Editing StarCraft II: Wings of Liberty/Protoss units
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All protoss units have shields which prevents them from taking HP damage until the unit has no more shields. In multiplayer SCVs can repair any protoss vehicles and medivacs can heal any biological protoss. | All protoss units have shields which prevents them from taking HP damage until the unit has no more shields. In multiplayer SCVs can repair any protoss vehicles and medivacs can heal any biological protoss. | ||
==High Templar== | ==High Templar== | ||
Powerful | Powerful Psionic Master that is meant to support units. Its slow moving however. | ||
* Psionic Storm | * Psionic Storm | ||
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Two High Templar, or one High Templar and one Dark Templar can combine to form an Archon. | Two High Templar, or one High Templar and one Dark Templar can combine to form an Archon. | ||
==Carrier== | |||
[[Image:SC2Carrier.jpg|thumb|left|Carriers]] | |||
Can Auto build interceptors. Takes 160 seconds to warp in however. Can be upgraded to launched interceptors more faster than before. | |||
{{-}} | |||
==Colossus== | |||
[[Image:SC2_Colossus.jpg|thumb|left|Colossus can attack multi targets]] | |||
*'''HP''': 400 | |||
*'''Shields''': 325 | |||
*'''Built At''': Robotics Facility | |||
*'''Weapon''': Twin Thermal Lances | |||
*'''Type''': Heavy | |||
A long legged mechanical unit, the Colossus is able to walk up and down cliffs. Each Colossus has its own pair of long ranged lasers. These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield. They have a weakness against flying enemies and their size makes them vulnerable to Missile Turrets. Their size is massive which means they fill 8 slots in a Phase Prism. | |||
{{-}} | {{-}} | ||
== | ==Dark Templar== | ||
[[ | [[Image:SC2_Dark Templar.jpg|thumb|left]] | ||
Elite Troopers that are Stealth, wore dark capes and armed with double Psi Blades for ground foes. | |||
Can merge with another high or dark templar to form Archons. | |||
{{-}} | {{-}} | ||
==Immortal== | ==Immortal== | ||
[[ | [[Image:StarCraft II Immortal Stats.png|right]] | ||
Immortals are produced from the Robotics facility. | Immortals are produced from the Robotics facility. | ||
They can only attack ground units. Their powerful shields protect them against enemy units with heavy attacks | They can only attack ground units. Their powerful shields protect them against enemy units with heavy attacks but they are easily counterable by units such as Marines, Zerglings or zealots. | ||
* Hardened Shields | * Hardened Shields | ||
The shields reduce | The hardened shields reduce incoming damage to 10. | ||
;Abilities | |||
*Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Siege Tanks. | |||
{{-}} | {{-}} | ||
== | ==Mothership== | ||
[[ | [[Image:SC2_Mothership.png|thumb|left|The Mothership is powerful]] | ||
*'''HP''': | *'''HP''': 350 | ||
*'''Shields''': | *'''Shields''': 350 | ||
*''' | *'''Energy''': 300 | ||
*''' | *'''Psi''':8 | ||
The Mothership is the ultimate Protoss capital ship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon. | |||
;Abilities | |||
The Mothership's standard attack consists of multiple disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units. This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels. | |||
The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory. It can teleport allies, it can cloak friendly units and can make any units disappear for 20 seconds. | |||
{{-}} | {{-}} | ||
==Observer== | ==Observer== | ||
[[ | [[Image:SC2_Observer.jpg|Thumb|left|Observer in Starcraft II]] | ||
Stealth spy | Stealth spy. | ||
{{-}} | {{-}} | ||
==Phase Prism== | ==Phase Prism== | ||
[[ | [[Image:StarCraft II Phase Prism Stats.png|right]] | ||
*'''HP''': 100 | *'''HP''': 100 | ||
*'''Shields''': 40 | *'''Shields''': 40 | ||
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==Phoenix== | ==Phoenix== | ||
[[ | [[Image:SC2_Phoenix.jpg|Thumb|left|This air unit can shoot down almost anything.]] | ||
*'''HP''': 120 | *'''HP''': 120 | ||
*'''Shields''': 60 | *'''Shields''': 60 | ||
*'''Built At''': Stargate | *'''Built At''': Stargate | ||
*'''Weapon''':Twin Ion Cannons | *'''Weapon''':Twin Ion Cannons | ||
*'''Type''': | *'''Type''': ATA | ||
A new unit for air-to-air combat. It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout and Corsair. It can devastate light air units but it wont last long against massive units like the Battlecruiser | A new unit for air-to-air combat. It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout and Corsair. It can devastate light air units but it wont last long against massive units like the Battlecruiser. | ||
;Abilities | ;Abilities | ||
*'''Gravitational Beam''': The Phoenix uses a beam that lifts non-massive units into the air for a few seconds. | *'''Gravitational Beam''': The Phoenix uses a beam that lifts non-massive units into the air for a few seconds. | ||
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The scout is still used by the protoss. It is still armed with the same anti ground weapons and the powerful anti air missiles. | The scout is still used by the protoss. It is still armed with the same anti ground weapons and the powerful anti air missiles. | ||
== | ==Sentry== | ||
Can create various shields and can produce hallucinations. | |||
==Probe== | |||
[[Image:SC2.Probe.jpg|thumb|left]] | |||
The Protoss worker; able to gather resources and warp in buildings. | |||
{{-}} | |||
== | ==Stalker== | ||
[[ | [[Image:SC2_Stalker.jpg|thumb|left|Stalker]] | ||
Strong against any unit that is armored and can attack any air and ground units. Can teleport when upgraded. | |||
{{-}} | {{-}} | ||
== | ==Archon== | ||
[[ | [[Image:StarCraft II Twilight Archon.png|thumb|left|A Twilight Archon.]] | ||
*'''HP''': | *'''HP''': 10 | ||
*'''Shields''': 350 | *'''Shields''': 350 | ||
*''' | *'''Built At''': Merge 2 Templars of any kind | ||
*''' | *'''Weapon''': Psionic Shockwave | ||
*'''Type''': Heavy, Short Range | |||
Powerful attacker. Requires two high or dark or one dark and high templar to create. Not effective against heavy units like Thors and Battlecruisers though. | |||
{{-}} | |||
==Void Ray== | |||
*'''HP''': ??? | |||
*'''Shields''': ?? | |||
*'''Built At''': Stargate | |||
*'''Weapon''': Prismatic Beam | |||
*'''Type''': Surgical strike craft | |||
*'''Minerals''': ??? | |||
*'''Gas''': ??? | |||
The | An aerial unit with an advantage against heavily armored units and structures. The longer a Void ray attacks a target, the more damage the target will take. They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Void Ray will be seriously damaged. Can be upgraded to move faster. Can fire while moving like Diamondbacks. | ||
==Void Seeker== | |||
Zeratuls personal starship. | |||
==Zealot== | |||
*'''HP''': | |||
*'''Shields''': | |||
*'''Built At''': Gateway | |||
*'''Weapon''': Twin Psionic Blades | |||
*'''Type''': Light, Melee | |||
The traditional Protoss melee warrior. | |||
;Abilities | |||
*'''Charge''': A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage. | |||
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