From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎Classic Mode: Rewriting Classic Mode to be more compact and straightforward.)
(Another paragraph...)
Line 1: Line 1:
{{All Game Nav|game=Super Smash Bros. Melee}}
{{All Game Nav|game=Super Smash Bros. Melee}}
The three major 1P Modes, two of which are available from the start. You begin with Classic and Adventure Modes, and open All-Star Mode after unlocking all 25 characters. A large amount of unlockable content can be obtained from completing these with multiple characters and on higher difficulty settings.
There are three Regular Matches in 1-P Mode, two of which are available from the start. You begin with Classic and Adventure Modes, and open All-Star Mode after unlocking all 25 characters. A large amount of unlockable content can be obtained from completing these with multiple characters and on higher difficulty settings.


Each mode contains five levels of difficulty: Very Easy, Easy, Medium, Hard and Very Hard. As the difficulty setting increases, so does the opponents' intelligence and handicap. Friendly CPUs also decrease in strength as the difficulty goes up. In Classic and Adventure Modes, your player's stock is also adjustible between one to five lives. All-Star Mode is automatically set to one stock.  
Each mode features five levels of difficulty: Very Easy, Easy, Medium, Hard and Very Hard. As the difficulty setting increases, so does the opponents' intelligence and handicap. Friendly CPUs also decrease in strength as the difficulty goes up. In Classic and Adventure Modes, your player's stock is also adjustible between one to five lives. All-Star Mode is automatically set to one stock.  


If you run out of lives, you can continue where you left off by buying a continue with coins. The higher the difficulty setting, the more costly continues are, ranging from one to ten coins. Continuing will half your score and give you a point penalty at the end of the game. Not continuing results in a game over.
If you run out of lives, you can continue where you left off by buying a continue with coins. The higher the difficulty setting, the more costly continues are, ranging from one to ten coins. Continuing will half your score and give you a point penalty at the end of the game. Not continuing results in a game over.
Each playable character has three trophies which are unlocked by beating each Regular Match with that character. Along with the trophy, winning brings up a short gameplay movie and screenshot of the character, and then allows you to play a credits minigame where you can shoot the creators' names for fun.


==Classic Mode==
==Classic Mode==

Revision as of 20:50, 12 June 2007

Template:All Game Nav There are three Regular Matches in 1-P Mode, two of which are available from the start. You begin with Classic and Adventure Modes, and open All-Star Mode after unlocking all 25 characters. A large amount of unlockable content can be obtained from completing these with multiple characters and on higher difficulty settings.

Each mode features five levels of difficulty: Very Easy, Easy, Medium, Hard and Very Hard. As the difficulty setting increases, so does the opponents' intelligence and handicap. Friendly CPUs also decrease in strength as the difficulty goes up. In Classic and Adventure Modes, your player's stock is also adjustible between one to five lives. All-Star Mode is automatically set to one stock.

If you run out of lives, you can continue where you left off by buying a continue with coins. The higher the difficulty setting, the more costly continues are, ranging from one to ten coins. Continuing will half your score and give you a point penalty at the end of the game. Not continuing results in a game over.

Each playable character has three trophies which are unlocked by beating each Regular Match with that character. Along with the trophy, winning brings up a short gameplay movie and screenshot of the character, and then allows you to play a credits minigame where you can shoot the creators' names for fun.

Classic Mode

Classic Mode is based off of the 1P mode from the original Super Smash Bros. and once again accumulates to a battle against Master Hand. Unlike in the original Super Smash Bros.' 1-P mode, which pitted you against a pre-scripted list of opponents, your opponents in these rounds are chosen at random and can be anyone you have unlocked.

Note that CPU difficulty slightly increases as the Classic Mode progresses towards the end, but the overall challenge is largely dependant on your difficulty setting.

  • Stage 1 — You versus a single opponent
  • Stage 2 — You and a CPU helper versus two opponent team, who share a common theme (i.e. Mario, Yoshi)
  • Stage 3Bonus Stage: Break the Targets — Try to break eight targets in a character-specific obstacle course in under two minutes, no penalty for failing
  • Stage 4 — You versus a single opponent
  • Stage 5 — You and two CPU helpers versus a single giant opponent
  • Stage 6Bonus Stage: Snag Trophies! — Try to hit three falling trophies into some pink rings
  • Stage 7 — You versus a single opponent
  • Stage 8 — You versus a ten-man group of a single character, who are weaker than the average fighter
  • Stage 9Bonus Stage: Race to the Finish — Race through an obstacle course for coins, the time limit varies depending on the speed of the character
  • Stage 10 — You versus a single metal opponent
  • Stage 11 — You versus Master Hand, and under certain conditions, Crazy Hand

Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minues without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved.

Adventure Mode

The difficulty of each is ranked out of 10 with 1 being the easiest and 10 the hardest.

Mushroom Kingdom Adventure

Mushroom Kingdom: Defeat Goombas, Koopas, and a Yoshi team along the way. All the enemies are light, so should fly far. Note, though, that when fighting the Yoshis, that if you fall off the platform you will lose a life. If your time ends in a 2, the next battle will be against Luigi and Peach and not Mario and Peach.

Very Easy: 1
Easy: 1
Normal: 2
Hard: 5
Very Hard: 8

Peach's Castle: Fight a team of Mario and Peach (or Luigi and Peach). The people who designed this stage were butts because they seem to complement each other and follow each other, with Peach usually opening the attack, and with such a difficult stage being so early in the game, it can be VERY discouraging to play, causing a fear that one will need to pay a continue fee near the end, even on Normal mode. Luigi is a better fighter, but has a higher tendency to suicide with his Green Missile. Your best bet is to spam them with a clear out move.

Mario battle

Very Easy: 1
Easy: 3
Normal: 5
Hard: 7
Very Hard: 9

Luigi battle

Very Easy: 1
Easy: 4
Normal: 6
Hard: 7
Very Hard: 8

Kongo Jungle D.K. Rap

Kongo Jungle: You start the stage having to fight two tiny Donkey Kongs. Fortunately, their small size is not a big impediment to your success (as in the Event Match Lord of the Jungle), and they fly far when you hit them, so this battle isn't very difficult.

Very Easy: 1
Easy: 2
Normal: 3
Hard: 6
Very Hard: 9

Jungle Japes: In this match, you fight a giant Donkey Kong. He's easier than he looks-get in close and keep pounding him. Sometimes, he will go under the boards and get KO'ed by a Klap Trap.

Very Easy: 1
Easy: 3
Normal: 5
Hard: 7
Very Hard: 8

Underground Maze/Lake

Underground Maze: Defeat Redeads, Octorocks, Like-Likes and up to 5 Links. You are supposed to find the Triforce, and it is in one of six locations. If you go to the wrong place, you will have to fight Link. It is possible, though, to avoid them by careful jumping, but you will get 30000 bonus points for defeating all five.

Very Easy: 1
Easy: 2
Normal: 5
Hard: 7
Very Hard: 8

Hyrule Temple: Fight Zelda, on easier difficulties she's a pushover, but on higher difficulties she seems to have perfect aim all the time, so shield often.

Very Easy: 1
Easy: 2
Normal: 5
Hard: 8
Very Hard: 10

Brinstar WARNING

Brinstar: Fight Samus. It shouldn't be too hard except in higher difficulties.

Very Easy: 1
Easy: 3
Normal: 5
Hard: 9
Very Hard: 10

Escape: Escape Brinstar in 40 seconds.

All difficulties: 4

Green Greens Kirby Hat

Kirby: This is a regular battle against Kirby. He isn't very hard.

Very Easy: 1
Easy: 2
Normal: 3
Hard: 5
Very Hard: 8

Kirby Team: Each Kirby has a unique copied ability. They are much weaker than the first Kirby, but stay alert because the damage adds up!

Very Easy: 1
Easy: 1
Normal: 3
Hard: 7
Very Hard: 10

Giant Kirby (special conditions): Giant Kirby fights like regular Kirby. Beat him the same way.

Very Easy: 2
Easy: 5
Normal: 7
Hard: 9
Very Hard: 10

Corneria Race

Fox 1: This battle is a regular battle against Fox at Corneria, except that there are no Arwings. Fox is fast, but he can't take much punishment, so try to stay on the offensive for this one. If you have Falco as a playable character, then you may fight either of the two.

Very Easy: 1
Easy: 3
Normal: 5
Hard: 7
Very Hard: 9

Fox 2: In this battle, there are Arwings to help Fox/Falco win. This battle is usually easier than the first one because Fox/Falco can be KO'ed by the Arwings. Staying away from the lasers is more important than defending yourself from Fox/Falco in this battle.

Very Easy: 1
Easy: 2
Normal: 4
Hard: 8
Very Hard: 10

Pokémon Stadium Battle

This is a very difficult battle because you have to KO twelve Pokémon with no breaks in between. Many Poké Balls appear, however, and if you can get to them before your foes, the prizes inside should help you a great deal. However, on Very Easy this should be as easy as the Team Yoshi and Team Kirby battles, but on higher difficulties, you'll probably need a continue here. Mario or Dr. Mario is my recommendation, since their super Jump Punch sends them flying, even on HARD.

Very Easy: 1
Easy: 3
Normal: 6
Hard: 8
Very Hard: 10

F-ZERO Grand Prix Race

F-Zero Grand Prix: Avoid the cars and jump over all the ditches without getting hit. Land on every third or so platform.

All difficulties: 5

Mute City: Fight Captain Falcon, just don't leave yourself open and you should be fine. What makes him a pain is that he's very fast and a heavyweight at the same time. Luckily his attacks are slow.

Very Easy: 2
Easy: 4
Normal: 6
Hard: 8
Very Hard: 10

Onett Battle

Fight three Nesses. On the easier difficulties they fly far and are weak, but on the harder difficulties it's a standard 3 on 1 battle.

Very Easy: 1
Easy: 2
Normal: 5
Hard: 8
Very Hard: 10

Icicle Mountain Adventure

Play through the Icicle Mountain stage and then fight two teams of Ice Climbers. Watch out for the Topis and Polar Bears though. You can grab a Freezie in the stage, and use it on the Ice Climbers.

Very Easy: 1
Easy: 3
Normal: 4
Hard: 6
Very Hard: 8

Battlefield Metal

Giant Wire Frames: These wire frames are huge, but they fly very far when you hit them, and their attacks aren't that powerful. The low gravity makes this battle even easier. A nice break from the tough battles you've faced before.

Very Easy: 1
Easy: 1
Normal: 1
Hard: 3
Very Hard: 7

Metal Mario Bros: Metal Mario appears in this battle, and so does Metal Luigi if Luigi has been unlocked. Although they can take a great deal of damage, they are slow, and they fall very quickly if you knock them off. Far range attacks don't really have an effect, so Marth and Roy might be your best chance.

Very Easy: 1
Easy: 2
Normal: 5
Hard: 9
Very Hard: 10

Final Destination Bowser

Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser.

Very Easy: 1
Easy: 3
Normal: 4
Hard: 7
Very Hard: 10

Giga Bowser (special conditions): If you beat Bowser on Normal or harder within a certain time limit (measured over your entire adventure), you have to fight Giga Bowser, who has more endurance and can deal more pain than the one you just sent flying. Be prepared for a very difficult battle. Swordsmen have a lot of luck here, however, especially Link.

Normal: 6
Hard: 8
Very Hard: 10+

All Star Mode

All-Star mode is unlocked when you have unlocked all the characters in the game. In All-Star mode, you will only have one life to face all the characters in the game. You will have a break in between fights to heal, but you can only heal three times. This mode is very challenging on Normal, Hard, and Very Hard, and you may need continues. You start out going one on one (in the first four fights), then one on two (your next four), then one on three (four more). At the end, you will face a army of Mr. Game and Watches. Trophies will sometimes appear between matches.