
*In this level you'll encounter donut blocks. These blocks fall down if you stand too long on them, so watch your step.
* '''1''': Cheep-Cheeps, always trying to take a cheap shot, will jump up at you from the water. Try fireballing them.
*The first block contains a Fire Flower.
* '''2''': The hollow blocks on this stage will hold you weight for only a moment before they flicker and fall. Don't dawdle!
*Jump onto the wooden platform, and as soon as you see the wooden blocks, bump into them from the side to reveal a starman, which helps a lot against the Cheep-Cheep jumping out of the water.
* '''3''': It's tough but possible to be invincible for most of the stage by grabbing three Starmen in a row. You'll need to get the first Starman hidden in a Wood Block and remain invincible to make the second one appear in a '''?''' Block. The final Starman, hidden in another '''?''' Block, won't appear unless you're still invincible by the time you reach it.
*The blocks on the way contain continuous starmen. "Continuous" means that they'll only be starmen if you're still invincible by the time you bump into the block (otherwise, it will be just a single coin).
[[File:SMB3 W3 S2 c.png|right]]
*When you see brick blocks over your head, jump to the third one from the left to reveal a P-Switch. This turns the coins below into brick blocks, get to them then jump to the left of the coin overhead to reveal a hidden 1-up mushroom. You can then jump to the pipe when the Piranha Plant is inside.
{{Scrolling map|SMB3 W3 S2 b.png}}
*Behind the pipe there's a block with a Fire Flower. You need to fall into the water to get it.
* '''4''': Hit the Switch Block to change the coins into blocks, creating a platform to stand on that will allow you to collect a 1-Up from an invisible block.
*The pipe takes you to the ending area. If you're Raccoon Mario, fly straight up to find a wooden platform moving around in circles. Stand on the left tip and jump when it's at the very left to reveal another 1-up mushroom.
* '''5''': If you don't have the Raccoon Suit, and you think you can snatch it without getting nibbled by the Cheep-Cheeps, go for the power-up in the water beneath the pipe. Then use the pipe to reach the exit area (shown right).
* '''6''': Before you exit the stage, use the Raccoon Suit to fly up to a hidden area overhead to score a few extra coins and a secret 1-Up.{{-}}


==World 3-3==
==3-3==
Boss Bass: he's Big, he's bad, and he's hungry. Try not to become his next meal. You'll probably dislike him. He can swallow you whole even if you're fully powered-up! Plus, the land in this world rises and sinks, putting you right within his reach.{{-}}
{{Scrolling map|SMB3-3-3.png{{!}}1922px}}
{{Scrolling map|SMB3 W3 S3 a.png}}
*The terrain in this level moves up and down constantly. In the water, there's a Boss Bass, which will try to eat you if you're too close to the surface, which means instant death. While you can kill him, he will just regenerate, so it doesn't help a lot.
* '''1''': This stage is a lot easier to complete as Fiery Mario—you'll be able simply to shoot Boss Bass out of the water.
*Jump onto the first note block to make a Fire Flower fall down. To get it, stomp on the Koopa Troopa and kick its shell against the brick blocks to the left. You can then reveal a P-Switch which will allow you to get the Fire Flower.
* '''2''': Use the nearby Koopa to reveal the Switch Block. Stomp the Switch Block to convert the blocks into a sea of coins. Try to grab the Fire Flower from the Jump Block, but beware of Boss Bass.
*In this level, you'll see red lifts that spin around. Watch out to not fall into the water.
* '''3''': Use an Ice Block to make another helpful Switch Block appear. Pound the Switch Block to create a bridge across the waters patrolled by Boss Bass. Boogie across the bridge (holding {{nes|B}} as you run) and Boss Bass won't be able to catch you. You'll have to hurry though, the bridge won't last long.
*The brick block in the air contains another Fire Flower. Beside it there are ice blocks, which you can kick around like Koopa shells. Use it on the brick block at the ground to reveal a P-Switch, jump on it to make the coins ahead form a bridge to the pipe.
{{Scrolling map|SMB3 W3 S3 b.png}}
*Way past the pipe, there's an isolated platform with a 1-up mushroom. You can either fly there as Raccoon Mario, or try to swim over there (extremely hard).
* '''4''': Time your jump onto the Rotary Lift so that you land just as it finishes a spin. That way, you'll have time to jump off. The pipe just beyond leads to the exit.
*The pipe leads to the ending area, which is empty apart from the goal card.
* '''5''': If you're feeling brave, a lonely 1-Up sits far past the pipe leading to the exit. You'll put yourself in danger trying to get it if you don't remove Boss Bass with a fireball first, but it could be worth it.{{-}}


==World 3 1st Fortress==
==Fortress 1==
Doors, Thwomp Traps, Boo Diddlys and a flooded basement stand between you and BOOM-BOOM. This is a complicated fortress! The doors in the fortress lead to a flooded "back" stage. Most of the doors will just waste your time if you take them, so follow the map carefully.
===Part 1===
{{Scrolling map|SMB3-3-Fortress1_1.png{{!}}1080px}}
*First, pass the two Roto-Discs and the Dry Bones by jumping over them.
*This place is a small maze. Most of the doors just take you to a moat filled with Cheep-Cheep. If you want to see the miniboss, run forward and take the sixth door. This leads to part 2.
*Taking the fifth door also leads into the moat, but on a platform where you can grab a 1-up mushroom.
*Go all the way to the back and enter the last door to get to a bonus area (see below).


===Front side===
===Part 2===
{{Scrolling map|SMB3 W3 F1 a.png}}
{{Scrolling map|SMB3-3-Fortress1_2.png{{!}}720px}}
* '''1''': It's difficult to do, but you can warp directly to BOOM-BOOM by entering the third door, then repeatedly tapping {{nes|Up|Dpad}} as fast as you can.
*If you took any of the other doors, you'll fall into the moat. Take any of the pipes, they all lead back to the same pipe at the beginning. The blocks here contain raccoon leaves.
{{Scrolling map|SMB3 W3 F1 b.png}}
*If you took door six, you'll land at the top left platform, at the bottom door. Jump up to the top door and enter it to get to part 3.
* '''2''': You'll face a double threat near the Thwomp Trap. In addition to having to avoid the dangerous Thwomp Trap, you'll need to outsmart both Boo Diddlys. Be sure to give both ghosts a look as you wait for Thwomp to reset, or one of them will get you. Watch your back and don't let Boo sneak up on you!
[[File:SMB3 W3 F1 d.png|right]]
* '''3''': An easy 1-Up is what awaits you if you take this door. Hit the '''?''' Block so the 1-Up falls to the right.
* '''4''': Take this door to BOOM-BOOM. If you're in a hurry to get through the Fortress, head for this door and climb up the steps to the left to go straight to BOOM-BOOM's room.
* '''5''': Enter the very last door to gain access to a coin vault (shown right). Jump above the door where you come out to reveal an invisible block that will allow you to hop up and a little to the right to get to another block right next to the wall. this will let you get into the area containing the coins.  Simply leap out once you've grabbed the loot.


===Back side===
===Part 3===
{{Scrolling map|SMB3 W3 F1 c.png}}
{{Scrolling map|SMB3-3-Fortress1_3.png{{!}}288px}}
* '''6''': Falling from a door into the flooded basement isn't so bad—going back and forth between the Front and Back of this stage will reset the '''?''' Blocks in the Back Stage, you so can collect them again. The power-ups in the bowels of the fortress will make bringing down BOOM-BOOM much easier.
*Run forward to meet Boom-Boom. This time, he has a new trick up his sleeve: once you stomp him once, he starts getting airborne. You must then wait until he swoops down on you to stomp him. Of course, you could just as well enter as Fire Mario and feed him five fireballs to avoid this.


===Boss room===
===Bonus area===
{{Scrolling map|SMB3 W3 F1 e.png}}
{{Scrolling map|SMB3-3-Fortress1_bonus.png{{!}}128px}}
* '''B''': You'll face an extra aggressive BOOM-BOOM at the end of this fortress. This BOOM-BOOM can fly! You'd better stomp this guy three times as fast as you can, otherwise he'll sprout wings and fly about the room. Then he's ''really'' tough to defeat.
*You'll see a bunch of coins, but the obvious way through the holes reveals hidden blocks which block you off. Jump from the door, though, to discover another hidden block which allows you to go up to the coins to collect them.


{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 2 Part 2|nextpage=World 3 Part 2}}
{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 2 Part 2|nextpage=World 3 Part 2}}
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