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==Town menu== | ==Town menu== | ||
Whenever you enter a town you will be presented with a menu of various options: from this menu you can trade directly with merchants as well as assess trade prices (see [[Mount&Blade/Trade|Trade]]) or jump to various locations in the town. You can also choose to go to these places on foot | Whenever you enter a town you will be presented with a menu of various options: from this menu you can trade directly with merchants as well as assess trade prices (see [[Mount&Blade/Trade|Trade]]) or jump to various locations in the town. You can also choose to go to these places on foot. | ||
==Merchants== | ==Merchants== | ||
[[Image:Mount&Blade merchant sign.jpg|right]] | [[Image:Mount&Blade merchant sign.jpg|right]] | ||
Every town has | Every town has two dealers located somewhere along its streets. One sells [[Mount&Blade/Armor|armor]] while the other sells [[Mount&Blade/Weapons|weapons]] and [[Mount&Blade/Shields|shields]]. They are usually located close together. Unlike the merchant, they can be accessed at any time. | ||
The merchant is inside his shop and deals in [[../Goods|Goods]] and [[../Horses|Horses]]. His shop is locked after dark and does not open again until the morning. His shop bears a sign depicting a money bag. (Note that in newer versions there is a horse merchant.) | |||
{{-}} | {{-}} | ||
==Tavern== | ==Tavern== | ||
[[Image:Mount&Blade tavern sign.jpg|right]] | [[Image:Mount&Blade tavern sign.jpg|right]] | ||
The tavern is the place to recruit men and hear a few tales. The patrons are random, so you may find one or more of the following: | The tavern is the place to recruit men and hear a few tales. The tavern keeper has nothing to say in this version, but the others do. The patrons are random, so you may find one or more of the following: | ||
* A [[Mount&Blade/Neutral|mercenary]] | * A soldier from the [[Mount&Blade/Neutral|mercenary]] faction; talk to him to find how many comrades he has with him, and how much it costs to recruit them. If your party is too full or you do not have enough money you will have the option of only recruiting some of them. Hired Blades are the toughest neutral troops you can acquire and can withstand a good deal of damage, so invest in a few if you can afford their weekly wages. | ||
* A Traveller, who will update you on what has happened in Calradia | * A Traveller, who will update you on what has happened in Calradia, for a small fee of course. He can also tell you where the [[Mount&Blade/Companions|companions]] are. | ||
* A Minstrel, who | * A Minstrel, who currently informs you that he is "not implemented in this version". He is not in Native games of version 1.00 (Retail version) to the latest patch (1.011). | ||
* A Ransom Broker, who will buy prisoners for | * A Ransom Broker, who will buy prisoners for 50 denars a piece, no questions asked. | ||
* Ramun, a slave trader who gives you some advice on capturing prisoners; he is | * Ramun, a slave trader who gives you some advice on capturing prisoners; he is functionally identical to the Ransom broker. He can only be found in the Nord Town of Tihr in all versions after 0.960 (This includes the retail/Steam versions (version 1.00 and later patches). He used to be found in the neutral town of Zendar, which has been removed from the game. | ||
* A [[Mount&Blade/Companions|companion]], who | * A [[Mount&Blade/Companions|companion]], who will gladly join you for a small fee and can be equipped, trained, and completely customised in the same manner as your own character. See [[Mount&Blade/Companions|Companions]] for more information. | ||
* One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] | * One of two Book Vendors, who sell [[Mount&Blade/Books|Books]] with various effects. | ||
* A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest. | * A Farmer, who offers you the [[Mount&Blade/Special quests#Save the Village of ______ from Marauding Bandits|Save the Village of ______ from Marauding Bandits]] quest. | ||
Tavern patrons change almost every day, so check back every few days to see if anyone interesting has turned up. | Tavern patrons change almost every day, so check back every few days to see if anyone interesting has turned up. | ||
==Arena== | ==Arena== | ||
The [[Mount&Blade/Arena|arena]] is a safe way of gaining combat experience and a bit of | The [[Mount&Blade/Arena|arena]] is a safe way of gaining combat experience and a bit of cash, and it's a good place to start learning how combat works. If you're feeling more adventurous you can also participate in the [[Mount&Blade/Tournaments|tournaments]] that take place in random towns every few days. The Tournament Master will willingly inform you where there are tournaments. | ||
==Town ownership== | ==Town ownership== | ||
You can rest in a town you own for free. Your men will draw food from the town during this time | You can rest in a town you own for free. Your men will draw food from the town during this time. | ||
===Prosperity=== | ===Prosperity=== | ||
Town prosperity relies on | Town prosperity relies on caravans. Ensure that caravans going to or from your town get there safely. | ||
===Garrisoning=== | ===Garrisoning=== | ||
You can place or modify a garrison by choosing the "Station a garrison" option. | You can place or modify a garrison by choosing the "Station a garrison" option. You can also drop off or pick up prisoners. Companions can also be garrisoned. Garrisoned troops draw their food from the surrounding lands. | ||
If you place your entire party in a town's garrison | Men left in a town are paid only half wages as they are not on active duty, and their wages are automatically deducted (along with those of the men in your party) at the end of each week. If you place your entire party in a town's garrison and then wait until pay day you will end up giving all your men only half the wages they earn for active service. | ||
===Declaring independence=== | ===Declaring independence=== |