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Classes are further divided into "Major" and "Minor" Skills.  A playable character must have 7 "Major Skills" and 14 "Minor Skills".  All skills are related to a governing attribute.
Classes are further divided into "Major" and "Minor" Skills.  A playable character must have 7 "Major Skills" and 14 "Minor Skills".  All skills are related to a governing attribute.


Therefore most skills will begin with a base of 5 points in the level, once the player leaves the first dungeon (Imperial City Sewers).  Although some skills may go up to 30 points depending on the race, birthsign and primary attributes chosen when creating a custom class, (see example characters below).
Therefore most skills will begin with a base of 5 points in the level, once the player leaves the first dungeon (Imperial City Sewers).  Although some skills may go up to 30 points depending on the race, birthsign and primary attributes chosen when creating a custom class.


Customizing a playing class, the player must follow the basic list of choices, which are (in order):
Customizing a playing class, the player must follow the basic list of choices, which are (in order):
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A skill raised in the Minor Skill set will not raise a player character's overall level. Only in gaining 10 points total in the Major Skill set will do that.
A skill raised in the Minor Skill set will not raise a player character's overall level. Only in gaining 10 points total in the Major Skill set will do that.
==Combat Category==
==COMBAT==
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the COMBAT Category, that will receive the bonus of 5 level points, including their governing attribute:
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the COMBAT Category, that will receive the bonus of 5 level points, including their governing attribute:
:* Athletics; Speed
:* Athletics; Speed
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No matter where these skills are listed in the character class sheet (either Major or Minor) they will receive a plus 5 bonus, if the character class the player creates is categorized under COMBAT.
No matter where these skills are listed in the character class sheet (either Major or Minor) they will receive a plus 5 bonus, if the character class the player creates is categorized under COMBAT.
==Magic Category==
==MAGIC==
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the MAGIC Category, that will receive the bonus of 5 level points, including their governing attribute:
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the MAGIC Category, that will receive the bonus of 5 level points, including their governing attribute:
:* Alchemy; Intelligence
:* Alchemy; Intelligence
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No matter where these skills are listed in the character class sheet (either Major or Minor) they will receive a plus 5 bonus, if the character class the player creates is categorized class of MAGIC.
No matter where these skills are listed in the character class sheet (either Major or Minor) they will receive a plus 5 bonus, if the character class the player creates is categorized class of MAGIC.
==Stealth Category==
==STEALTH==
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the STEALTH Category, that will receive the bonus of 5 level points, including their governing attribute:
As stated in the summary, there are three (3) main categories that classes fall under, including a set of skills that are governed under it.  Here is the list of skills that fall under the STEALTH Category, that will receive the bonus of 5 level points, including their governing attribute:
:* Acrobatics; Speed
:* Acrobatics; Speed
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:::*Beast Tongue - (effect) Command Creature 20 points for 60 seconds, once per day
:::*Beast Tongue - (effect) Command Creature 20 points for 60 seconds, once per day
:::*Resist Disease 75% (constant effect)
:::*Resist Disease 75% (constant effect)
==Birthsigns==
Each player character must choose a birthsign prior to continuing the game.  Birthsigns are the 'magical star', which determines additional bonuses and/or weaknesses of a character and possibly the effectiveness of a character class.
There are 13 birthsigns to choose from:
:'''Birthsigns (bonus/weakness)'''
::*Apprentice (+100 Magicka Points, 100% Weakness to Magicka)
::*Atronach (NO Magicka regeneration ability, +120 Magicka Points, 50% chance of Spell Absorbtion)
::*Lady (+10 Willpower, +10 Endurance)
::*Lord (Restore Health by 6 points of regeneration every 15 seconds, Weak against Fire 25% constant)
::*Lover (Paralyze on touch for 10 seconds once per day, -120 points of Fatigue once per day)
::*Mage (+50 Magicka)
::*Ritual (Restore Health 200 points once per day, Turn Undead 100% for 30 seconds once per day)
::*Serpent (once per day: Damage Health on touch by 3 points for 20 seconds, Dispel 90%, Cure Poison & Damage Fatigue on self for 100 points)
::*Shadow (Invisibility for 60 seconds once per day)
::*Steed (+20 Speed)
::*Thief (+10 Agility, +10 Speed, +10 Luck)
::*Tower (Open Average Lock once per day, Reflect Damage by 5 points for 120 seconds once per day)
::*Warrior (+10 Strength, +10 Endurance)
==Notes==
==Notes==
The most important part is choosing or creating a class. For the most well-rounded long-term character you will probably want to design your own.
The most important part is choosing or creating a class. For the most well-rounded long-term character you will probably want to design your own.