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(→Mario) |
(→Mario) |
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Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original [[Donkey Kong]] arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's arch nemesis. Mario set the standard for 2D platformers, and, with [[Super Mario 64]], the standard for 3D platformers. | Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original [[Donkey Kong]] arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's arch nemesis. Mario set the standard for 2D platformers, and, with [[Super Mario 64]], the standard for 3D platformers. | ||
As a character, he possesses no notable strengths in keeping with his jack-of-all-trades nature, but it does give him a notable weakness; his lack of specialization gives him difficulty dealing with the unique abilities of most other characters, which is compounded with his predictable and below-average | As a character, he possesses no notable strengths in keeping with his jack-of-all-trades nature, but it does give him a notable weakness; his lack of specialization gives him difficulty dealing with the unique abilities of most other characters, which is compounded with his predictable and below-average recovery and poor range leaves him as a mediocre at best character. Not helping is how he's made redundant by his clone Dr. Mario, who is overall nearly identical, except '''much''' more powerful. | ||
;Advantages | ;Advantages | ||
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;Disadvantages | ;Disadvantages | ||
*''Running speed'': He is pretty slow at running, so I suggest when using him use wavedashes. | *''Running speed'': He is pretty slow at running, so I suggest when using him use wavedashes, which are actually pretty long due to Mario possessing relatively low traction. | ||
*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death. | *''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death. | ||
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard. | *''Grab range'': Low grab range, so if you want to spam grabs, it could be hard. | ||
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{{SSBM Specials | {{SSBM Specials | ||
|standing='''Fireball''' - A projectile that bounces along the ground and off its surroundings | |standing='''Fireball''' - A projectile that bounces along the ground and off its surroundings. | ||
|tilt='''Cape''' - Reflects projectiles and reverses enemies | |tilt='''Cape''' - Reflects projectiles and reverses enemies, and can grant him a midair boost when recovering, | ||
|up='''Super Jump Punch''' - Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage. | |up='''Super Jump Punch''' - Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage, but is quite poor for that purpose. | ||
|down='''Mario Tornado''' - Spins opponents around and tosses them into the air. Rapidly tapping {{gc|B}} will cause Mario to rise slightly. | |down='''Mario Tornado''' - Spins opponents around and tosses them into the air. Rapidly tapping {{gc|B}} will cause Mario to rise slightly. | ||
}} | }} |