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(added multiplayer section)
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Like timed melee, except when you attack someone, coins will fall from the sky. The more powerful the attack. the more coins fall. Coins also fall sporadically around the stage. If you touch a coin, it is added to your total coin count. If you die by normal means, you lose half your coins. Whoever has the most coins at the end of the game wins, regardless of KO's or falls.
Like timed melee, except when you attack someone, coins will fall from the sky. The more powerful the attack. the more coins fall. Coins also fall sporadically around the stage. If you touch a coin, it is added to your total coin count. If you die by normal means, you lose half your coins. Whoever has the most coins at the end of the game wins, regardless of KO's or falls.


=== Style Melee (?) ===
=== Bonus Melee ===
Like Timed Melee, except instead of counting KO's for wins, The bonus score is counted. The bonus points from the awards your player recieves counts for your score. Whoever has the most points wins.
Like Timed Melee, except instead of counting KO's for wins, The bonus score is counted. The bonus points from the awards your player recieves counts for your score. Whoever has the most points wins.



Revision as of 00:18, 19 May 2006

Super Smash Bros. Melee is divided up into specific play modes. They are described in brief here. Click on the tites for more in depth walkthroughs of specific sections.

Main Single Player Modes

The three main, story driven 1 Player modes.

Classic Mode

The classic battle after battle mode, ending with a showdown against the master hand. In SSBM, the round characters are randomized although they follow the same pattern. Also, depending on what difficulty you are on, Crazy Hand(The left hand) will join Master Hand in the final fight.

Adventure Mode

A more story driven classic mode, with longer platformer levels separated by tradition arena matches.

All Star Mode

A mode where you battle all 30 characters in groups of 1,2 or 3. Your damage stays with you between matches, but there are three one-time use heart peices that you can use. Only unlocked after you have unlocked every character.

1 Player Event Mode

These matches are induvidual arena type matches with specific circumstances or characters. There are 51 in all. To get Event Match 51, you have to beat all the other 50 first.

Other 1 Player Modes

These are specific tests to player skill.

Target Test

A mode where you use a character's skills to break ten targets in a specialized arena. You are also awarded points for time taken.

Multi Man Melee

These involve fighting lots of light, stupid, easy little wireframe male and female figures. The stage is a basic big platform on bottom with pyramid arranged floating platforms on top. The wireframes come in 5 at a time.

  • 10 Man Melee

Defeat 10 of them to succeed. More of a time test than endurance.

  • 100 Man Melee

A little harder because the AI gets smarter with the last 25 or so.

  • Endless Melee

Defeat more and more as the AI gets better and the wireframes get heavier. As the title suggests, it is in fact endless.

  • 15 minute Melee

Stay alive for 15 minutes. The wireframes are endless until the time is up. The best strategy to beat this is to be donkey kong and stay in the middle of the stage and use his down+b attack the whole time. It attacks on both sides, and kills the wireframes instantly. just do this for 15 minutes and you win.

When you beat this, you get the hidden stage Donkey Kong from the original SSB.

  • Cruel Melee

Instead of light and stupid, the wireframes in this one are all at an AI level around 11(the real numbers stop at 9) and are super hard to knock off the stage. They are endless, but even the best don't survive long anyway.

Home Run Contest

You basically are on a stage with a sandbag and a homerun bat. Your job is to to the most damage to the sandbag without knocking it off the platform in 10 seconds and then whacking it with the homerun bat smash. It then tells you the distance you smashed it. The best way to beat this is with Yoshi. Simply jump above Sandbag and do the DownA attack about 4 times, or till you have around 120 damage. Then go pick up the bat and smash it.

If you get more than 1300 ft, then you get the Stage Yoshi's Story from the original SSB.

Multiplayer Modes

The main draw of the series. They can be played with 4 people or AI controlled characters. The AI characters can be at different difficulties. Aspects of the battle can be changed, such as the damage ratio and stage selection, and handicaps can be added. Any mode can also be played with teams of different colors.

Time Melee

Up to 4 players can fight for a certain amount of time. KO's count as 1 point to a players score, and self destructs count against a player's score.

Stock Melee

Players have a certain amount of lives, and play until all but one has no more lives.

Coin Melee

Like timed melee, except when you attack someone, coins will fall from the sky. The more powerful the attack. the more coins fall. Coins also fall sporadically around the stage. If you touch a coin, it is added to your total coin count. If you die by normal means, you lose half your coins. Whoever has the most coins at the end of the game wins, regardless of KO's or falls.

Bonus Melee

Like Timed Melee, except instead of counting KO's for wins, The bonus score is counted. The bonus points from the awards your player recieves counts for your score. Whoever has the most points wins.

Special Melee

Special condition melees, with settings like slow motion, permenantly big characters, and invisible mode.

  • Lighning Melee

The game runs twice as fast

  • Slo Mo Melee

The game runs half as fast

  • Invisible Melee

Everone is permenantly invisible

  • Giant Melee

Everyone is permenantly big, as if they had touched a super mushroom item.

  • Tiny Melee

Everyone is permenantly small, as if they had touched a poison mushroom item.

  • Fixed Camera Melee

The game camera stays at a full zoomed out state the entire battle.

  • Stamina Melee

Instead of time or lives or percentage damage, each player has 150hp. 1hp is equivilent to one percentage point of damage. Attacks decrease hp. When a player's hp reaches 0, the player is out of the game.