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Revision as of 13:51, 8 June 2009 by Brash (talk | contribs) (organized)
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Controls

Samurai Shodown I/Samurai Shodown II

Basic Commands

  • - Weak Slash
  • - Medium Slash
  • + - Strong Slash
  • - Weak Kick
  • - Medium Kick
  • + - Strong Kick
  • - Run (hold to keep running)
  • - Hop back

Samurai Shodown III/Samurai Shodown IV

Basic Commands

  • - Weak Slash
  • - Medium Slash
  • - Strong Slash
  • - Kick
  • - Run (hold to keep running)
  • - Hop back

Samurai Shodown V/Samurai Shodown V Special

Basic Commands

  • - Weak Slash
  • - Medium Slash
  • + - Strong Slash
  • - Kick
  • - Dodge
  • - Run (hold to keep running)
  • - Hop back





Advanced Commands

Dodging

Dodges are executed by pressing and a direction at the same time. The direction effects the type of dodge performed.

Type of Dodge Input
Hop in Place +
Leap Forward +
Roll forward +
Roll Backward +
Lie Down +
The Sword Gauge

The sword gauge, located beneath the health bar, represents a character's attack strength. As they attack, the gauge will drop and the amount of damage they deal will decrease accordingly. The gauge will slowly begin to fill again once the character stops attacking.

The Rage Gauge

As a character takes damage their Rage Gauge will slowly fill. Once full, they can execute a Knocking-on-the-Sword move ( + + ) or a Rage Explosion ( + + ) . The Knocking-on-the-Sword move is comparable to a Super in other fighting games and the nature of these moves is unique to each character. A Rage Explosion instantly increases the Sword Gauge to max, makes attacks unstoppable, and allows a character to use their Knocking-on-the-Sword move at anytime up until the slowly draining rage gauge is empty. If a character stops taking damage their Rage Gauge will eventually begin to fall.


Samurai Shodown VI/Samurai Spirits: Tenkaichi Kenkakuden

Basic Commands

  • - Light Slash
  • - Medium Slash
  • - Strong Slash
  • - Kick
  • - Special Evasion
  • X2 - Hop backwards
  • X2 - Dash/Hop forward
  • File:Arcade-Button-HF.png - Run towards opponent until release, action or blocked
  • ( or ) + + - Bougyo Kuzushi
  • (while standing over fallen foe) + - Down Attack
  • (while near opponent) ++ - Grab to throw right.
  • (while near opponent) ++ - Grab to throw left.


Advanced Commands

SP/Evasion/Dodge Techniques

To evade attacks press and a certain direction at the same time. The direction effects the type of evasion performed.

Type of Evasion/SP Input
Dodge +
Hop Forward +
Roll forward +
Roll Backward +
Lie Down +
Repel +
Recover

(While falling down from an attack, and begining to touch the ground.)

Destroy Weapon
  • ++ - Weapon Destroyer
Weapon Control
  • (while disarmed & standing over your weapon) or or - Pick up weapon
  • (while armed) + - Put down weapon
SPIRITS

<Empty at the moment>

How to Play

Objective

General Rules

Rules that apply to all Samsho games go here.