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(Basically, super moves don't require the power meter to be full. Once the player's life bar is flashing, they're free to use it whenever they want to. Also, Mai's sun flash flamenco is NOT 22D, it's 22C (using numpad notation).)
(→‎Basic Moves: added more detail to the guard cancel mechanic. Also added the name since players won't recongize H shot.)
Tags: Mobile edit Mobile web edit
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* '''H. POWER/BREAKSHOT'''-Moves can only be performed when the power meter is at 50%
* '''H. POWER/BREAKSHOT/Guard Cancel'''-Moves can only be performed when the power meter is at 50% or more. Takes about 20% of the power meter.
* '''S. POWER'''-Moves can only be performed when the power meter is full, or the lifebar is flashing
* '''S. POWER'''-Moves can only be performed when the power meter is full, or the lifebar is flashing
* '''P. POWER'''-Moves can only be performed when the power meter is full and the lifebar is flashing
* '''P. POWER'''-Moves can only be performed when the power meter is full and the lifebar is flashing