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(→‎Rare monsters: a few corrections)
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The Skeleton Medalist is in a small room off the side of the pit that Dracula throws you down at the start of the game. There is a room in the Underground Warehouse that borders on the pit. Directly below that room is the Skeleton Medalist's room, and directly below ''that'' room is the entrance. Use the [[Castlevania: Circle of the Moon/Items#Relics|Roc Wing]] to fly around, whipping at the wall until you find it. Go in, grab the HP Plus, and then hit the ceiling until you find the secret entrance. Fly in and fight the Medalist repeatedly until you get what you want. It is possible to get into this room with the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] however there is no point as the Medalist won't be there until after you get the Roc Wing.
The Skeleton Medalist is in a small room off the side of the pit that Dracula throws you down at the start of the game. There is a room in the Underground Warehouse that borders on the pit. Directly below that room is the Skeleton Medalist's room, and directly below ''that'' room is the entrance. Use the [[Castlevania: Circle of the Moon/Items#Relics|Roc Wing]] to fly around, whipping at the wall until you find it. Go in, grab the HP Plus, and then hit the ceiling until you find the secret entrance. Fly in and fight the Medalist repeatedly until you get what you want. It is possible to get into this room with the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] however there is no point as the Medalist won't be there until after you get the Roc Wing.


The Medalist isn't particularly strong, however it is incredibly fast. Use the [[Castlevania: Circle of the Moon/Weapons#Stopwatch]] as an [[Castlevania: Circle of the Moon/Weapons#Item Crsuh|Item Crush]] to stop it and then beat it to death.
The Medalist isn't particularly strong, however it is incredibly fast. Use the [[Castlevania: Circle of the Moon/Weapons#Stopwatch|stopwatch]] as an [[Castlevania: Circle of the Moon/Weapons#Item Crsuh|Item Crush]] to stop it and then beat it to death.


*'''EXP''': 1500
*'''EXP''': 1500

Revision as of 21:18, 18 January 2008

Unlockables

For the different gameplay modes available after beating the game, see the Getting Started page.

Rare monsters

These are two hard-to-find monsters that give you either a lot of experience or very rare items. The areas that the monsters appear in are accessible relatively early in the game, but the monsters themselves won't actually appear until after you defeat Camilla.

Skeleton Medalist

The Skeleton Medalist is in a small room off the side of the pit that Dracula throws you down at the start of the game. There is a room in the Underground Warehouse that borders on the pit. Directly below that room is the Skeleton Medalist's room, and directly below that room is the entrance. Use the Roc Wing to fly around, whipping at the wall until you find it. Go in, grab the HP Plus, and then hit the ceiling until you find the secret entrance. Fly in and fight the Medalist repeatedly until you get what you want. It is possible to get into this room with the Kick Boots however there is no point as the Medalist won't be there until after you get the Roc Wing.

The Medalist isn't particularly strong, however it is incredibly fast. Use the stopwatch as an Item Crush to stop it and then beat it to death.

See http://castlevania.classicgaming.gamespy.com/cotm/ for more on the Bear and what it can do.

Lilith

Lilith is in a hidden room on the western wall in the Underground Warehouse. In the large, vertical chamber there are three visible entrances. Between the top and middle ones is a breakable wall. You can get a Heart Plus here as well, even before Lilith shows up. She resembles the Fallen Angel and Succubus enemies and attacks with energy balls. She's strong, but beatable. If you are having trouble, use summons to hit her without being hit, then recharge your MP so you can repeat the process. Not only can you get the best armor in the game from her, but she also gives 20,000 experience points.

Lilith appears as a wind demon in Mesopotamian mythology and as a Adam's first wife in Jewish mythology. Either could be the basis for the CotM creature.

Glitches

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DSS Card tricks

Non-existent card combinations

It is possible to use DSS DSS Cards that you haven't found yet. Select a card combination that you actually have. When you activate the DSS, Nathan flashes from normal to black to glowing yellow. As soon as he goes to black, pause the game. In the DSS menu, select the combination that you want to use, and then unpause. You have now activated the combination that you just selected. This will last until you deactivate the DSS, at which point you will have to redo the glitch from the beginning.

Stat-boosting

Some card combinations boost stats like strength, intelligence, and defense considerably when activated, others have no effect or even reduce your stats. You can exploit a glitch to make attacks stronger by swapping cards in mid-use. This really only works with summoned creatures as they are on the screen long enough. To perform the trick, equip the combination to get the summon that you want to use, and then use it. While it is being summoned, equip a combination that boosts strength. The game will determine damage based on current strength, not your strength when you started the summon.

The other time when this is highly useful is when using the Item Crush ability (Pluto/Salamander combination). As soon as the Crush starts, switch to a strength-boosting combo to do additional damage.

Curing poison

When you activate the Jupiter/Black Dog card combination, it puts you in a poisoned state, and when you deactivate the combo, it gets removed. That is to say, the system sets your state to normal when the DSS is deactivated - not what it was before you activated the combo. That means you can cure status aliments like poison by activating and then quickly deactivating the combination. You can even use the combination even if you don't have the cards yet.

Magic in the Battle Arena

When you enter the Battle Arena, all of your MP is drained and if you restore your MP, it gets drained again. However, it takes a moment for all of your MP to disappear, so if you are fast enough you can get off a spell. Summons are the only spells that can do enough damage with a single casting, however it takes a moment to enter the button combo to use it, so you need to have far more MP than is required to actually cast the summon. Practice the combo before entering the Arena so you do slip up and waste an item.