Editing StarCraft II: Wings of Liberty/Protoss units
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==Probe== | ==Probe== | ||
[[ | [[Image:SC2.Probe.jpg|thumb|left]] | ||
The Protoss worker; able to gather resources and warp in buildings. | The Protoss worker; able to gather resources and warp in buildings. | ||
{{-}} | {{-}} | ||
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==Stalker== | ==Stalker== | ||
[[ | [[Image:SC2 Stalker.jpg|thumb|left|Stalker]] | ||
Strong against any unit that is armored and can attack any air and ground units. Can teleport when upgraded. | Strong against any unit that is armored and can attack any air and ground units. Can teleport when upgraded. | ||
Weak against Marauders, Zerglings | Weak against Marauders, Zerglings and Immortals. | ||
{{-}} | {{-}} | ||
==High Templar== | ==High Templar== | ||
Powerful | Powerful Psionic Master that is meant to support units. Its slow moving however and cost 50 minerals and 150 gas. | ||
* Psionic Storm | * Psionic Storm | ||
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==Dark Templar== | ==Dark Templar== | ||
[[ | [[Image:SC2 Dark Templar.jpg|thumb|left]] | ||
Elite Troopers that are Stealth, wore dark capes and armed with | Elite Troopers that are Stealth, wore dark capes and armed with double Psi Blades for ground foes. | ||
Can merge with another high or dark templar to form Archons. | Can merge with another high or dark templar to form Archons. | ||
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==Archon== | ==Archon== | ||
[[ | [[Image:StarCraft II Twilight Archon.png|thumb|left|A Twilight Archon.]] | ||
*'''HP''': 10 | *'''HP''': 10 | ||
*'''Shields''': 350 | *'''Shields''': 350 | ||
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*'''Type''': Heavy, Short Range | *'''Type''': Heavy, Short Range | ||
Powerful attacker that does bonus damage to biological units. Requires two high or dark or one dark and high templar to create. Not effective against heavy | Powerful attacker that does bonus damage to biological units. Requires two high or dark or one dark and high templar to create. Not effective against heavy units like Thors and Battlecruisers though. | ||
{{-}} | {{-}} | ||
==Immortal== | ==Immortal== | ||
[[ | [[Image:StarCraft II Immortal Stats.png|right]] | ||
Immortals are produced from the Robotics facility. | Immortals are produced from the Robotics facility. | ||
They can only attack ground units. Their powerful shields protect them against enemy units with heavy attacks | They can only attack ground units. Their powerful shields protect them against enemy units with heavy attacks but they are easily counterable by units such as Marines, Zerglings or zealots. | ||
* Hardened Shields | * Hardened Shields | ||
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==Colossus== | ==Colossus== | ||
[[ | [[Image:SC2 Colossus.jpg|thumb|left|Colossus can attack multi targets]] | ||
*'''HP''': 300 | *'''HP''': 300 | ||
*'''Shields''': 150 | *'''Shields''': 150 | ||
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==Observer== | ==Observer== | ||
[[ | [[Image:SC2 Observer.jpg|Thumb|left|Observer in Starcraft II]] | ||
Stealth spy | Stealth spy. Can be upgraded to move faster. | ||
{{-}} | {{-}} | ||
==Phase Prism== | ==Phase Prism== | ||
[[ | [[Image:StarCraft II Phase Prism Stats.png|right]] | ||
*'''HP''': 100 | *'''HP''': 100 | ||
*'''Shields''': 40 | *'''Shields''': 40 | ||
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==Phoenix== | ==Phoenix== | ||
[[ | [[Image:SC2 Phoenix.jpg|Thumb|left|This air unit can shoot down almost anything.]] | ||
*'''HP''': 120 | *'''HP''': 120 | ||
*'''Shields''': 60 | *'''Shields''': 60 | ||
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==Carrier== | ==Carrier== | ||
[[ | [[Image:SC2Carrier.jpg|thumb|left|Carriers]] | ||
*'''HP''': 300 | *'''HP''': 300 | ||
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==Mothership== | ==Mothership== | ||
[[ | [[Image:SC2 Mothership.png|thumb|left|The Mothership is powerful]] | ||
*'''HP''': 350 | *'''HP''': 350 | ||
*'''Shields''': 350 | *'''Shields''': 350 | ||
*'''Energy''': | *'''Energy''': 300 | ||
*'''Psi''':8 | *'''Psi''':8 | ||
The Mothership is the ultimate Protoss capital ship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon and 160 seconds to warp in | The Mothership is the ultimate Protoss capital ship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon and 160 seconds to warp in. | ||
;Abilities | ;Abilities | ||
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The Mothership's standard attack consists of multiple disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units. This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels. | The Mothership's standard attack consists of multiple disruptor pulses, that spread out and attack all enemies within range. These can attack both air and ground units. This makes them quite ideal as support in the back lines of a battle, dishing out pain to the front lines. While the Mothership has an immense amount of a hit points, they are incredibly expensive, and are not worth the risk of being exposed to open fire. Indeed, expect the enemy to throw everything they have in destroying these immense vessels. | ||
The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory. It | The true power of the Mothership comes from its three special abilities. Each one has the capacity to turn defeat to victory. It can teleport allies, it can cloak friendly units and can make any units disappear for 20 seconds. | ||
{{-}} | {{-}} | ||
==Void Seeker== | ==Void Seeker== | ||
Zeratuls personal starship | Zeratuls personal starship. | ||
{{Footer Nav|game=StarCraft II: | {{Footer Nav|game=StarCraft II: Legacy of the Void|prevpage=Protoss buildings|nextpage=Protoss strategy}} |