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== Status Effects ==
== Status Effects ==
=== Status ailments (debuff) ===
Status ailments are also known as "debuff effects".
{| {{prettytable}}
{| {{prettytable}}
! Name !! Appearance !! Effect !! Remedies
! Name !! Appearance !! Effect !! Remedies
|-
! Berserk
| Target glows red || Attack damage is raised, however character becomes uncontrollable. Commands cannot be entered until the battle ends, the status is removed, or the character dies. || Remedy<ref name="item">Item</ref>, Esuna<ref name="magic">Magic</ref>, Angel Whisper<ref name="ES">Enemy Skill</ref>, White Wind<ref name="ES" />
|-
|-
! Confusion
! Confusion
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! Frog
! Frog
| Target appears as a frog || Target's attack damage significantly reduced, unable to cast magic || Maidens Kiss<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind
| Target appears as a frog || Target's attack damage significantly reduced, unable to cast magic || Maidens Kiss<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind
|-
! Fury
| Characters' limit gauge is coloured red || Character's general accuracy is reduced, however limit gauge fills faster || Tranquilizer<ref name="item" />
|-
|-
! Paralysis
! Paralysis
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! Poison
! Poison
| Target glows green || Target takes small damage periodically during battle || Antidote<ref name="item" />, Remedy, Poisona<ref name="magic" />, Esuna, Angel Whisper, White Wind
| Target glows green || Target takes small damage periodically during battle || Antidote<ref name="item" />, Remedy, Poisona<ref name="magic" />, Esuna, Angel Whisper, White Wind
|-
! Sadness
| Characters limit gauge is colored blue || Character receives less damage from enemies, however limit gauge fills slower || Hyper<ref name="item" />
|-
|-
! Silence
! Silence
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! Small
! Small
| Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind
| Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind
|}
=== Beneficial status effects===
{| {{prettytable}}
! Name !! Appearance !! Effect !! Remedies
|-
! Regen
| Target glows orange || Target's HP rapidly replenishes || Despell
|-
! Barrier
| Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier<ref name="magic" />, Despell<ref name="magic" />
|-
! MBarrier
| MBarrier gauge fills || Target receives reduced damage from magical attacks || Debarrier, Despell
|-
! Haste
| Targets moves faster || Target's ATB gauge fills faster || Slow<ref name="magic" />, Stop<ref name="magic" />
|-
|-
! Slow
! Slow
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|}
|}


=== Status ailments and Materia ===
=== Status effects and Materia ===
{|{{prettytable|sortable=1|notwide=1}}
{|{{prettytable|sortable=1|notwide=1}}
! Name !! Effect !! Magic materia !! Summon materia !! E. Skill materia
! Name !! Effect !! Magic materia !! Summon materia !! E. Skill materia
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|-
|-
| '''Petrify  || Same as defeated                    || L3 Contain            || {{n/a|-}} || {{n/a|-}}
| '''Petrify  || Same as defeated                    || L3 Contain            || {{n/a|-}} || {{n/a|-}}
|}
=== Support/debuff status effects===
These status effects give one advantage and one disadvantage at the same time. They can be inflicted on either enemies or allies, depending on the situation.
{| {{prettytable}}
! Name !! Appearance !! Effect !! Remedies
|-
! Berserk
| Target glows red || Attack damage is raised, however character becomes uncontrollable. The affected target will keep doing physical attacks; commands cannot be entered until either the battle ends, or the status is removed, or the character dies. Affected enemies cannot use magic nor special abilities. || Remedy<ref name="item">Item</ref>, Esuna<ref name="magic">Magic</ref>, Angel Whisper<ref name="ES">Enemy Skill</ref>, White Wind<ref name="ES" />
|-
! Fury
| Characters' limit gauge is coloured red || Character's general accuracy and evasion are reduced, however limit gauge fills faster || Tranquilizer<ref name="item" />
|-
! Sadness
| Characters limit gauge is colored blue || Character receives less damage from enemies, however limit gauge fills slower || Hyper<ref name="item" />
|}
=== Support effects ===
{| {{prettytable}}
! Name !! Appearance !! Effect !! Remedies
|-
! Regen
| Target glows orange || Target's HP rapidly replenishes || Despell
|-
! Barrier
| Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier<ref name="magic" />, Despell<ref name="magic" />
|-
! MBarrier
| MBarrier gauge fills || Target receives reduced damage from magical attacks || Debarrier, Despell
|-
! Haste
| Targets moves faster || Target's ATB gauge fills faster || Slow<ref name="magic" />, Stop<ref name="magic" />
|}
|}


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