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Revision as of 19:13, 24 January 2008 by Koweja (talk | contribs) (combined regular with arena, dropped type col, light->holy)
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Enemies

Stats in parenthesis are for the versions found inside the Battle Arena

Image Name Element HP STR DEF Exp Location
Abiondarg Electric 88
(188)
388
(588)
188
(288)
388
(588)
Underground Waterway
Battle Arena
Adramelech Dark 1800 380 360 16000 Chapel Tower
Alraune Plant 774
(1003)
490
(640)
303
(450)
2500
(5000)
Observation Tower
Battle Arena
Arachne Earth 330
(430)
420
(590)
288
(348)
1300
(2400)
Catacombs
Battle Arena
Arch Demon Dark 320 505 400 1000 Catacombs
Chapel Tower
Underground Warehouse
Axe Armor Dark 55 120 130 31 Abyss Stairway
Audience Room
Outer Wall
Bat Dark 5 50 15 4 Catacombs
Beast Demon Dark 150 330 250 260 Eternal Corridor
Chapel Tower
Bloody Sword Poison 30
(55)
220
(600)
500
(1200)
200
(2000)
Chapel Tower
Battle Arena
Bone Head Fire 24 60 80 7 Catacombs
Abyss Stairway
Bone Tower Fire 84
(120)
201
(500)
280
(650)
160
(800)
Catacombs
Machine Tower
Eternal Corridor
Chapel Tower
Underground Warehouse
Battle Arena
Brain Float Electric 20 50 25 10 Catacombs
Chapel Tower
Underground Gallery
Underground Waterway
Outer Wall
Camilla Dark 1500 650 700 80000 Underground Waterway
Catoblepas Stone 550
(560)
500
(510)
430
(435)
1800
(2000)
Observation Tower
Battle Arena
Cerberus Holy 600 150 100 500 Catacombs
Clinking Man Dark 80 135 25 21 Audience Room
Triumph Hallway
Coffin Earth 100 100 35 3 Catacombs
Dark Armor Dark 400 680 560 3300 Observation Tower
Death Dark 880 600 800 60000 Underground Warehouse
Death Mantis Dark 200 318 240 400 Underground Gallery
Demon Lord Dark 460
(590)
660
(800)
500
(656)
1950
(4200)
Observation Tower
Battle Arena
Devil Dark 1080
(1530)
800
(980)
900
(1060)
10000
(30000)
Observation Tower
Battle Arena
Devil Armor Dark 500 804 714 6600 Battle Arena
Devil Tower Stone 10
(50)
140
(560)
200
(700)
17
(600)
Audience Room
Battle Arena
Dracula (1st) Dark 1100 805 850 150000 Ceremonial Room
Dracula (2nd) Dark 3000 1000 1000 0 Sealed Room
File:Castlevania CotM boss-Zombie Dragon.gif Zombie Dragon Poison 1400 390 440 15000 Underground Gallery
Dryad Plant 120 300 360 300 Underground Warehouse
Dullahan Dark 240 550 440 2200 Observation Tower
Earth Armor Earth 130 230 280 240 Machine Tower
Earth Demon Earth 150 90 85 25 Catacombs
Ectoplasm Dark 12 165 51 2 Machine Tower
Eternal Corridor
Electric Skeleton Electric 42
(150)
80
(400)
50
(200)
30
(700)
Audience Room
Outer Wall
Battle Arena
Evil Hand Poison 52 150 120 63 Eternal Corridor
Underground Gallery
Underground Waterway
Evil Pillar Stone 20
(55)
460
(655)
800
(900)
480
(1500)
Observation Tower
Battle Arena
Fallen Angel Holy 370 770 770 6000 Battle Arena
Fishhead Ice 80 320 504 486 Underground Waterway
Flame Armor Fire 160 320 300 280 Triumph Hallway
Chapel Tower
Flame Demon Fire 300
(680)
315
(650)
270
(600)
600
(4500)
Eternal Corridor
Battle Arena
Fleaman Dark 60 142 45 29 Catacombs
Audience Room
Triumph Hallway
Forest Armor Plant 370 390 390 1280 Audience Room
Underground Warehouse
Fox Archer Dark 75 130 59 53 Machine Tower
Fox Hunter Dark 100
(160)
290
(510)
140
(220)
272
(600)
Catacombs
Underground Warehouse
Battle Arena
Franken Earth 1200 700 350 2100 Eternal Corridor
Frozen Shade Ice 112 490 560 1212 Machine Tower
Underground Waterway
Observation Tower
Gargoyle Wind 60 160 66 3 Abyss Stairway
Machine Tower
Ghoul Dark 100 190 79 3 Eternal Corridor
Chapel Tower
Golem Stone 650 520 700 1400 Underground Warehouse
Gorgon Stone 230 215 165 219 Eternal Corridor
Chapel Tower
Gremlin Wind 30 80 33 2 Catacombs
Abyss Stairway
Grizzly Dark 600 380 200 960 Catacombs
Chapel Tower
Underground Warehouse
Harpy Wind 120 275 200 271 Underground Gallery
Heat Shade Fire 80 240 200 136 Audience Room
Machine Tower
Chapel Tower
Observation Tower
Hipogriff Wind 300
(500)
500
(620)
210
(280)
740
(1900)
Chapel Tower
Underground Warehouse
Battle Arena
Holy Armor Holy 350 420 450 1700 Underground Warehouse
Hopper Dark 40 87 35 8 Catacombs
Hugh Holy 1400 570 750 120000 Observation Tower
Hyena Dark 93
(210)
140
(408)
70
(170)
105
(1000)
Machine Tower
Chapel Tower
Battle Arena
Ice Armor Ice 240 470 520 1500 Underground Waterway
Ice Demon Ice 350 492 510 4200 Underground Waterway
Imp Dark 90 220 99 103 Audience Room
Underground Gallery
Iron Golem Stone 640 290 450 8000 Machine Tower
Killer Bee Poison 8 308 108 88 Eternal Corridor
Underground Gallery
King Moth Poison 140 290 160 150 Underground Warehouse
Underground Gallery
Legion Dark 420
(540)
610
(760)
375
(480)
1590
(2900)
Observation Tower
Battle Arena
Lilim Dark 400 800 800 8000 Machine Tower
Lilith Dark 660 960 960 20000 Underground Warehouse
Lizardman Ice 100 345 400 800 Underground Gallery
Underground Waterway
Man Eater Plant 400 330 233 700 Underground Gallery
Marionette Dark 80
(200)
160
(420)
150
(400)
127
(1200)
Chapel Tower
Battle Arena
Medusa Head Stone 6 120 60 2 Machine Tower
Merman Ice 60 303 301 10 Underground Waterway
Mimic Candle Poison 990 600 600 6600 Chapel Tower
Minotaur Earth 410
(580)
520
(700)
640
(715)
2000
(4100)
Observation Tower
Battle Arena
Mudman Earth 25 79 30 2 Catacombs
Mummy Earth 100 100 35 3 Catacombs
Myconid Plant 50 250 114 25 Underground Gallery
Necromancer Dark 500 200 250 2500 Audience Room
Nightmare Dark 250 550 550 2000 Outer Wall
Poison Armor Poison 260
(380)
382
(680)
310
(634)
822
(3600)
Audience Room
Underground Gallery
Battle Arena
Poison Worm Poison 120 30 20 12 Catacombs
Poltergeist Dark 105 360 380 510 Underground Warehouse
Scary Candle Poison 150 300 300 900 Machine Tower
Siren Wind 160 443 300 880 Underground Waterway
Observation Tower
Skeleton Dark 25
(150)
65
(400)
45
(200)
4
(500)
Catacombs
Abyss Stairway
Audience Room
Triumph Hallway
Machine Tower
Battle Arena
Skeleton Athlete Dark 100 100 50 25 Chapel Tower
Skeleton Bomber Fire 20
(150)
50
(400)
40
(200)
4
(550)
Sealed Room
Catacombs
Chapel Tower
Outer Wall
Battle Arena
Skeleton Boomerang Wind 60 170 90 112 Machine Tower
Eternal Corridor
Skeleton Knight Dark 50 140 80 39 Machine Tower
Eternal Corridor
Chapel Tower
Skeleton Medalist Wind 250 100 100 1500 Sealed Room
Skeleton Soldier Dark 35 90 60 16 Abyss Stairway
Audience Room
Skeleton Spear Dark 30
(150)
65
(400)
46
(200)
6
(580)
Catacombs
Battle Arena
Slime Poison 40 102 18 11 Catacombs
Abyss Stairway
Audience Room
Machine Tower
Spearfish Ice 40 360 450 280 Underground Waterway
Specter Fire 15 295 95 3 Underground Gallery
Spirit Fire 9 55 17 1 Catacombs
Stone Armor Stone 90
(260)
220
(585)
320
(750)
222
(3000)
Catacombs
Machine Tower
Battle Arena
Succubus Dark 150
(300)
400
(670)
350
(630)
710
(3100)
Audience Room
Chapel Tower
Underground Warehouse
Battle Arena
Thunder Armor Electric 204 340 320 800 Machine Tower
Chapel Tower
Underground Warehouse
Underground Gallery
Thunder Demon Electric 180 270 230 450 Machine Tower
Chapel Tower
Trick Candle Poison 200 400 400 1400 Catacombs
Were-bear Dark 265 250 140 227 Eternal Corridor
Chapel Tower
Were-horse Earth 400 540 360 1970 Outer Wall
Were-jaguar Dark 270
(320)
416
(518)
170
(260)
760
(1200)
Chapel Tower
Outer Wall
Battle Arena
Were-panther Dark 200 300 130 270 Chapel Tower
Were-wolf Poison 160
(340)
265
(525)
110
(180)
140
(1100)
Machine Tower
Battle Arena
White Armor Light 640 770 807 7000 Battle Arena
Wight Dark 110 235 87 4 Underground Warehouse
Underground Gallery
Will O'Wisp Fire 11 110 16 9 Audience Room
Triumph Hallway
Outer Wall
Wind Armor Wind 320 500 460 1800 Underground Waterway
Outer Wall
Wind Demon Wind 400
(490)
540
(600)
490
(540)
3600
(4000)
Audience Room
Battle Arena
Witch Dark 144
(210)
330
(480)
290
(340)
600
(1000)
Audience Room
Eternal Corridor
Underground Waterway
Battle Arena
Zombie Dark 48 70 20 2 Catacombs
Triumph Hallway
Zombie Thief Wind 120 185 30 58 Catacombs
Machine Tower

Item drops

All enemies, except for bosses drop two items: a common item and a rare item. Bosses never drop anything and the Battle Arena versions of enemies drop the same items as their common counterparts. DSS Cards can only be picked up once.

The actual probability of an enemy dropping an item is determined by your luck (LCK) stat. The formula to determine the probability is:

Probability = Rate + (Rate * (Luck - 100) / 200)

If you have a luck stat of 100 (the starting rate for the first four modes), the actual probability is the base rate. Drop rates are capped at 50% for common items and 25% for rare items. Luck does not effect how often enemies drop small and large hearts.

Name Common C. Rate Rare R. Rate
Abiondarg Potion 1.25% Spiced Meat 0.30%
Alraune Magic Robe 1.00% Potion Ex 0.50%
Arachne Heart High 1.60% Heart Mega 0.50%
Arch Demon Cursed Ring 3.00% Apollo card 1.40%
Axe Armor Leather Armor 4.00% Mandragora card 1.50%
Bat Wrist Band 2.50% Heart 0.50%
Beast Demon Arm Guard 4.00% Cursed Ring 1.00%
Bloody Sword Arm Guard 5.00% Mars card 1.20%
Bone Head Mercury card 20.00% Heart 1.00%
Bone Tower Heart 2.00% Heart High 0.75%
Brain Float Leather Armor 5.00% Mind Restore 0.75%
Catoblepas Heart High 2.00% Soldier Fatigues 0.50%
Clinking Man Prison Garb 4.00% Miracle Armband 1.00%
Coffin Cotton Clothes 3.00% Heart 0.75%
Dark Armor Platinum Armor 2.00% Double Grips 1.00%
Death Mantis Hard Ring 5.00% Cockatrice card 1.50%
Demon Lord Potion 2.00% Strength Armband 1.00%
Devil Potion High 2.00% Mirror Armor 1.50%
Devil Armor Potion High 2.50% Black Dog card 2.50%
Devil Tower Wrist Band 4.00% Potion 1.25%
Dryad Heart High 1.00% Heart Mega 0.20%
Dullahan Platinum Armor 2.00% Thunderbird card 1.40%
Earth Armor Gauntlet 4.00% Gold Armor 2.00%
Earth Demon Magic Gauntlet 15.00% Serpent card 2.50%
Ectoplasm Wrist Band 2.00% Mind Restore 0.40%
Electric Skeleton Leather Armor 3.00% Golem card 1.00%
Evil Hand Prison Garb 2.50% Intelligence Ring 0.60%
Evil Pillar Steel Armor 2.00% Toy Ring 0.25%
Fallen Angel Heart Ex 2.00% Saturn card 1.20%
Fishhead Chain Mail 1.50% Mind Ex 0.30%
Flame Armor Bronze Armor 5.00% Heart Ex 1.00%
Flame Demon Potion 4.00% Chain Mail 2.00%
Fleaman Cotton Clothes 5.00% Arm Guard 1.25%
Forest Armor Chain Mail 1.80% Rainbow Robe 0.45%
Fox Archer Cotton Robe 2.00% Silk Robe 1.00%
Fox Hunter Potion 1.40% Meat 0.80%
Franken Ninja Garb 1.20% Soldier Fatigues 0.75%
Frozen Shade Magic Gauntlet 3.00% Star Bracelet 1.00%
Gargoyle Prison Garb 1.50% Heart High 0.40%
Ghoul Prison Garb 2.50% Heart High 0.30%
Golem Night Suit 1.30% Steel Armor 1.00%
Gorgon Heart 2.50% Meat 1.00%
Gremlin Wrist Band 2.50% Mind Restore 0.50%
Grizzly Strength Ring 1.50% Spiced Meat 0.50%
Harpy Stylish Suit 2.50% Star Bracelet 0.80%
Heat Shade Stylish Suit 2.50% Jupiter card 2.20%
Hipogriff Meat 1.25% Heart Ex 0.60%
Holy Armor Serpent card 5.00% Platinum Armor 0.50%
Hopper Cotton Clothes 5.00% Gauntlet 1.50%
Hyena Potion 1.50% Night Suit 0.50%
Ice Armor Steel Armor 2.50% Neptune card 1.20%
Ice Demon Rainbow Robe 2.20% Diamond Armor 1.20%
Imp Salamander card 20.00% Spiced Meat 0.25%
Killer Bee Antidote 3.00% Night Suit 0.20%
King Moth Antidote 3.00% Heart Ex 0.20%
Legion Cure Curse 5.00% Potion High 0.50%
Lilim Mind High 2.00% Dark Armor 0.50%
Lizardman Chain Mail 1.40% Mandragora card 1.35%
Man Eater Heart 3.00% Diana card 1.50%
Marionette Cure Curse 4.50% Mind High 0.75%
Medusa Head Wrist Band 1.50% Hard Ring 0.40%
Merman Gauntlet 1.00% Meat 0.15%
Mimic Candle Heart 10.00% Gambler Armband 2.00%
Minotaur Golem card 1.50% Spiced Meat 0.75%
Mudman Cotton Clothes 2.50% Mind Restore 0.50%
Mummy Cotton Clothes 3.00% Heart 0.75%
Myconid Potion 1.00% Mind High 0.20%
Nightmare Mind Restore 2.50% Needle Armor 0.50%
Poison Armor Antidote 5.00% Rainbow Robe 0.50%
Poison Worm Antidote 4.00% Magic Gauntlet 0.50%
Poltergeist Cursed Ring 2.00% Mind High 0.60%
Scary Candle Heart Ex 0.80% Uranus card 0.60%
Siren Griffin card 2.00% Mind High 0.50%
Skeleton Leather Armor 2.50% Potion 1.00%
Skeleton Leather Armor 2.50% Potion 1.00%
Skeleton Athlete Cotton Clothes 3.00% Griffin card 0.75%
Skeleton Bomber Salamander card 20.00% Potion 1.00%
Skeleton Boomerang Miracle Armband 4.20% Stylish Suit 1.00%
Skeleton Knight Leather Armor 3.00% Bronze Armor 1.25%
Skeleton Medalist Toy Ring 10.00% Bear Ring 1.00%
Skeleton Soldier Leather Armor 3.00% Bronze Armor 1.00%
Skeleton Spear Leather Armor 3.00% Cotton Robe 1.00%
Slime Antidote 4.00% Venus card 2.50%
Spearfish Heart 2.00% Heart Ex 0.40%
Specter Mind Restore 0.45% Mind High 0.15%
Spirit Wrist Band 2.00% Mind Restore 0.40%
Stone Armor Hard Ring 6.00% Cockatrice card 1.80%
Succubus Intelligence Ring 2.40% Manticore card 1.50%
Thunder Armor Gold Armor 2.50% Steel Armor 0.75%
Thunder Demon Magic Gauntlet 15.00% Manticore card 3.00%
Trick Candle Heart Mega 0.50% Pluto card 0.40%
Were-bear Cotton Robe 4.00% Strength Ring 1.00%
Were-horse Meat 1.50% Defense Armband 1.00%
Were-jaguar Gold Armor 2.50% Ninja Garb 0.40%
Were-panther Wrist Band 5.50% Thunderbird card 1.10%
Were-wolf Gauntlet 2.00% Meat 1.00%
White Armor Potion High 2.50% Unicorn card 2.50%
Wight Silk Robe 1.50% Mind High 0.15%
Will O'Wisp Wrist Band 2.50% Mind Restore 0.50%
Wind Armor Potion 2.00% Potion High 0.40%
Wind Demon Mind High 2.00% Sage Armband 1.20%
Witch Mind Restore 1.25% Magic Robe 0.20%
Zombie Cotton Clothes 2.50% Potion 0.50%
Zombie Thief Prison Garb 3.00% Luck Ring 0.90%

Strategies

For strategies on the bosses (Cerberus, Necromancer, Iron Golem, Adramelech, the Dragon Zombies, Death, Camilla, Hugh, and Dracula), see the bosses page.
For surviving the Battle Arena, see the Battle Arena guide.

General tips

  • All enemies have an elemental type. If you are having difficulty, equip the appropriate Neptune combination and attacks will drain your MP instead of your HP.
  • Use items sparingly as they are rare. It's better to backtrack to a save room instead of wasting all of your potions.
  • You are invincible while summoning, but using these cards defensively requires timing.
  • If you lose a lot of life in a room, once it's completely empty, fully restore your HP with Jupiter/Mandragora, then wait for your MP to restore itself before going into the next room.
  • The chance of an enemy dropping an item is determined by your luck stat. Equip Venus/Mandragora when item hunting to raise your luck by 25%.
  • Even when cursed you can use your sliding-kick attack and your Hawk familiar will continue to attack as well.
  • Lilith will appear in the Underground Warehouse after you defeat Camilla in the Underground Waterway. As soon as she does, go there and raise your levels significantly.

Candles

The Trick, Mimic, and Scary candles are annoying, but not difficult. They look like normal candles (but it's obvious which one they are as it's a different candle type than the others in the room). Once you hit them, they dive at you and die on their own. You must defeat them before they vanish to get any experience or items from them.

You'll have enough time to get two whip strikes in before they die, so your timing has to be good. You also need to be strong enough to kill them in two hits, or you'll never defeat them. You can use card combos to boost strength, however since their drops rates are all incredibly low, it's better to use Venus/Mandragora and Luck Rings to raise your luck instead. If you are too weak, just level up by fighting Lilith. Stopwatches can freeze the candles, but since you will have to kill each one numerous times to get the items, you will quickly run out of hearts.

  • Mimic Candle
    • Location: In the long hallway off the east side of the Chapel Tower.
    • Appears: After you defeat Death.
    • HP: 990
    • EXP: 6600
    • Drops: Heart, Gambler Ring (Rare drop, raises luck by 100 points).
  • Scary Candle
    • Location: In Iron Golem's room in the Machine Tower - rightmost candle.
    • Appears: After you defeat the Twin Dragon Zombies (though you probably won't be strong enough to kill it for a while).
    • HP: 150
    • EXP: 900
    • Drops: Heart Ex, Uranus Card (Rare drop).
  • Trick Candle
    • Location: In Cerberus's room in the Catacombs - lower middle candle.
    • Appears: After you defeat Camilla.
    • HP: 200
    • EXP: 1400
    • Drops: Heart Mega, Pluto card (Rare drop).
    • Tip: Kneel slightly past the candle (not directly under, or it might not jump in the direction you want), and use the spinning whip technique to break the candle. Immediately after you break it, stop spinning and start using normal whip strikes.

Winged demons

Lilim

Basically a weaker version of Lilith (and incidentally, the Lili are the daughters of Lilith in mythology). Lilim flies around, circled by six energy balls which she spreads around the room in a spiral, or occasionally flings at directly at you. Use the Thunderbird summon to kill her in one or two shots.

She appears in the Machine Tower after you defeat Death. As with so many things in CotM, you'd never find her if you didn't read a strategy guide or by sheer accident. She's in the hidden room off of the second large room of the tower. It's the large room with the C-bend in it and connects to the second save room on the left. At the very top of the left side is the breakable wall. Go through, drop down and go left to a Heart Plus if you haven't gotten it already.

Along with 8000 experience points, Lilim rarely drops the Dark Armor, which gives you +500 defense. It's as powerful as the Shining Armor, which you can only get after beating the Battle Arena, the only difference is the Dark Armor also gives you a -10 penalty to strength, intelligence, and luck (a trivial amount, all which can be countered with various Rings). Lilim drops the Dark Armor very rarely, so wear two Luck Rings when you go to fight her.

Fallen Angel

There is only one Fallen Angel in the game, and she appears outside the entrance to the Battle Arena. You won't be able to reach her until you get the Roc Wing after defeating Camilla in the Underground Water way.

To get to her, transport to the fourth teleporter room, which is the closest you can get. If you haven't walked to the room yet, you won't be able to teleport over there. In which case, head back to the Chapel Tower. In the large room in the northwest (right before the room with the bells), is a non-hidden exit in the middle of the left side. Go through the door and head left until you can drop down and you'll have reached the teleporter.

Anyway, from the teleporter room, head up and left to the Battle Arena entrance. Use the Roc Wing to get over the tower and drop down the other side. The Fallen Angel will probably notice you and chase you, if not walk right a little bit and do a single Roc Wing jump to get her attention. When she shows up, simply fry her with a Thunderbird summon. With any luck you'll take out the two Legions that are floating about as well.

Then, just run right, go in to the first room of the Battle Area and head back out. Head back to the same area and Roc Wing jump to get her attention. Fry her again, then repeat the process as long as necessary.

She gives very good experience, but that's not why you fight her (Lilith becomes available at the same point in the game and gives 3x as much exp, so fight her for experience instead of the Fallen Angel). The reason to fight her is for the Saturn card. It's a rare item, so equip two Luck Rings (or Gambler's Rings, if you have them) when you fight her. You can equip the Venus/Mandragora DSS combo to boost your luck by 25%, but that means being unable to summon, and the Fallen Angel is somewhat difficult to kill by whipping, especially since you have two Legions getting in your way and are pretty far from a save room. It's also much slower without summoning, so you'll actually get the card faster by using Thunderbird. She also drops Heart Exes and the Legions drop Cure Curses.

Lilith

Lilith is, without question, the best source of experience points in the game. Dropping 20,000 points per kill, she is second only to the Devil (Battle Arena version) in terms of experience dropped. While the Devil give 30,000 points, he is very hard to kill and you have to fight through the entire arena to get to him (and if you can do that, you don't need to raise your levels any more).

She appears in the Underground Warehouse (in the hidden room off the long tower where you can get a Heart Plus), but only after you defeat Camilla. She's very strong (only Dracula and the Devil are more powerful), fast, and surrounded by an energy field that can hurt you. She's basically a supercharged Fallen Angel. She also has very high defense and fairly high HP (660 points). Despite this, she's very easy to kill.

Just use the Thunderbird summon repeatedly. If you have reasonably high strength, you'll be able to kill her in two hits. As there is some randomness to the amount of damage done by the Thunderbird, make sure you have at least 600 MP going into the room so you can use it three times if necessary. Even at high levels you should continue to use the summon as she'll still be about to do about ~100HP in damage and is hard to hit.

As you're invincible while summoning, you don't need to worry about your defense (besides, even if you have the best armor she can still tear you to pieces quickly), so equip luck boosting equipment such as the Luck and/or Gambler Rings. Eventually you'll get the Sage Robe from Lilith, which (in addition to being the fifth strongest armor in the game) boosts your intelligence by a whopping 500 points. This means that your MP will recharge incredibly fast (about 10MP/second), making repeatedly killing her go by much faster.

Strength is another stat to worry about, since if you can't kill her in two or three summonings, you're probably at a low level and therefor might not have enough MP to cast a fourth time. However, if you're strong enough to defeat Camilla, chances are you're strong enough to kill Lilith in three or less summonings.

Despite the fact that you're invincible while summoning, you should keep an eye on your HP. There is enough time for her to hit you while you're pressing the button combination in order to summon. You should also save often in case something goes horribly wrong. The closest save point is the one above where you fought Death. A few Succubii and other enemies stand between Lilith's room and the save point, so use Jupiter/Mandragora to heal before making the trip. You do not want to kill Lilith 40 times only to be taken out by a Succubus.

Skeleton Medalist

This guy is an easter egg that is annoying to kill, but worth it for the humor of the item he rarely drops. He's in a hidden room off the left side of the pit that Dracula throws you down in the beginning of the game. While you can open the room by jumping down the pit, you only have one shot per jump and then you have a long walk back to the top. He doesn't appear until after you defeat Camilla anyway, so just wait until you have the Roc Wing. From the bottom of the pit, jump up, and up, and up. About halfway up the room, start whipping the wall as you fall. Once you break it, jump back up and in. Grab the power up and then break the ceiling on the right side. Once you jump up, you'll see the Medalist run off. You can't catch him, even with the Pluto/Griffin combo. You have to use the Pluto/Salamander in order to use the stopwatch's item crush. At a cost of 80 hearts, the Medalist still won't be stopped, but will move so slowly that you can kill him.

Since it costs so many hearts just for a 1 in 100 chance that you'll get his rare drop, you might want to save first and then keep reseting until you get it. Or just skip it until you're playing in Thief mode. What you're trying to get is the Bear Ring, which will transform you into a cartoonish bear instead of a skeleton when you use the Pluto/Black Dog combo. It's something that's merely meant to be cute and does not help you out with the game. As such, unless you're a completionist, this can just be skipped.