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(quick attack name correction/cleanup)
({{All Game Nav}} -> {{Header Nav}}, back -> prev, various fixes, Replaced: All Game Nav → Header Nav , typos fixed: similiar → similar AWB)
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{{All Game Nav|game=Super Smash Bros. Melee}}
{{Header Nav|game=Super Smash Bros. Melee}}
====Special Attacks====
====Special Attacks====
{| {{prettytable}}
{| {{prettytable}}
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!Button(s)
!Button(s)
!Attack
!Attack
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|width="110"|{{gc|Left|Control}} ({{gc|Right|Control}}) {{plus}} {{gc|B}}
|width="110"|{{gc|Left|Control}} ({{gc|Right|Control}}) {{plus}} {{gc|B}}
| Skull Bash
| Skull Bash
| Pichu charges up energy in a way similiar to Luigi's Green Missile, but it can't "misfire," and eventually lets it out, but it can be released at any time by releasing FWD + B. It can be used for attack, but is best used as a recovery move.
| Pichu charges up energy in a way similar to Luigi's Green Missile, but it can't "misfire," and eventually lets it out, but it can be released at any time by releasing FWD + B. It can be used for attack, but is best used as a recovery move.
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Revision as of 16:35, 8 October 2007

Special Attacks

Button(s) Attack Description/notes
B button Thunder Jolt Pichu shoots out a small beam of thunder that travels on the ground in a Slinky-type fashion, or in the air, comes out as a ball of electricity until it reaches the ground, at which point it will revert to the ground form. Moderately fast, but does 1% to Pichu.
Up control + B button Agility Pichu "warps" in two different directions. The first "warp" does 1% to Pichu; the second does 3%. Note: you must warp in two different directions, so you can't warp up twice. Warping up then up-left or up-right would work though.
Down control + B button Thunder Pichu calls down a thunderbolt from the sky. This attack does 3% to Pichu, but only if it makes contact with him, and it can't go through platforms, so try to use that to your advantage.
Left control (Right control) + B button Skull Bash Pichu charges up energy in a way similar to Luigi's Green Missile, but it can't "misfire," and eventually lets it out, but it can be released at any time by releasing FWD + B. It can be used for attack, but is best used as a recovery move.