Jump to navigation
Jump to search
(Cleanup) |
|||
Line 17: | Line 17: | ||
|- | |- | ||
| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| A backwards slap. High range, somewhat quick | | A backwards slap. High range, somewhat quick. Due to it's range and above-average knockback, it is quite effective at spacing. Of course, can be angled. | ||
|- | |- | ||
| Dash {{plus}} {{gc|A}} | | Dash {{plus}} {{gc|A}} | ||
| DK does a running kick. Knocks enemies up, otherwise unremarkable. | | DK does a running kick. Knocks enemies up, otherwise unremarkable, and high ending lag. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
Line 26: | Line 26: | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Swings his hand above his head 180 degrees. Poor range. | | Swings his hand above his head 180 degrees. Poor range, but can be used as a juggle. | ||
|- | |- | ||
| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| Slams his hands together in front of him. A little | | Slams his hands together in front of him. A little more powerful than most smashes, yet is pretty fast. Good range. | ||
|- | |- | ||
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| Slams two fists onto the ground on either side of him. OK range. | | Slams two fists onto the ground on either side of him. OK range, fast, and delivers a lot of knockback. | ||
|- | |- | ||
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Claps hands above his head. Limited to the area directly above DK, but good move if it connects. | | Claps hands above his head. Limited to the area directly above DK, but good move if it connects. But,it's quite slow. Buuttt, DK's arms can't be hit during this. | ||
|} | |} | ||
Revision as of 22:08, 21 November 2015
Standard Attacks
Aerial Attacks
Special Attacks
Throws
Advanced Techniques
Start with a Forward throw (grab-carry) and walk up to a ledge on the stage. Execute a + throw. This will cause the opponent to be thrown horizontal to DK like a bowling ball. As the opponent tries to jump back up to hang on the ledge, do a quick + forward. If done correctly, this is an easy spike and a great KO.
Kidnapping
With DK's forward throw you can grab someone, hold on to them, then walk off the edge to kill you both, or you can throw him after you've fallen a little then try to get back yourself. This can be done with Kirby as well: when an opponent is near a ledge, simply jump off the ledge and on the way down, inhale them.
Stronger Giant Punch
Press and in the middle of the punch move the to where your opponent is to hit them a lot harder.