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Weapon clash can also occur when both characters run at each other. In this case, if one character is unarmed, Weapon clash will not occur.
Weapon clash can also occur when both characters run at each other. In this case, if one character is unarmed, Weapon clash will not occur.
Sometimes, weapons clash is not able to occur at all, and weapons just pass through one another. This will continue to be the case until certain amount of damage is taken.
'''Hitstun'''
Hitstun is increased when character is hit from behind. This allows you to combo moves that normally wouldn't work.
'''Counter hit'''
When your attack hits opponent just before his attack connects, he receives more damage than usual. Counter hit also occurs when both characters hit each other at the same time. Counter hit bonus damage is not consistent, it varies by few percentages.
'''Stun'''
When opponent takes enough damage in a short period, he is knocked down and becomes stunned. He cannot be grabbed while stunned. Instead, grab causes him to recover from stun.

Revision as of 18:55, 22 August 2018

Samurai Shodown III

  • Arcade-NeoGeo-A.png - Weak Slash
  • Arcade-NeoGeo-B.png - Medium Slash
  • Arcade-NeoGeo-C.png - Strong Slash
  • Arcade-NeoGeo-D.png - Kick
  • Arcade-Stick-Right.png or Arcade-Stick-Left.png+Arcade-NeoGeo-C.png (Close range) - Grab
  • Arcade-Stick-Right.pngArcade-Stick-Right.png - Run (hold Arcade-Stick-Right.png to keep running). You can attack while running.
  • Arcade-Stick-Left.pngArcade-Stick-Left.png - Hop back
  • Arcade-Stick-Left.png while getting up - Roll left
  • Arcade-Stick-Right.png while getting up - Roll right
  • Arcade-NeoGeo-A.png+Arcade-NeoGeo-B.png - Dodge
  • Arcade-NeoGeo-A.png+Arcade-NeoGeo-B.png or Arcade-Stick-Right.png+Arcade-NeoGeo-A.png+Arcade-NeoGeo-B.png (Close range) - Switch side
  • Arcade-NeoGeo-B.png+Arcade-NeoGeo-C.png - Hop Crush
  • Arcade-NeoGeo-A.png+Arcade-NeoGeo-B.png+Arcade-NeoGeo-C.png (Hold) - Charge Rage gauge
  • Arcade-Stick-Hcf.png Before getting hit - Repel
  • Arcade-Stick-Hcf.png Before getting hit by a weapon while unarmed - Weapon grab

Rage

When Rage gauge is full, your damage is increased and you can perform Super move. Successful Super move causes opponent to drop his weapon.

Rage gauge is increased when you take damage or when you charge it.

Rage gauge goes back to 0% after certain period has passed.

Rage gauge is automatically unlimited when your health is low and becomes red. In a third round, when both character's health becomes red, background stage is changed and music is muted.

If there is a fourth round, timer starts from 50, and both characters have unlimited Rage from the beginning of the round. Background stage is changed and music is muted. Whoever wins this round wins the match, even if the final result is 1-1. If no one wins this round and the result is even, Player 1 wins the match.

Weapon clash

Weapon clash is initiated when weapon hitboxes collide. Characters enter a state where they push each other, and the one who presses more buttons will cause opponent's weapon to drop. There is also a randomness factor. When neither character wins the weapon clash, both characters drop their weapons.

Weapon clash can also occur when both characters run at each other. In this case, if one character is unarmed, Weapon clash will not occur.

Sometimes, weapons clash is not able to occur at all, and weapons just pass through one another. This will continue to be the case until certain amount of damage is taken.

Hitstun

Hitstun is increased when character is hit from behind. This allows you to combo moves that normally wouldn't work.

Counter hit

When your attack hits opponent just before his attack connects, he receives more damage than usual. Counter hit also occurs when both characters hit each other at the same time. Counter hit bonus damage is not consistent, it varies by few percentages.

Stun

When opponent takes enough damage in a short period, he is knocked down and becomes stunned. He cannot be grabbed while stunned. Instead, grab causes him to recover from stun.