Samurai Shodown III
Rage
When Rage gauge is full, your damage is increased and you can perform Super move. Successful Super move causes opponent to drop his weapon.
Rage gauge is increased when you take damage or when you charge it.
Rage gauge goes back to 0% after certain period has passed.
Rage gauge is automatically unlimited when your health is low and becomes red. In a third round, when both character's health becomes red, background stage is changed and music is muted.
If there is a fourth round, timer starts from 50, and both characters have unlimited Rage from the beginning of the round. Background stage is changed and music is muted. Whoever wins this round wins the match, even if the final result is 1-1. If no one wins this round, Player 1 wins the match.
Weapon clash
Weapon clash is initiated when weapon hitboxes collide. Characters enter a state where they push each other, and the one who presses more buttons will cause opponent's weapon to drop. There is also a randomness factor. When neither character wins the weapon clash, both characters drop their weapons.
Weapon clash can also occur when both characters run at each other. In this case, if one character is unarmed, Weapon clash will not occur.