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| {{gc|Down|Control}} | | {{gc|Down|Control}} | ||
| He throws the opponent on the ground, who then bounces up. | | He throws the opponent on the ground, who then bounces up. Can lead into a short-hopped n-air. | ||
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| Forward | | Forward | ||
| Doc swings around once and throws the enemy forward. | | Doc swings around once and throws the enemy forward. Good for setting up edgeguard situations, and can act as a potential KO move at very high damages. | ||
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| {{gc|Up|Control}} | | {{gc|Up|Control}} | ||
| Doc simply throws the enemy up. | | Doc simply throws the enemy up. Can start many aerial combos, most notably, it can lead ''right'' into an f-air for a kill. | ||
|- | |- | ||
| Back | | Back | ||
| Doc swings around several times, throwing the enemy behind him. | | Doc swings around several times, throwing the enemy behind him. Absolutely devestating, and has very high KO power. As a matter of fact, it's stronger than Mewtwo's back throw and the second-strongest back throw in the game. | ||
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Revision as of 00:03, 18 July 2015
Standard Attacks
Aerial Attacks
Special Attacks
Throws
Advanced Techniques
Doc’s Up- Cancel
Doctor Mario can actually cancel his Up-. After you press Up (Up and to the Right preferably), to cancel it, quickly tap in the opposite control stick direction. If you succeed it will be very noticeable, just keep practicing because this is one of those things that will take time to master.
The initial control stick direction is BARELY above where it would be for the cape. Then you have 4 frames to move straight across the analog. Much easier to do against a target because of the hitlag. Try in slow motion in practice mode until you get the movements down.